Water Attunement
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Water Attunement
- Profession
Elementalist (skill list)
- Slot
- Profession mechanic
- Type
- Attunement
- Game link
- API
- 5493
“— In-game description
Water Attunement is an elementalist attunement skill that attunes the elementalist to water. While attuned to water the elementalist's weapon skills are water magic skills.[1] Elementalists unlock Water Attunement at level 5.
Skills by weapon[edit]
# | Skill | ![]() |
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Description | |
---|---|---|---|---|---|
Staff[edit] | |||||
1 | Water Blast | ¾ | Spray a jet of water at your foe that splashes to heal nearby allies. | ||
2 | Ice Spike | ¾ | 6 | Drop a giant ice spike on foes to make them vulnerable. | |
3 | Geyser | ¾ | 20 | Create a geyser to heal nearby allies. | |
4 | Frozen Ground | 30 | Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area. | ||
5 | Healing Rain | 1 | 35 | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed. | |
Dagger[edit] | |||||
1 | Vapor Blade | ½ | Cast a vapor blade that inflicts vulnerability and returns to you. | ||
2 | Cone of Cold | 2 | ¼10 | Spray an icy blast in a cone that damages foes and heals allies. | |
3 | Frozen Burst | ¼ | 12 | Detonate a burst of ice that chills nearby foes. | |
4 | Frost Aura | 10 | Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second. | ||
5 | Cleansing Wave | ¾ | 20 | Heal yourself and nearby allies, curing conditions. | |
Scepter[edit] | |||||
1 | Ice Shards | ¾ | Fire three ice shards at your foe. | ||
2 | Shatterstone | ½ | 3 | Cast a shatterstone that will explode at the target area. | |
3 | Water Trident | ½ | 1 | Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first. | |
Focus[edit] | |||||
4 | Freezing Gust | ½ | 25 | Chill your foe for a brief time. | |
5 | Comet | ¾ | 25 | Drop a comet of ice on target foe, damaging and dazing foes in the area. | |
Warhorn (requires Tempest)[edit] | |||||
4 | Tidal Surge | ¼ | 30 | Send out a tidal wave that regenerates and heal[sic] allies, then knocks enemies back. | |
5 | Water Globe | ½ | 30 | Blast out a watery orb that heals allies as it travels. | |
Sword (requires Weaver)[edit] | |||||
1 | Seiche | ½ | Imbue your blade with water, healing yourself for each target you strike. | ||
1 | ![]() |
½ | Deliver a second strike that heals yourself for each target it hits. | ||
1 | ![]() |
¾ | Strike your enemies and unleash a wave that heals allies. | ||
2 | Riptide | 1 | 12 | Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location. | |
3 | Aqua Siphon | ¾ | 15 | Strike an enemy and draw water from them, causing them to deliver a healing burst to your allies. | |
Trident[edit] | |||||
1 | Water Missile | ½ | Launch a slow-moving homing missile. | ||
2 | Ice Globe | ½ | 8 | Shoots a slow-moving orb that detonates upon impact. | |
3 | Ice Wall | ½ | 12 | Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes. | |
4 | Undercurrent | ¾ | 25 | Release a current of water to damage foes and regenerate allies. | |
5 | Tidal Wave | 1 | ¾25 | Charge forward with tidal force, damaging foes and healing allies. |
Related traits[edit]
Water
- Soothing Mist — You and nearby allies recover health while you are attuned to water.
- Piercing Shards — Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water.
- Healing Ripple — Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
Arcane
- Arcane Prowess — Gain boons when you switch attunements.
- Arcane Restoration — Swapping attunements restores health.
- Elemental Attunement — Grant a boon to nearby allies when changing attunements. Note: This effect will not trigger when attuning to the same element.
- Elemental Enchantment — Gain concentration and your attunements gain reduced recharge.
Tempest
- Latent Stamina — Grant vigor to nearby allies when attuning to water. Restore endurance to allies you grant vigor.
Weaver
- Weaver's Prowess — Gain increased condition damage and duration for a period of time after attuning to a different element.
- Elemental Polyphony — Gain attributes based on your current attunement. When dual attuned, gain both benefits.
- Elements of Rage — Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
Catalyst
- Energized Elements — Gain energy and fury when you switch attunements. Energy can only be gained while in combat.
Notes[edit]
- This skill has an instant cast time and may be cast during other actions.
- This skill can be activated while in the air.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
June 23, 2015 | Specialization update:
|
August 28, 2012 | Game release:
|
Trivia[edit]
A Guild Wars skill bears the same name as this skill.
- When attuning to water, the character will occasionally shout out one of the following lines, depending on race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
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Cleansing will now begin! Turn the tide! Water! |
The water's rage! Water! Wave and torrent! |
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Behold the ocean's power! My power will drown you! Water! |
Feel the cold! Making waves! Water! |
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Behold, the ocean's power. My power is like a tidal wave! Water! |
Behold, the ocean's power! Feel Grenth's icy embrace! Water! |
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Drown in my power. The flow and freeze. Water! |
Cold power. Feel the cold. Water! |
![]() |
Element of water, attend me! I am rain and ice! Persistent water! |
Currents flow by my will! I am river and ocean! Powerful water! |
See also[edit]
- Fire Attunement — Attune to fire, gaining heavy damage and burning abilities.
- Air Attunement — Attune to air, gaining heavy damage and control abilities.
- Earth Attunement — Attune to earth, gaining superior damage-over-time and defensive abilities.