Guild Wars 2: Path of Fire content

Sand Cascade

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Sand Cascade.png

Sand Cascade

10 Recharge time
12 Recharge time
12 Recharge time
 
Profession
Necromancer icon small.png Necromancer (skill list)
Specialization
Scourge icon small.png Scourge
Slot
Profession mechanic
Type
Shade
Game link
External links
API

Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.

 Life Force Cost.png Life Force Cost: 2,487
 Barrier.png Barrier: 1,188 (2.0)?
 Barrier.png Barrier: 932 (1.5)?
 Radius.png Radius: 180

— In-game description

Related traits[edit]

Spite Spite

Soul Reaping Soul Reaping

Scourge Scourge

  • Abrasive Grit Abrasive GritSand Flare now also grants barrier to nearby allies. Granting an ally a barrier removes conditions afflicting them. This effect only occurs with barrier from scourge skills and traits.
  • Sand Savant Sand Savant — Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits.

Trivia[edit]

  • The Scourge may occasionally shout "Barriers! Now!" when using Sand Cascade.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 28, 2022 End of Dragons release:
  • The base barrier granted by the skills Sand Cascade, Sand Flare, Desert Empowerment, Desert Shroud, and Sandstorm Shroud has been reduced. The contribution of healing power on these skills has been increased.
August 17, 2021
  • Reduced base barrier from 2,428 to 1,859 in PvP only.
April 06, 2021
  • Reduced barrier attribute scaling from 1.0488 to 0.77 in PvP only.
July 08, 2020
  • Reduced the target cap of shades from 3 to 2 in WvW only. Reduced the target cap of greater shades from 5 to 2 in WvW only.
July 07, 2020
  • Shade skills have been changed back to triggering at both the necromancer's location and their shade locations with each use.
  • (Undocumented) Target cap reduced to 3.
February 25, 2020 Competitive content update:
  • (Competitive split) Increased cooldown from 10 seconds to 12 seconds.
October 02, 2018
  • Fixed a bug that prevented this skill from respecting party and squad prioritization.
October 01, 2019
  • Shade skills no longer affect the area around the scourge while they have a shade present in the world.
  • Increased the number of targets affected by shade skills from 3 to 5.
March 27, 2018
  • Scourge (Profession): Fixed an issue that caused an obstruction error when there wasn't a line of sight to a target, but there was a line of sight to the shade.
    • Enemies in range of the shade will now be struck if the shade is visible to the necromancer.
    • Fixed an issue in which this skill could still hit downed enemies multiple times.
February 06, 2018
  • Added a 0.5-second warning to enemy players on each shade and on the player when activating a shade skill.
  • Increased the cooldown of this skill from 8 seconds to 10 seconds.
  • Increased the barrier granted by this skill by 15%.
December 12, 2017
  • All skills that grant barrier now give 15% more barrier.
November 07, 2017
  • Fixed a bug that could cause this skill's targets to be lost due to proximity between shades or the casting scourge.
September 22, 2017 Path of Fire release:
  • Sand Cascade has been added to the game.