Guild Wars 2: Path of Fire content

Manifest Sand Shade

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Manifest Sand Shade.png

Manifest Sand Shade

Necromancer icon small.png Necromancer (skill list)
Scourge icon small.png Scourge
Profession mechanic
Weapon slot filled tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.png
Game link

44946, 42297
0.5½ Activation time  
Manifest Sand Shade

Shade. Manifest a sand shade using some of your life force[sic]. Using a shade ability strikes enemies near you and your shades.

 Damage.png Damage: 177 (0.666)?
 Damage.png Damage: 27 (0.1)?
 Torment.png Torment (2s): 44 Damage, 64 Damage if Foe Is Stationary
 Torment.png Torment (1s): 22 Damage, 32 Damage if Foe Is Stationary
 Duration.png Duration: 8 seconds
 Duration.png Duration: 15 seconds
 Maximum Count.png Maximum Count: 3
 Count Recharge.png Count Recharge: 8 seconds
 Count Recharge.png Count Recharge: 15 seconds
 Radius.png Radius: 180
 Range.png Range: 900

— In-game description

Related traits[edit]

Spite Spite

Curses Curses

Death Magic Death Magic

Soul Reaping Soul Reaping

Scourge Scourge


  • Despite what the skill descriptions claims, this skill does not cost life force.
  • Shade skills happen around the scourge and any already existing sand shades.
  • Using any Shade skill, including Manifest Sand Shade, will strike enemies near the scourge or any sand shade.
    • Manifest Sand Shade inherits traits that modify "Shroud skill 1". For example, with Reaper's Might the scourge will gain might when using any shade skill or with Dhuumfire the strike from Manifest Sand Shade will apply burning on hit as well.
      • Traits that modify other shroud skills will only work on their respective skill. For example, Transfusion only happens when using Garish Pillar.
  • If any sand shade is out of range or the scourge does not have line of sight to that shade, using any Shade skill will display the appropriate 'out of range' or 'no line of sight' message indicating that that particular sand shade was unable to carry out the command.
  • Targets can only be affected by Shade skills once, regardless of how many sand shades and/or the scourge are in range. Each sand shade and the scourge have a limit on how many targets they can affect.
    • This behavior, and the radius of sand shade, may be modified with the trait Sand Savant. See the following table:
Game mode Trait Maximum number of sand shades Targets per shade and scourge Total maximum number of targets Radius Charge recharge
PvE Default 3 sand shades 3 12 180 8 seconds
With Sand Savant 1 greater shade 5 10 300 10 seconds
PvP Default 3 sand shades 3 12 180 15 seconds
With Sand Savant 1 greater shade 5 10 300 30 seconds
WvW Default 3 sand shades 2 8 180 15 seconds
With Sand Savant 1 greater shade 2 4 300 30 seconds

Version history[edit]

For a detailed skill history, see here.

Patch Changes
June 27, 2023
  • Reduced shade duration from 20 seconds to 8 seconds in PvE only.
July 28, 2020
  • Increased ammo recharge time from 8 seconds to 15 seconds in PvP and WvW.
July 08, 2020
  • Reduced the target cap of shades from 3 to 2 in WvW only. Reduced the target cap of greater shades from 5 to 2 in WvW only.
July 07, 2020
  • Shade skills have been changed back to triggering at both the necromancer's location and their shade locations with each use.
  • (Undocumented) Target cap reduced to 3.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modes.
December 03, 2019
  • This skill no longer inflicts cripple in all game modes. Reduced ammunition recharge for the untraited version of this skill from 15 seconds to 8 seconds in PvE only.
October 15, 2019
  • Fixed a bug that prevented the effect of this skill from lasting more than 10 seconds in PvP and WvW when not traited with Sand Savant. The effect will now last for the increased duration of 15 seconds in PvP and WvW.
October 01, 2019
  • Shade skills no longer affect the area around the scourge while they have a shade present in the world.
  • Increased the number of targets affected by shade skills from 3 to 5.
  • The duration of sand shades in WvW and PvP has been increased from 10 seconds to 15 seconds.
March 27, 2018
  • Scourge (Profession): Fixed an issue that caused an obstruction error when there wasn't a line of sight to a target, but there was a line of sight to the shade.
    • Enemies in range of the shade will now be struck if the shade is visible to the necromancer.
    • Fixed an issue in which this skill could still hit downed enemies multiple times.
February 06, 2018
  • Added a 0.5-second warning to enemy players on each shade and on the player when activating a shade skill.
November 07, 2017
  • Fixed a bug that could cause this skill's targets to be lost due to proximity between shades or the casting scourge.
  • Made back-end changes to increase the priority of shade visibility.
October 17, 2017
  • Fixed a bug that allowed strikes from this skill to hit from multiple sand shades on the same target.
  • (WvW and PvP only): The spawn duration of sand shades has been reduced from 20 seconds to 10 seconds.
September 22, 2017 Path of Fire release:
  • Manifest Sand Shade has been added to the game.


  • The Scourge may occasionally shout one of these lines when using Manifest Sand Shade:
By my will!
Rise and serve.
The compact is sworn.
You will obey.