"Receive the Light!"

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Hero panel Menu Bar icon.pngWvW Menu Bar icon.pngPvP Menu Bar icon.png This skill is split between game modes — select one to view:
 

"Receive the Light!".png

"Receive the Light!"

Not available underwater  20.25¼ Activation time  30 Recharge time  Hero point  

Profession
Guardian tango icon 20px.png Guardian (skill list)
Slot
Healing
Type
Shout
Activ. type
Channeled
Game link
External links
API

Shout. Heal yourself and allies in a cone in front of you.

 Healing.png Initial Self Heal: 2,600 (0.8)?
 Healing.png Initial Self Heal: 2,600 (0.4)?
 Healing.png Self Heal per Pulse: 650 (0.16)?
 Healing.png Allied Heal per Pulse: 1,044 (0.6)?
 Healing.png Allied Heal per Pulse: 1,044 (0.2)?
 Number of targets.png Number of Allied Targets: 4
 Miscellaneous effect.png Pulses: 5
 Range.png Range: 600

— In-game description [?]

Related traits[edit]

Guardian tango icon 20px.png Radiance
Guardian tango icon 20px.png Valor
Guardian tango icon 20px.png Honor

Notes[edit]

  • The initial is equal to (50 + Level^2 * 0.4 + Healing Power * 0.8).
  • The self heal per pulse is equal to (10 + Level^2 * 0.08 + Healing Power * 0.16).
  • The ally heal per pulse is equal to (25 + Level^2 * 0.16 + Healing Power * 0.6).

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced initial self-heal coefficient from 0.8 to 0.4. Reduced allied pulse heal coefficient from 0.6 to 0.2.
May 08, 2018
  • Fixed a bug in which the tooltip numbers for the self-healing pulse did not display properly, and fixed a bug that prevented this skill from healing more than 4 allies.
  • Reduced the base heal by 20% and increased the healing-power contribution by 300%; reduced the base heal value to allies by 20% and increased the healing-power contribution by 200%.
February 22, 2017
  • The recharge of this skill has been reduced from 40 seconds to 30 seconds.
June 23, 2015 Specialization update:
  • This ability is now a shout and has been renamed "Receive the Light!"
  • It maintains the same cast time and radial effects, but it will now be affected by shout-modifying traits and items.
May 20, 2014
  • Added a skill fact to display the amount that it heals per pulse to allies.
April 15, 2014
  • This skill has been rescaled so that the guardian receives 50% of the heal up front, and the remaining healing is distributed over 5 ticks to the caster and up to 5 allies in the cone's radius.
October 15, 2013
  • Doubled the base heal when healing allies.
  • Scaling from healing power has been increased from 20% to 40% when healing allies.
February 26, 2013
  • Angle of this ability has been increased so that allies are easier to hit.
August 28, 2012 Game release:
  • Healing Breeze has been added to the game.

Trivia[edit]