Adrenal Health

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Adrenal Health.png

Adrenal Health

Warrior icon small.png Defense (trait list)
Training cost
4 Hero points
Game link
External links

Gain health based on adrenaline spent.

 Miscellaneous effect.png Maximum stacks: 3
 Interval.png Interval: 1 second

— In-game description


  • A single full bar of adrenaline while in Berserk mode gives 1 stack.
  • Triggers when reapplied.
  • Simply activating an adrenaline ability will not trigger the talent. An enemy needs to be hit in order to activate it.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced healing per second per stack from 133 to 100.
May 08, 2018
  • The health per second for each stack of this effect is no longer split between game modes and will now use the lower 19%-reduced health per second in all modes.
February 22, 2017
  • The amount healed by this trait has been reduced by 10% in PvP only.
July 26, 2016
  • The amount of healing generated per stack has been reduced by 10% in PvP only.
April 19, 2016
  • This trait has been reworked.
  • For each level of adrenaline spent, the warrior will gain an instance of Adrenal Health that will heal over the course of 15 seconds.
  • This effect stacks up to 3 times.
January 26, 2016
  • The passive healing based on level from this trait has been increased by 15%.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
April 15, 2014
  • Updated the trait fact to scale with healing power.
June 25, 2013
  • This trait now scales with healing power:
August 28, 2012 Game release:
  • Adrenal Health has been added to the game.