Power Spike

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Power Spike.png

Power Spike

1 Recharge time  

Mesmer tango icon 20px.png Mesmer (skill list)
Mantra of Pain.png
Power Spike.png
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External links

Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.

 Damage.png Damage: 354 (1.33)?
 Vulnerability.png5 Vulnerability (8s): 5% Incoming Damage, 5% Incoming Condition Damage
 Number of targets.png Number of Targets: 5
 Count Recharge.png Count Recharge: 10 seconds
 Maximum Count.png Maximum Count: 2
 Radius.png Radius: 240
 Range.png Range: 1,200

— In-game description [?]


  • The Area of Effect's center is determined by the Mesmer's selected target enemy (Point blank on target).

Version history[edit]

For a detailed skill history, see here.

Patch Changes
October 01, 2019
  • This skill now requires mesmers to face their target and respects line of sight.
September 22, 2017 Path of Fire release:
  • Mantras: The instant portion of these skills can now be cast while jumping.
August 08, 2017 Path of Fire pre-patch:
  • Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
  • Ammo count has been set to 2.
  • Recharges between casts have not changed.
  • Power Spike: Count recharge has been set to 10 seconds.
  • Inflicts 5 stacks of vulnerability for 8 seconds on foes not using skills.
  • Updated the skill description to reflect that this skill his multiple targets.
July 28, 2016
  • Fixed a bug that caused this skill to deal approximately 25% of the intended damage.
September 09, 2014
  • This skill now affects up to 5 foes within 240 units of the target.
August 28, 2012 Game release:
  • Power Spike has been added to the game.