Seasons last for eight weeks, allowing players to earn progress in each league.
- PvP League Season One (December 1, 2015 - January 25, 2016)
- PvP League Season Two (February 23, 2016 - April 18, 2016)
- PvP League Season Three (May 17, 2016 - July 11, 2016)
- PvP League Season Four (August 9, 2016 - October 3, 2016)
- PvP League Season Five (December 13, 2016 - February 6, 2017)
- PvP League Season Six (March 7, 2017 - May 1, 2017)
- PvP League Season Seven (June 13, 2017 - August 8, 2017)
- PvP League Season Eight (August 22, 2017 - October 16, 2017)
- PvP League Season Nine (November 7, 2017 - January 2, 2018)
- PvP League Season Ten (January 16, 2018 - March 13, 2018)
- PvP League Season Eleven (April 3, 2018 - May 29, 2018)
- PvP League Season Twelve (June 12, 2018 - August 6, 2018)
- PvP League Season Thirteen (August 28, 2018 - October 22, 2018)
- PvP League Season Fourteen (November 13, 2018 - January 7, 2019)
- PvP League Season Fifteen (January 22, 2019 - March 18, 2019)
Divisions track progress made in leagues for each season. Based on your numerical Skill Rating, you are placed into a division. The divisions determine which badge is available on your nameplate, and even affect the rate at which you earn league rewards.
- Every season will start with a soft reset of the previous season’s rating. To obtain your starting skill rating for the season, you must play 10 placement matches.
- Inactive players will experience decay that lowers their skill rating over time up to a maximum amount. Decay can be worked off by playing league matches. Decay only matters for leaderboard purposes; it will not affect matchmaking. You will always be matched at your non-decayed rating.
- There are no restrictions on backward progress with skill rating; you can move down in divisions by either losing matches or by being inactive. This will help ensure that players are always moving toward their correct rating and are facing players of similar skill levels.
- Badges (Season 7 - Current)
Rewards are gained from completing reward tracks. There are six different tracks with increasingly valuable rewards. The last track is repeatable. Each track consists of a number of tiers. To complete a tier, one needs to earn 20 to 30 pips depending on the track. Pips are earned by winning and losing matches and earning top stats. Winning a match will award 10 pips, losing a match will award 3 pips, and earning any amount of top stats will earn 1 pip. Losing a ranked match with a score equal to or greater than 80% of the winning team’s score will award a Near Victory bonus worth 2 pips. Being in the Platinum division will also award you with 2 extra pips after each game and being in the Legendary division will award you 4. This reward track resets once per season, unlike the weekly reset of the WvW equivalent.
|Reward Tiers||Required Pips||Rewards Season 6|
|Tiers||Per Tier||In Total||Each Tier||Final Reward|
Ending a ranked season on the leaderboard unlocks a title depending on your rank. A minimum of 120 matches played is required to be eligible for a place on the leaderboard at the end of the season.
- Rank 1: God/Goddess of PvP
- Rank 2: Legendary Demigod/Demigoddess
- Rank 3: Immortal Legend
- Rank 4-10: Unyielding Legend
- Rank 11-25: Relentless Legend
- Rank 26-100: Ruthless Legend
- Rank 101-250: Merciless Legend
Completing the Year of the Ascension achievements awards components to create Gift of the Competitor, which is a component of the legendary backpack The Ascension. These achievements can only be progressed in Ranked PvP while a season is active.
- Year of the Ascension Part I
- Year of the Ascension Part II
- Year of the Ascension Part III
- Year of the Ascension Part IV
- In Season 5, ArenaNet decreased the volatility during placement matches. This had an unintended effect of making it harder to reach Platinum and Legendary.
- In Season 9, players ranked Platinum 2 (1,600) and above could no longer duo-queue in Ranked matches while seasons are active.  However, this was reverted in Season 13. 
The information does not apply to the current version of the game.
Guild Challenger League
Guilds can gather as teams to earn progress and rewards together. At the end of each league season, the top five teams from the Guild Challenger League will compete against the bottom three teams from the Pro League in the Guild Challenger Cup. Teams ranking in the top three of this tournament enter the Pro League for the next season.
- At least 3 guild members in a team
- Limited to the Conquest game mode to earn progress as a team
- Platinum Guild Challenger Reward (rank 1)
- Gold Guild Challenger Reward (rank 25 and above)
- Silver Guild Challenger Reward (rank 100 and above)
- Bronze Guild Challenger Reward (rank 250 and above)
- Copper Guild Challenger Reward (rank 1,000 and above)
- Badges (Seasons 1 to 4)
Progressing into each division rewards a unique badge that players can wear next to their nameplate
- Badges (Seasons 5 & 6)
Progressing into each division rewards a unique badge that players can wear next to their nameplate.