From Guild Wars 2 Wiki
— In-game description
- The area around an enemy is divided into 4 cones (1 front, 2 sides, 1 behind). 10% extra critical chance is added if the ranger is not in the enemy's front cone.
- For area of effect damage, the bonus will be applied to each enemy that doesn't have the ranger in their front cone.
For a detailed trait history, see here.
|June 23, 2015|| Specialization update:
|August 28, 2012|| Game release: