Medical Dispersion Field

From Guild Wars 2 Wiki
Jump to navigationJump to search

Medical Dispersion Field.png

Medical Dispersion Field

Engineer icon small.png Inventions (trait list)
Training cost
8 Hero points
Game link
External links

A percentage of healing you apply to yourself is shared with nearby allies.

 Healing.png Healing: 50%
 Healing.png Healing: 15%
 Healing.png Healing: 25%
 Number of targets.png Number of Allied Targets: 5
 Radius.png Radius: 360

— In-game description


Version history[edit]

For a detailed trait history, see here.

Patch Changes
March 29, 2022
  • Reduced heal share percentage from 25% to 15% in WvW only.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced heal share percentage from 50% to 25%.
May 08, 2018
  • Increased the amount the player heals allies from 20% to 50% of the amount the player is healed.
January 26, 2016
  • The radius of this trait has been increased from 240 to 360.
September 29, 2015
  • Reworked this trait.
    • The internal cooldown has been removed.
    • This trait is now only triggered by your own healing, and the percentage has been increased from 12% to 20%.
June 23, 2015 Specialization update:
  • Medical Dispersion Field has been added to the game.