Tyria is a continent in the world of the same name although in common parlance the name is generally used to refer to its western region known as Central Tyria. It is part of the same super-continent as Elona. The geography of the continent ranges from the dense jungles of the Maguuma; to high mountains of the Shiverpeaks; to forests of Ascalon, the Blood Legion Homelands and the Woodland Cascades; to the sandy Maguuma Wastes and the edge of the Crystal Desert which marks the border between Central Tyria and Elona. Beneath the land stretch the interconnected caverns of the Depths of Tyria which hold ancient structures of unknown origins that date back to a time before humanity.
Over ten thousand years ago, the Great Giants once roamed the land. Before all recorded history, the Elder Dragons roamed—whether before or during the time of the Giganticus Lupicus is still unknown. And over a thousand years ago, before the exodus, the human gods lived in the continent of Tyria. Throughout the ages, the continent has changed—from seas turning to deserts, to sinking kingdoms and scorching lands, to flooding cities, and to deserts turning green by diverted rivers—and may continue to change.
- See also: History of Tyria
In the distant past Great Giants roamed the land and dragons ruled the skies. The elder races—dwarves, Forgotten, jotun, mursaat, and Seers—were among the most magically adept. They had thriving civilizations until the Elder Dragons arrived and devastated both the land and the inhabitants in their ravenous search for magic. The Elder Dragons' actions diminished the elder races as a result and even caused the extinction of several other once notable races like the great giants.
At the end of the previous dragonrise millennia ago, the Seers created the first Bloodstone to seal their and other races' magic within it to hide it from the Elder Dragons. While most of the elder races gave up their magic, the mursaat, however, refused and waged a war against the Seers before betraying the other races in the alliance and phasing into the Mists. Deprived of their sustenance, many Elder Dragons eventually concentrated around Central Tyria before going into hibernation to wait for the levels of ambient magic to rise so they could feast on it once more.
Glint, the Elder Dragon Kralkatorrik's champion who had been freed by a Forgotten ritual, shielded the surviving races through the calamity until it was safe for them to emerge again. During this time, some Tyrians like the jotun regressed into savage brutes or lost their former power while many other races like the charr,kodan and tengu became more prominent. Little information from this time has survived to the present day except for some ancient writings like Mursaat Lore Tablets or jotun stelae.
Legacy of the Gods
The arrival of the Six Human Gods and humanity from the Mists in 786 BE was a turning point in Tyria's history. According to the Orrian History Scrolls and various myths of other races, the gods terraformed the land they walked on, restoring life to where it had been taken in the dragonrise.
As humanity sailed from Cantha to Orr and eventually to Kryta, Ascalon and beyond, they conquered the lands they settled in, warring against the native races in order to claim Tyria as their own with the urging of Balthazar, the God of Fire and War. These early settlers and conquerors paved way for the eras of various thriving human civilizations that arose in their wake, such as the Primeval Dynasty of Elona, although their actions also earned the ire of native Tyrian races like charr and centaurs who would become humanity's unrelenting enemies for centuries to come.
In 1 BE, Abaddon, the God of Knowledge and Water, gifted all sentient Tyrian races with the gift of magic. However, the gift was abused by all as each race tried to use it to destroy the others. After a plea from King Doric, the gods sealed most of the magic away in the Seers' Bloodstone which they then shattered into several smaller shards in Arah before throwing the five largest shards into a volcano, Abaddon's Mouth, in the Ring of Fire island chain.
Abaddon, who had opposed the reduction of magic, attempted to lead a war against the other gods and was defeated; however, the clash between the gods turned the Crystal Sea into the Crystal Desert and a once fertile southern region into the sulfurous Desolation. After imprisoning Abaddon in the Realm of Torment and realizing how much damage their actions had caused to the world, the other five gods departed from Tyria and went into the Mists in an event known as the Exodus of the Gods.
While imprisoned, Abaddon continued scheming and used his servants to cause catastrophes such as the Searing of Ascalon and the Cataclysm of Orr which devastated their respective landscapes. In 1075 AE, over a thousand years after the Exodus, Abaddon attempted to usher in Nightfall to merge Tyria with the Realm of Torment and thus allow himself to be released from his prison. Some areas of Elona suffered the effects of Nightfall although Abaddon was ultimately defeated by a group of heroes, including Spearmarshal Kormir who ascended to take Abaddon's place in the pantheon and save all of Tyria from being ravaged by the fallen god's rampant magic. However, the temporary spike in magic lasted long enough to stir the Elder Dragon Primordus from its millennia-long slumber, leading to the latest cycle of dragonrise.
The Elder Dragons awoke one by one over the decades following Primordus's rise. Each dragon caused untold destruction and displaced various races over the following decades.
In 1120 AE, Primordus invaded the Depths of Tyria, forcing the dwarves who had undergone the Rite of the Great Dwarf to fight a losing battle against its Destroyer minions. The great cities of the asura fell to Primordus, forcing both the asura and the skritt to the surface. The Elder Dragon's movements also caused volcanic activity in Mount Maelstrom and beyond.
The deep sea dragon assaulted the Unending Ocean, causing the karka and the krait to flee to the surface waters. The largos have fought against "horrors" which may have been the deep sea dragon's minions, with occasional largos assassins and their apprentices surfacing on Tyrian shores to practice hunting their prey in a safer environment. The southern quaggan society fell into turmoil as the fleeing krait either massacred or captured the quaggan royalty, dividing the surviving quaggan into separate villages each led by a varonos.
Jormag's rise in 1165 AE led to a blizzard that lasted for four years, the eventual exodus of the norn and the kodan, and the disappearances of the spirits of Eagle, Owl, Ox and Wolverine. The actions of the Elder Dragon and its icebrood minions also created a large inland sea in the Far Shiverpeaks.
In 1175 AE, the lich Palawa Joko dammed and diverted the Elon River, changing the landscape of the Crystal Desert and Elona before conquering the latter with his Awakened army. Joko solidified his grasp on Elona by killing or converting the Order of the Sunspears as well as massacring local centaurs who were used for dark experiments as well as building material for his expanded Bone Palace.
Zhaitan's awakening in 1219 AE caused the Rising of Orr from the depths of the Sea of Sorrows and the flooding of old Lion's Arch. Its Risen minions wreaked havoc in nearby areas, wrecking ships and causing corruption to spread past the shores deeper into Tyria.
In 1320 AE, Kralkatorrik created the Dragonbrand which reached from Ascalon all the way south to the Crystal Desert. It caused occasional Brandstorms and left several powerful Branded minions behind to terrorize Tyrians.
The year 1326 AE witnessed the awakening of the Elder Dragon Mordremoth whose Mordrem minions and roots affected much of the Heart of Maguuma, tearing the very land apart. Its attack on the advancing Pact fleet in 1328 AE caused several airships to crash, leaving wrecks littered throughout the jungle. Increased ley line levels following Zhaitan and Mordremoth's deaths led to mutations in Tyrian inhabitants, who had been exposed to too much magic, as well as various magical phenomena such as some Tyrians witnessing strange anomalous visions of glowing humanoid figures.
The explosion of the Maguuma Bloodstone reshaped all of Bloodstone Fen in 1329 AE, and the return of the god Balthazar as well as the rise of the White Mantle caused destruction throughout various Tyrian locations such as Draconis Mons and Lake Doric. Balthazar continued his campaign in the Crystal Desert with his Forged army in 1330 AE, his battles with Vlast, the Awakened and Kralkatorrik further damaging the land and causing a wave of refugees to flee to Lion's Arch. Balthazar's demise in the Domain of Vabbi led to Kralkatorrik absorbing the former god's power and causing the Elder Dragon to fly southward while making Brandstorms occur as far north as the Free City of Amnoon.
Geography - Climate
Tyria possesses several climates depending on the main areas and landscapes. Whereas the Maguuma Jungle region corresponds to tropical forests, Ascalon is closer to a plateau or mesa. A harsh cold climate can be observed in the Shiverpeak Mountains, with it being colder at the Bitterfrost Frontier and in certain areas of the Far Shiverpeaks.
List of regions
Tyria and the surrounding islands are divided into many regions. The geographical division and the mechanical regions used by the game for achievements and the character selection screen do not always line up, so the explorable regions mention both.
- Once a great human kingdom, Ascalon was since retaken by the charr, scorched by the Searing and cursed by the Foefire, leaving a brown land and a human ghost army behind. The Stronghold of Ebonhawke and the Iron Legion capital Black Citadel can be found here. The Dragonbrand, created by the Elder Dragon Kralkatorrik's flight to the Crystal Desert, scars the land which is infested by Branded minions.
- Blood Legion Homelands
- Mechanical region: Ascalon
- Homelands of the charr to the north of Ascalon. The true name of the region is unknown. The majority of the Blood Legion reside here and oversee the region from the Blood Keep.
- Deldrimor Front
- Mechanical region: Maguuma Jungle (Labyrinthine Cliffs), Shiverpeak Mountains (Thunderhead Peaks)
- Ancient dwarflands which contain the mountain range east of the Steamspur Mountains and the location of the original dwarven kingdom of Deldrimor. The Labyrinthine Cliffs, frequented by merchants and travelers and often visited by the nomadic Zephyrites, are located here, as are Thunderhead Peaks.
- Far Shiverpeaks
- Mechanical region: Shiverpeak Mountains
- Northern reaches of the Shiverpeak Mountains and homeland of the norn. Large part of the original mountain range has now been flooded by an inland sea, following the rise of the Elder Dragon Jormag whose Icebrood minions have taken over large swathes of territory.
- Heart of Maguuma
- Previously called "Magus Falls" on the world map. Western areas of the Maguuma Jungle, covered by deep jungle, canyons and tunnels with various flora and fauna ranging from the insectoid chak to sentient mushrooms, fierce saurians Tarir, the Forgotten City, the lost asuran city of Rata Novus, the Nuhoch settlement Teku Nuhoch and the Itzel settlement Jaka Itzel can be found there. Primary territory of the Elder Dragon Mordremoth whose Mordrem minions threaten the other inhabitants of the jungle.
- A lush, green area rich with fertile soil located in the central-western area of the continent. The last remaining human kingdom on Tyria, ruled by Queen Jennah, featuring the grand cities of Divinity's Reach and Lion's Arch. Despite this, its countryside is raided by marauding centaurs, while refugees come here from all over the known world.
- Maguuma Wastes
- Northern part of the original Maguuma Jungle which has dried out over the years. The region and its human and centaur inhabitants have been suffering from incursions of the Mordrem.
- Ring of Fire
- Volcanic archipelago located off the coast of Maguuma and Orr. Contains the ruins of Rata Arcanum and an ancient mursaat fortress.
- Ruins of Orr
- Originally a human kingdom and the residence of their gods in the city of Arah. The Orrian peninsula has sunk as a result of the Cataclysm and subsequently re-emerged with the rising of the Elder Dragon Zhaitan, whose Risen minions populate the region to this day.
- Sea of Sorrows
- Mechanical region: Kryta
- Once known as Bay of Sirens. This large bay between the Tarnished Coast, Kryta, the Steamspur Mountains and Orr contains many islands, including the Claw Island, the karka-infested Southsun Cove and the isolated tengu city Dominion of Winds.
- Shiverpeak Mountains
- Giant mountain range running north to south between Ascalon and Kryta. Current home of the norn, who reside in the mighty settlement of Hoelbrak, and the kodan after being driven from the north by the Elder Dragon Jormag. The mountains hold their share of dangers for those daring to traverse them, ranging from the aggressive dredge to the hulking jotun.
- Steamspur Mountains
- Mechanical regions: Maguuma Jungle, Shiverpeak Mountains
- Previously a southern part of the Shiverpeaks, this mountain range has thawed following the eruption of the Mount Maelstrom volcano. Destroyers, minions of the Elder Dragon Primordus, appear in great numbers near the volcano.
- Tarnished Coast
- Mechanical region: Maguuma Jungle
- South-eastern lush coastal part of the Maguuma Jungle and the current homeland of the asura and the sylvari who live in Rata Sum and the Grove, respectively.
- Woodland Cascades
- Mechanical region: Heart of Maguuma (Bastion of the Penitent), Shiverpeak Mountains (Drizzlewood Coast)
- Forested area north of Kryta. Centaurs have been gathering their forces there to retake the lands they have lost to humans.
- Isles of Janthir
- Group of islands in the Janthir Bay. Based on the Eye of Janthir, the isles are somehow associated with the White Mantle.
- Strait of Malchor
- Strait connecting the Sea of Sorrows to the Unending Ocean, running between the Tarnished Coast and the Ruins of Orr. Named after the Orrian sculptor Malchor who ended his life there centuries prior.
- During the Phoenician golden age, "Tyria" became widely used by Phoenicians and outsiders alike to refer to the collection of city-states around the city of Tyre, in modern day Southern Lebanon. According to legend, the city of Tyre was also the birthplace of Europa, the mythical figure after whom the continent was named.
- ^ Quartermaster Criswell
- ^ Redeemer Kossan
- ^ Comment by Stephane Lo Presti in "Talk:Crystal Desert", Guild Wars 2 Wiki
- ^ a b Enduring Icicle
- ^ Scholar Trueclaw
- ^ The Ruined City of Arah (explorable) Mursaat path
- Scholar Yissa: The races gathered together to fight the dragons, each contributing something.
- Scholar Yissa: Hmm. Yet the mursaat took their knowledge and fled into a half-world, out of phase with our own.
- ^ Myths and Legends of Ancient Ascalon
- ^ Genzhou Talonrend
- ^ a b c Guild Wars 2: Path of Fire—Road to the Desert
- ^ Orrian History Scrolls Volume 2—Balthazar: God of War
- ^ The Ruined City of Arah (explorable) Seer path
- Randall Greyston: The seers were a magical race, once close allies to the mursaat.
- Randall Greyston: When the Elder Dragons first awoke, they gathered the unspoiled magic in the world and locked it within a great artifact—the first bloodstone.
- Randall Greyston: The human gods recovered this bloodstone, and gave magic to the human race. When humanity could not handle that power, they split it into five parts.
- Randall Greyston: The first bloodstone was broken into pieces in Arah.
- ^ Facing the Truth
- Kormir: Abbadon remained a fallen god, imprisoned for a thousand years, until he rose to threaten Tyria one last time...
- Kormir: A mortal hero led a mission to stop him, and against all odds, succeeded. But then... [...]
- Kormir: I was there to contain the damage, but by then it was too late.
- Kormir: The surge of power upended the balance of magic in Tyria, and stirred Primordus from his slumber—triggering this latest cycle of destruction.
- ^ That Old College Try
- ^ Nanacatl
- ^ Master Sdias
- ^ The Mostly Harmless Quaggan
- ^ Thyrie Bylund
- ^ The Wisdom and Power of the Kodan
- ^ Palace of Bones: The Centaur Tragedy