PvP League

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PvP Leagues are seasons of structured PvP ranked arena competitions.

Mechanics[edit]

Seasons[edit]

Seasons last for eight weeks, allowing players to earn progress in each league.

Divisions[edit]

Divisions track progress made in leagues for each season. Based on your numerical Skill Rating, you are placed into a division. The divisions determine which badge is available on your nameplate, and even affect the rate at which you earn league rewards.

  • Every season will start with a soft reset of the previous season’s rating. To obtain your starting skill rating for the season, you must play 10 placement matches.
  • Inactive players will experience decay that lowers their skill rating over time up to a maximum amount. Decay can be worked off by playing league matches. Decay only matters for leaderboard purposes; it will not affect matchmaking. You will always be matched at your non-decayed rating.
  • There are no restrictions on backward progress with skill rating; you can move down in divisions by either losing matches or by being inactive. This will help ensure that players are always moving toward their correct rating and are facing players of similar skill levels.
Badges (Season 7 - Current)
Division Badge Skill Rating
from to
Bronze Bronze Division Background.png 0 900
Silver Silver Division Background.png 901 1200
Gold Gold Division Background.png 1201 1500
Platinum Platinum Division Background.png 1501 1800
Legendary Legendary Division Background.png 1801 2100

Rewards[edit]

Rewards are gained from completing reward tracks. There are five different tracks with increasingly valuable rewards. The last track is repeatable. Each track consists of a number of tiers. To complete a tier, one needs to earn 20 to 30 pips depending on the track. Pips are earned by winning and losing matches and earning top stats. Winning a match will award 10 pips, losing a match will award 3 pips, and earning any amount of top stats will earn 1 pip. Losing a ranked match with a score equal to or greater than 80% of the winning team’s score will award a Near Victory bonus worth 2 pips. Being in the Platinum division will also award you with 2 extra pips after each game and being in the Legendary division will award you 4. This reward track resets once per season, unlike the weekly reset of the WvW equivalent.

Reward Tiers Required Pips Rewards Season 6
Tiers Per Tier In Total Each Tier Final Reward
Cerulean
Cerulean chest closed.png
Cerulean chest open.png
3 20 60
Jasper
Jasper chest closed.png
Jasper chest open.png
4 20 80
Saffron
Saffron chest closed.png
Saffron chest open.png
5 20 100
Persimmon
Persimmon chest closed.png
Persimmon chest open.png
5 20 100
Amaranth
Amaranth chest closed.png
Amaranth chest open.png
5 30 150
Byzantium
(repeatable)
Byzantium chest closed.png
Byzantium chest open.png
6 30 180
For first completion only. Subsequent completions earn the modified Byzantium (repeatable) rewards.
Byzantium
(repeatable)
Byzantium chest closed.png
Byzantium chest open.png
6 30 180

Leaderboard Rewards[edit]

Ending a ranked season on the leaderboard unlocks a title depending on your rank.

  • Rank 1: God/Goddess of PvP
  • Rank 2: Legendary Demigod/Demigoddess
  • Rank 3: Immortal Legend
  • Rank 4-10: Unyielding Legend
  • Rank 11-25: Relentless Legend
  • Rank 26-100: Ruthless Legend
  • Rank 101-250: Merciless Legend

Achievements[edit]

Completing the Year of the Ascension achievements awards components to create Gift of the Competitor, which is a component of the legendary backpack The Ascension. These achievements can only be progressed in Ranked PvP while a season is active.

Trivia[edit]

  • In Season 5, ArenaNet decreased the volatility during placement matches. This had an unintended effect of making it harder to reach Platinum and Legendary.
  • In Season 9, players ranked Platinum 2 (1,600) and above could no longer duo-queue in Ranked matches while seasons are active. [3] However, this was reverted in Season 13. [4]

Historical[edit]

The hidden text in this section contains information about a Guild Wars 2 element, mechanic, or feature that has been removed or replaced.

The information does not apply to the current version of the game.

Guild Challenger League[edit]

Guilds can gather as teams to earn progress and rewards together. At the end of each league season, the top five teams from the Guild Challenger League will compete against the bottom three teams from the Pro League in the Guild Challenger Cup. Teams ranking in the top three of this tournament enter the Pro League for the next season.

Requirements
  • At least 3 guild members in a team
  • Limited to the Conquest game mode to earn progress as a team
Rewards

Rewards[edit]

Badges (Seasons 1 to 4)

Progressing into each division rewards a unique badge that players can wear next to their nameplate

  • Amber Division Badge.png Amber badge
  • Emerald Division Badge.png Emerald badge
  • Sapphire Division Badge.png Sapphire badge
  • Ruby Division Badge.png Ruby badge
  • Diamond Division Badge.png Diamond badge
  • Legendary Division Badge.png Legendary badge
Badges (Seasons 5 & 6)

Progressing into each division rewards a unique badge that players can wear next to their nameplate.

DivisionBadgeSkill Rating
fromto
BronzeBronze Division Background.png01050
SilverSilver Division Background.png10511350
GoldGold Division Background.png13511650
PlatinumPlatinum Division Background.png16511950
LegendaryLegendary Division Background.png19512325

External links[edit]

References[edit]