Guild Wars 2: Heart of Thorns content

Coalescence of Ruin

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Hero panel Menu Bar icon.pngWvW Menu Bar icon.pngPvP Menu Bar icon.png This skill is split between game modes — select one to view:
Coalescence of Ruin.png

Coalescence of Ruin

0.75¾ Activation time  5 Energy  4 Recharge time  

Revenant tango icon 20px.png Revenant (skill list)
Weapon slot 2
Game link
External links

Slam the ground with your hammer, creating a cascading eruption of energy.

 Damage.png Damage: 706 (1.75)?
 Damage.png Damage: 605 (1.5)?
 Number of targets.png Number of Targets: 5
 Range.png Range: 1,200

— In-game description [?]


  • Each impact appears one after another in a line and requires pathing. However in WvW it does not require pathing.
  • Enemies are able to be struck by this ability only once every 0.5 seconds per Revenant.
  • This skill will often fail to progress on uneven terrain. The only exception being terrain which has a slight decline; the skill will work properly in this case. However, on slight inclines it will fail to progress, as well as on steep inclines and declines. (e.g. stairs)
    • However in WvW, this skill functions differently, it will fire in a straight line, regardless of the terrain's shape. This skill now requires line of sight to deal damage.
      • With its different behavior in WvW, this skill can hit enemies across gaps or enemies in mid-air, as long as they are on roughly the same elevation as the caster.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
December 03, 2019
  • Fixed a bug that allowed this skill to hit foes that were out of the line of sight.
October 01, 2019
  • This skill no longer deals increased damage with successive impacts; it now always deals damage equal to what was previously the second-impact damage. Its damage remains split between game modes. Added a red warning rectangle visible to enemies.
March 27, 2018
  • Reduced damage of the second impact by 14% in WvW only.
  • Reduced damage of the third impact by 22% in WvW only.
February 09, 2016
  • Fixed an issue that prevented multiple players from being able to hit the same target simultaneously when using this skill.
January 26, 2016
  • The recharge of this skill has been increased from 2 seconds to 4 seconds.
  • Enemies are now able to be struck by this ability only once every 0.5 seconds.
December 15, 2015
  • Updated visual effects to accurately match the combat range.
  • This ability will no longer hit more than the maximum number of targets (5).
  • The cascade will additionally cease its progression if it hits the maximum number of targets.
December 01, 2015
  • Fixed an issue that prevented this ability from dealing damage at the very edge of its range.
  • Updated the effects to portray its combat regions more accurately.
October 23, 2015 Heart of Thorns release:
  • Coalescence of Ruin has been added to the game.