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|Minor Adept||Expose Defenses||Your first attack when entering combat applies vulnerability. This ability is refreshed when you use an elite skill.|
|Major Adept||Aggressive Agility||Movement skills remove immobilizing conditions.|
|Major Adept||Unsuspecting Strikes||Deal increased damage to foes with health above the health threshold.|
|Major Adept||Battle Scarred||Siphon health after using your healing skill.|
|Minor Master||Destructive Impulses||Your damage is increased for each weapon you are currently wielding.|
|Major Master||Assassin's Presence||Increase the ferocity of nearby allies.|
|Major Master||Notoriety||Might grants you more power and less condition damage. Gain might when using a legendary stance skill.|
|Major Master||Thrill of Combat||Gain stacks of Battle Scars while in combat.|
|Minor Grandmaster||Targeted Destruction||Deal increased damage to targets based on their vulnerability stacks.|
|Major Grandmaster||Brutality||9||Gain quickness when you swap weapons. While you have quickness, your strikes remove stability.|
This removal effect can only occur once per interval on each target.
|Major Grandmaster||Swift Termination||Increased damage to targets below the health threshold.|
|Major Grandmaster||Dance of Death||Applying vulnerability to foes grants stacks of Battle Scars. The healing from Battle Scars is increased while you are below the health threshold.|
- See also: List of revenant traits
For a detailed specialization history, see here.