Meteor Shower

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Meteor Shower

Ground-targeted  
Profession
Elementalist icon small.png Elementalist (skill list)
Weapon
Staff
Weapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot filled tango.png
Attunement
Fire
Activ. type
Channeled
Game link
API
5501
30.75¾ Activation time  30 Recharge time  
Meteor Shower

Call down a meteor shower onto the target area.
Damage is reduced per target each time they are struck by this ability.

Damage.png Damage: 646 (1.6)?
Damage.png Damage: 355 (0.88)?
Damage.png Damage: 444 (1.1)?
Damage.png Minimum Damage: 129 (0.32)?
Damage.png Minimum Damage: 71 (0.176)?
Damage.png Minimum Damage: 89 (0.22)?
Damage.png Damage Reduction per Hit: 10%
Miscellaneous effect.png Number of Impacts: 24
Number of targets.png Number of Targets: 3
Duration.png Duration: 9 seconds
Radius.png Impact Radius: 180
Radius.png Radius: 360
Range.png Range: 1,200

— In-game description

Related traits[edit]

Fire Fire

Notes[edit]

  • Each of the 24 meteors deal damage randomly around in the targeted area.
    • Since each meteor has its own area, they may hit outside the skill's AoE circle if the center or a meteor's AoE is close enough to the border.
  • Movement interrupts the channeling time, resulting in fewer meteors.
  • The meteors will only fall within the limits of the map where player characters would be able to be (e.g: They won't fall on a slope a player can't climb or slide down from above). This can be used to narrow the spread and increase the effective damage of the skill.
  • Can be precast during Burning Retreat for longer range cast, causing the channel to begin after the Burning Retreat ends. Note that Allow Skill Retargeting must be off for this to work if ground targeting is set to Instant.
  • The damage reduction is additive rather than multiplicative. Meaning the second hit does 90%, third 80%, and so on, reaching the minimum on the 9th hit.
  • Assuming all 24 impacts hit, it will do a total of:
Damage.png Damage: 5,424 (13.44)? in PvE
Damage.png Damage: 1,530 (3.792)? in WvW
Damage.png Damage: 3,729 (9.24)? in PvP

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 10, 2022
  • Reduced power coefficient from 1.1 to 0.88 in WvW only.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient from 1.6 to 1.1.
October 15, 2019
  • Fixed a visual bug that could cull meteor landing effects before they were complete.
July 24, 2018
  • Fixed a bug that caused this skill to have a much higher initial impact than intended.
July 10, 2018
  • Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
May 08, 2018
  • The internal cooldown of this skill has been removed when used against PvE targets, and its initial damage has been increased by 23%.
  • Damage will now decline by 10% for each subsequent hit, capping at a minimum value equal to 10% of the initial impact's damage.
February 23, 2017
  • The cooldown for non-player targets will now apply for 0.33 seconds if the player is affected by quickness.
February 22, 2017
  • This skill now has a 0.5-second cooldown when hitting nonplayer targets.
September 29, 2015
  • Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.
June 23, 2015 Specialization update:
  • Blasting Staff: The effects of this trait have been added to all staff-skill area attacks by default.
September 30, 2014
  • Updated the Duration: 9 skill fact.
  • Adjusted the ground effect ring to better match skill duration.
May 20, 2014
  • Added a toughness increase skill fact when traited with Obsidian Focus.
April 15, 2014
  • Updated the skill fact to display the increased endurance regeneration while the player has the Zephyr's Focus trait.
  • Added a red ring to indicate area of effect for enemy players.
  • Added a white ring for allied players.
October 15, 2013
  • Increased the impact radius to 180 when traited with Blasting Staff.
June 25, 2013
  • Reduced the cast time from 4.2 seconds to 3.8 seconds.
  • Increased the size of the area that each meteor strikes.
  • This ability has been optimized. As a result, no functionality has been changed, but the amount of meteor effects has been reduced.
    • Previously, extra meteor effects that didn't actually do any damage would play.
    • We now only display the meteors that deal damage on impact.
February 26, 2013
  • Fixed a bug where players would sometimes become rooted after cancelling meteor shower, healing rain, or similar skills.
August 28, 2012 Game release:
  • Meteor Shower has been added to the game.

Trivia[edit]