Dagger Storm

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Dagger Storm.png

Dagger Storm

Not available underwater  20.75¾ Activation time  90 Recharge time  

Profession
Thief tango icon 20px.png Thief (skill list)
Slot
Elite
Type
Trick
Activ. type
Channeled
Training cost
9 Hero points
Game link
External links
API

Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.

 Damage.png Damage: 354 (1.33)?
 Damage.png Damage: 106 (0.4)?
 Bleeding.png Bleeding (5s): 110 Damage
 Crippled.png Cripple (2s): -50% Movement Speed
 Miscellaneous effect.png Movement Speed Increase: 100%
 Duration.png Dagger Storm Duration: 20.75¾ seconds
 Combo.png Combo Finisher: Whirl
 Evade.png Evade: 3 seconds
 Range.png Range: 900

— In-game description [?]

Notes[edit]

  • Provides the Dagger Storm effect.
  • Unaffected by quickness or slow.
  • Fires up to 8 daggers, at a rate of about one per 0.34 seconds.
    • The number of daggers fired is inversely related to the distance between the foes and the thief, with one dagger fired if all foes are at maximum range, and 8 fired if the thief is standing directly on top of a foe.
    • Each dagger deals the listed damage.
    • Each dagger bounces once and hits an additional nearby foe.
  • Targets are selected randomly. However:
    • Nearby enemies are more likely to be selected than further-away enemies.
    • The skill will attempt to attack as many different targets as possible.

Related traits[edit]

Trickery

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • Reduced power coefficient from 1.0 to 0.4 in PvP and WvW.
July 16, 2019
  • Reduced the casting time by 30%.
  • Increased damage by 33% in PvE only.
October 02, 2018
  • This skill no longer grants the thief stability.
August 28, 2018
  • This skill now grants evade while casting in addition to its other effects. Its cooldown has been increased to 90 seconds.
May 08, 2018
  • The cooldown of this skill is no longer split between game modes and will now use the lower 60-second cooldown in all modes.
March 27, 2018
  • Reduced the cooldown from 90 seconds to 60 seconds in PvP and WvW.
August 08, 2017 Path of Fire pre-patch:
  • Reduced the duration from 8 seconds to 4 seconds, but doubled the number of daggers thrown.
  • Now gives 1 stack of stability for 6 seconds on activation instead of pulsing stacks.
  • This skill now increases movement speed by 100% while activated.
  • Changed the system that limited hits on the same target to be more consistent for multiple thieves using the skill at the same time.
July 26, 2016
  • This skill can no longer be affected by quickness or slow.
June 23, 2015 Specialization update:
  • This ability is now classified as a trick.
March 16, 2015
  • This skill now grants 3 stacks of stability every 3 seconds, with a 3-second duration.
July 01, 2014
  • Fixed a bug that caused this skill to continue creating whirl projectiles after the combo field it was using expired.
June 03, 2014
  • Fixed a bug that caused the projectile reflection effect to last longer than the skill animation.
August 28, 2012 Game release:
  • Dagger Storm has been added to the game.