Well of Action
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Well of Action
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Training cost
- 15 Hero points
- Game link
- API
- 30814
“Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting boons to allies.
Pulse Damage: 399 (1.5)? Pulse Damage: 186 (0.7)?- Slow (1s): Skills and actions are slower.
- 8
- 5
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Combo Field: Ethereal
- Range: 900
— In-game description
Related traits[edit]
Chronomancer
- All's Well That Ends Well — Wells heal allies when they end.
- Danger Time — Gain additional critical-hit chance against slowed enemies. This bonus also applies to your illusions.
Notes[edit]
- Despite the skill description, this Well pulses 4 times, with the first pulse applying on Well placement.
- The first 3 pulses each deal the listed damage and apply slow.
- The last pulse applies superspeed and boons (and activates All's Well That Ends Well if you have it traited).
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
June 27, 2023 |
|
February 14, 2023 |
|
June 28, 2022 |
|
February 25, 2020 | Competitive content update:
|
December 11, 2018 |
|
February 22, 2017 |
|
May 17, 2016 |
|
April 19, 2016 |
|
November 17, 2015 |
|
October 23, 2015 | Heart of Thorns release:
|
Trivia[edit]
- The skill icon depicts a d20, a special die often used for pen-and-paper roleplaying games.
- Well of Action's signature sound effect has a ticking sound, while a low chime rings, getting longer with each pulse. The ending pulse plays the sound of cogs spinning.