|| This trait is split between game modes — select one to view:
Gain might when you strike a foe below the health threshold.
Health Threshold: 50%
— In-game description
For a detailed trait history, see here.
| February 25, 2020
- (Competitive split) Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2.
| July 10, 2018
- Increased the might granted by this trait from 2 stacks to 3 stacks.
| June 23, 2015
|| Specialization update:
- Updated this trait to reflect the introduction of the specialization mechanic.
- The trigger for this trait has been changed from the player to a target.
- Increased health threshold to 50%.
- Increased might stacks to 2 and duration to 10 seconds.
- Now has an internal cooldown of 1 second.
| August 28, 2012
|| Game release:
- Siphoned Power has been added to the game.