Dagger Storm
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Dagger Storm
- Profession
- Thief (skill list)
- Slot
- Elite
- Type
- Trick
- Activ. type
- Channeled
- Training cost
- 9 Hero points
- Game link
- API
- 13085
“Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
Damage: 354 (1.33)? Damage: 106 (0.4)?- Bleeding (5s): 110 Damage
- Cripple (2s): -50% Movement Speed
- Movement Speed Increase: 100%
- Dagger Storm Duration: 2 ¾ seconds
- Combo Finisher: Whirl
- Evade: 3 seconds
- Range: 900
— In-game description
Related traits[edit]
Deadly Arts
- Exposed Weakness — Deal increased strike damage to your target for each unique condition on them.
Acrobatics
- Instant Reflexes — Gain evasion when you use an elite skill.
- Feline Grace — Gain vigor upon successfully evading an attack.
- Swindler's Equilibrium — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
- Upper Hand — Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval.
Trickery
- Trickster — Tricks remove conditions.
- Deadly Ambush — Stealing also applies bleeding. Bleeding you inflict deals more damage.
Daredevil
- Escapist's Fortitude — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
Deadeye
- Payback — When Renewing Gaze triggers, this trait restores a portion of the recharge time needed by your healing, utility, and elite skills. Excludes racial skills.
Notes[edit]
- Applies Dagger Storm while casting.
- Unaffected by Quickness or Slow.
- Fires up to 8 daggers, at a rate of about one per 0.34 seconds.
- The number of daggers fired is inversely related to the distance between the foes and the thief, with one dagger fired if all foes are at maximum range, and 8 fired if the thief is standing directly on top of a foe.
- Each dagger deals the listed damage.
- Each dagger bounces once and hits an additional nearby foe.
- Targets are selected randomly. However:
- Nearby enemies are more likely to be selected than further-away enemies.
- The skill will attempt to attack as many different targets as possible.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
June 25, 2024 |
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February 25, 2020 | Competitive content update:
|
July 16, 2019 |
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October 02, 2018 |
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August 28, 2018 |
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May 08, 2018 |
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March 27, 2018 |
|
August 08, 2017 | Path of Fire pre-patch:
|
July 26, 2016 |
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June 23, 2015 | Specialization update:
|
March 16, 2015 |
|
July 01, 2014 |
|
June 03, 2014 |
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August 28, 2012 | Game release:
|