"Receive the Light!"

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"Receive the Light!".png

"Receive the Light!"

Not available underwater  20.25¼ Activation time  30 Recharge time  2 Hero point  

Profession
Guardian tango icon 20px.png Guardian (skill list)
Slot
Healing
Type
Shout
Activ. type
Channeled
Game link
External links
API

Heal yourself and allies in a cone in front of you.

 Healing.png Initial Self Heal: 2,600 (0.8)?
 Healing.png Self Heal per Pulse: 650 (0.16)?
 Healing.png Allied Heal per Pulse: 1,044 (0.6)?
 Number of targets.png Number of Allied Targets: 4
 Miscellaneous effect.png Pulses: 5
 Range.png Range: 600

— In-game description [?]

Related traits[edit]

Guardian tango icon 20px.png Radiance
Guardian tango icon 20px.png Valor
Guardian tango icon 20px.png Honor

Notes[edit]

  • The initial is equal to (50 + Level^2 * 0.5 + Healing Power * 0.2).
  • The self heal per pulse is equal to (10 + Level^2 * 0.1 + Healing Power * 0.16).
  • The ally heal per pulse is equal to (25 + Level^2 * 0.2 + Healing Power * 0.2).

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 08, 2018
  • Fixed a bug in which the tooltip numbers for the self-healing pulse did not display properly, and fixed a bug that prevented this skill from healing more than 4 allies.
  • Reduced the base heal by 20% and increased the healing-power contribution by 300%; reduced the base heal value to allies by 20% and increased the healing-power contribution by 200%.
February 22, 2017
  • The recharge of this skill has been reduced from 40 seconds to 30 seconds.
June 23, 2015 Specialization update:
  • This ability is now a shout and has been renamed "Receive the Light!"
  • It maintains the same cast time and radial effects, but it will now be affected by shout-modifying traits and items.
May 20, 2014
  • Added a skill fact to display the amount that it heals per pulse to allies.
April 15, 2014
  • This skill has been rescaled so that the guardian receives 50% of the heal up front, and the remaining healing is distributed over 5 ticks to the caster and up to 5 allies in the cone's radius.
October 15, 2013
  • Doubled the base heal when healing allies.
  • Scaling from healing power has been increased from 20% to 40% when healing allies.
February 26, 2013
  • Angle of this ability has been increased so that allies are easier to hit.
August 28, 2012 Game release:
  • Healing Breeze has been added to the game.

Trivia[edit]