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Engineer icon small.png Alchemy (trait list)
Training cost
8 Hero points
Game link

Elixirs gain increased durations, and grant might.

Might.png2 Might (15s): 60 Condition Damage, 60 Power
Might.png2 Might (10s): 60 Condition Damage, 60 Power
Might.png3 Might (8s): 90 Condition Damage, 90 Power
Duration.png Duration Increase: 20%

— In-game description


  • For several Elixirs this trait increases the base duration of boons allowing to bypass the usual 100% limit for boon duration.
  • Might will be applied in a 240 radius for tossed elixirs, even if the actual skill has a radius of 180, and only applies once per cast (ie. not once per tick of duration).

Version history[edit]

For a detailed trait history, see here.

Patch Changes
November 28, 2023
  • Adjusted the might from 3 stacks for 6 seconds to 2 stacks for 10 seconds in PvP. Increased the might duration from 6 seconds to 8 seconds in WvW.
June 27, 2023
  • This trait no longer reduces the cooldown of elixir skills
February 25, 2020 Competitive content update:
  • (Competitive split) Adjusted might duration from 2 stacks for 15 seconds to 3 stacks for 6 seconds.
July 26, 2016
  • Fixed a bug in which the tool tips for might duration were incorrect for some skills.
August 25, 2015
  • Fixed a bug that caused this trait to apply an incorrect number of might stacks for some thrown elixir skills.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • Reduced might duration to 15 seconds.
  • Added: Elixirs have 20% reduced recharge.
  • Added: Elixirs have 20% increased duration.
December 14, 2012
  • Drinking an elixir now grants two stacks of might instead of one.
August 28, 2012 Game release:
  • HGH has been added to the game.