"Receive the Light!"

From Guild Wars 2 Wiki
Jump to navigationJump to search
Hero panel Menu Bar icon.pngWvW Menu Bar icon.pngPvP Menu Bar icon.png This skill is split between game modes — select one to view:

"Receive the Light!".png

"Receive the Light!"

Not available underwater  20.25¼ Activation time  30 Recharge time  Hero point  

Guardian tango icon 20px.png Guardian (skill list)
Activ. type
Game link
External links

Shout. Heal yourself and allies in a cone in front of you.

 Healing.png Initial Self Heal: 2,600 (0.8)?
 Healing.png Initial Self Heal: 2,600 (0.4)?
 Healing.png Self Heal per Pulse: 650 (0.16)?
 Healing.png Allied Heal per Pulse: 1,044 (0.6)?
 Healing.png Allied Heal per Pulse: 1,044 (0.2)?
 Number of targets.png Number of Allied Targets: 4
 Miscellaneous effect.png Pulses: 5
 Range.png Range: 600

— In-game description [?]

Related traits[edit]

Guardian tango icon 20px.png Radiance
Guardian tango icon 20px.png Valor
Guardian tango icon 20px.png Honor


  • The initial is equal to (50 + Level^2 * 0.4 + Healing Power * 0.8).
  • The self heal per pulse is equal to (10 + Level^2 * 0.08 + Healing Power * 0.16).
  • The ally heal per pulse is equal to (25 + Level^2 * 0.16 + Healing Power * 0.6).

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced initial self-heal coefficient from 0.8 to 0.4. Reduced allied pulse heal coefficient from 0.6 to 0.2.
May 08, 2018
  • Fixed a bug in which the tooltip numbers for the self-healing pulse did not display properly, and fixed a bug that prevented this skill from healing more than 4 allies.
  • Reduced the base heal by 20% and increased the healing-power contribution by 300%; reduced the base heal value to allies by 20% and increased the healing-power contribution by 200%.
February 22, 2017
  • The recharge of this skill has been reduced from 40 seconds to 30 seconds.
June 23, 2015 Specialization update:
  • This ability is now a shout and has been renamed "Receive the Light!"
  • It maintains the same cast time and radial effects, but it will now be affected by shout-modifying traits and items.
May 20, 2014
  • Added a skill fact to display the amount that it heals per pulse to allies.
April 15, 2014
  • This skill has been rescaled so that the guardian receives 50% of the heal up front, and the remaining healing is distributed over 5 ticks to the caster and up to 5 allies in the cone's radius.
October 15, 2013
  • Doubled the base heal when healing allies.
  • Scaling from healing power has been increased from 20% to 40% when healing allies.
February 26, 2013
  • Angle of this ability has been increased so that allies are easier to hit.
August 28, 2012 Game release:
  • Healing Breeze has been added to the game.