Guild Wars 2: Path of Fire content

Breakrazor's Bastion

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Breakrazor's Bastion.png

Breakrazor's Bastion

Not available underwater  Ground-targeted  
Revenant icon small.png Revenant (skill list)
Renegade icon small.png Renegade
Legendary Renegade
Era Breakrazor
Training cost
20 Hero points
Game link
0.75¾ Activation time  5 Energy  30 Recharge time  
Breakrazor's Bastion

Legendary Renegade. Summon Era Breakrazor to heal your allies while shielding them from condition damage.

Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced, it also grants barrier to nearby allies.

Healing.png Initial Self Heal: 4,529 (1.3)?
Healing.png Initial Self Heal: 4,529 (0.8)?
Healing.png Initial Self Heal: 3,397 (0.8)?
Healing.png Heal Pulses: 615 (1.0)?
Healing.png Heal Pulses: 373 (0.3)?
Healing.png Heal Pulses: 325 (0.1)?
Healing.png Final Heal: 1,845 (3.0)?
Healing.png Final Heal: 1,845 (1.5)?
Healing.png Final Heal: 1,605 (0.5)?
Resolution.png Initial Resolution (20.5½s): Incoming condition damage decreased by 33%.
Resolution.png Final Pulse Resolution (4s): Incoming condition damage decreased by 33%.

When Enhanced

Barrier.png Barrier: 1,480 (0.5)?
Number of targets.png Number of Allied Targets: 5
Radius.png Radius: 360
Range.png Range: 600

— In-game description

Related traits[edit]

Retribution Retribution

Salvation Salvation

Devastation Devastation

Renegade Renegade


The tool tip doesn't mention how many pulsing heals there are: Breakrazor casts 4 AoE heals in total, 3 pulses followed by the final heal, with a 1s interval.
  • The Barrier granted by the Enhanced version of the skill is only given by the final pulse of the skill.
  • Kalla occasionally shouts "Back me up!" on use.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 21, 2024
  • Fixed an issue that caused this skill's effects to apply at the player's location rather than the summon's location.
March 19, 2024
  • Legendary Renegade summons are no longer targetable. New function: Grants resolution to nearby allies when summoned, then performs a skill that heals nearby allies with three small pulses and one large pulse. The final pulse grants resolution to nearby allies and additionally grants barrier to nearby allies when enhanced.
October 26, 2021
  • Multiplicative damage reduction enhancements have been updated to display how much damage was reduced by rather than displaying how much the damage is multiplied by. For example, protection now displays "-33% Damage" instead of "67% damage." This is not a change to functionality; it is only a change to display the bonus in a more intuitively understandable way.
October 05, 2021
  • All effects that provide a percentage reduction to incoming damage have been standardized to stack multiplicatively.
December 01, 2020
  • Reduced base heal from 4,529 to 3,397 in PvP only.
July 07, 2020
  • Reduced pulse base heal from 369 to 321 in PvP only. Reduced pulse healing coefficient from 0.3 to 0.1 in PvP only.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8.
May 08, 2018
  • The energy cost of this skill is no longer split between game modes and will now use the lower 5-energy cost in all modes.
February 06, 2018
  • Reduced the energy cost from 10 to 5 in PvP and WvW.
September 23, 2017
  • Fixed a bug in which this skill was prevented from correctly applying to allies.
September 22, 2017 Path of Fire release:
  • Breakrazor's Bastion has been added to the game.