Shadow Shot
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Shadow Shot
- Profession
Thief (skill list)
- Weapon
- Main hand dagger
Off hand pistol - Type
- Dual Wield
- Movement
- Shadowstep
- Game link
- API
- API
“Dual Wield. Fire an unblockable shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.
- Damage: 481 (1.3125)?
- Blindness (5s): Next outgoing attack misses.
- Combo Finisher: Physical Projectile
- Range: 900
- Unblockable
— In-game description
Related traits[edit]
Deadly Arts
- Dagger Training — Gain bonus power, which is increased when wielding a dagger.
- Deadly Ambition — Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use.
- Exposed Weakness — Deal increased strike damage to your target for each unique condition on them.
Shadow Arts
- Shadow Savior — After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps.
- Cloaked in Shadow — Gaining stealth blinds nearby foes. Blinding a foe siphons health from them.
Acrobatics
- Hard to Catch — Gain endurance when you shadowstep.
- Assassin's Reward — Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Specter
- Traversing Dusk — Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant alacrity on their initial impact.
- Shadestep — Siphon now grants you barrier when targeting enemies, and it revives allies when targeting them. Shadowstepping breaks your barrier and grants it to nearby allies, proportional to the number of allies affected.
Notes[edit]
- The shadowstep only occurs if the projectile hits the target.
- Deadly Aim (trait) does not make the projectile portion pierce; the shadowstep will occur to the first target struck.
- Only the projectile portion is unblockable.
- The Blind will occur before the shadowstep, therefore marks or traps will miss if you arrive on them after the shadowstep.
- The projectile portion of the attack deals no damage. The dagger portion of the attack deals 100% of the total damage.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 25, 2020 | Competitive content update:
|
January 26, 2016 |
|
October 23, 2015 | Heart of Thorns release:
|
June 23, 2015 | Specialization update:
|
May 20, 2014 |
|
May 28, 2013 |
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April 30, 2013 |
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February 26, 2013 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- Through reflection, the old version of the skill was able to "pull" (i.e. teleport) enemies to the original user and interrupt their skills being cast.