Throw Mine

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Disambig icon.png This article is about the Engineer skill. For the bundle skill, see Throw Mine (Old Mine).

Throw Mine.png

Throw Mine

Not available underwater  0.5½ Activation time  
15 Recharge time
30 Recharge time
 Ground-targeted  
Profession
Engineer tango icon 20px.png Engineer (skill list)
Slot
Utility
Tool belt
Mine Field.png Mine Field
Type
Gadget
Sequence
Throw Mine.png
 → Detonate Mine Field.png
Training cost
3 Hero points
Game link
loading…
loading…
External links
API
Not available underwater.png This skill has an underwater replacement: Deploy Mine

Gadget. Throw out a remote-controlled land mine that damages, knocks back, and removes a boon from nearby foes.

 Damage.png Damage: 532 (2.0)?
 Damage.png Damage: 3 (0.01)?
 Knockback.png Knockback: 300
 Number of targets.png Number of Targets: 5
 Radius.png Explosion Radius: 240
 Radius.png Proximity Radius: 120
 Explosion.png Explosion
 Combo.png Combo Finisher: Blast
 Range.png Range: 900
 Unblockable.png Unblockable

— In-game description [?]

Related traits[edit]

Notes[edit]

  • With Gadgeteer, 2 mines are created instead, with the additional mine deployed at the engineer's feet.
  • As with all ground targetted skills that explode in contact with an enemy such as traps or marks, the mine(s) will not automatically explode if placed under a friendly character that later becomes an enemy. The enemy would have to move outside of the radius, then go back inside, for the mine(s) to explode. Alternatively, the engineer can just detonate the mine(s) manually.
  • The mine(s) causes 150 Defiance bar damage.
  • The mine(s) is proximity-triggered, but the engineer may also manually Detonate it.
  • On land, Throw Mine is a ground-targeted skill. Underwater, Deploy Mine appears directly in front of the player.
  • The mine(s) last for 60 seconds, and then disappears.
  • If this skill is used outside of combat and then replaced by another utility skill, the mine(s) will remain in place.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 23, 2021
  • Increased cooldown from 15 seconds to 30 seconds in WvW only.
October 13, 2020
  • Increased cooldown from 15 seconds to 30 seconds in PvP only.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3.
May 08, 2018
  • The damage of this skill is no longer split between game modes and will now use the higher 11% damage increase in all modes.
March 27, 2018
  • Increased the damage by 11% in PvP and WvW.
August 08, 2017 Path of Fire pre-patch:
  • Added a missing skill fact for the number of boons removed.
  • Increased damage by 20%.
February 22, 2017
  • Skills that count as explosions for the traits Steel-Packed Powder, Explosive Powder, and Shrapnel are now marked with a skill fact.
April 19, 2016
  • The recharge of this skill has been reduced from 18 seconds to 15 seconds.
  • The damage has been increased by 20%.
January 27, 2015
  • The proximity trigger for this skill has been increased from 60 to 120.
  • Additionally, the explosion radius has been increased from 180 to 240.
April 15, 2014
  • Added a vulnerability skill fact when the player has the Steel-Packed Powder trait.
  • Updated the size of the ground-targeting reticle to match the size of the explosion.
May 28, 2013
  • Throw Mine and Mine Fields: Certain friendly NPCs no longer detonate mines.
March 26, 2013
  • Correctly turns off the Detonate skill if the mine times out.
October 22, 2012
  • This skill is now unblockable when it detonates.
August 28, 2012 Game release:
  • Throw Mine has been added to the game.