Well of Power

From Guild Wars 2 Wiki
Jump to navigationJump to search

Well of Power.png

Well of Power

0.25¼ Activation time  
25 Recharge time
40 Recharge time
Necromancer tango icon 20px.png Necromancer (skill list)
Training cost
4 Hero points
Game link

External links

Well. Target area pulses, converting conditions on allies into boons and granting might.

 Stability.png Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
 Might.png6 Might (8s): 180 Condition Damage, 180 Power
 Might.png6 Might (6s): 180 Condition Damage, 180 Power
 Miscellaneous effect.png Conditions Converted to Boons: 1
 Number of targets.png Number of Targets: 5
 Miscellaneous effect.png Pulse: 1 second
 Duration.png Duration: 5 seconds
 Radius.png Radius: 240
 Breaks stun.png Breaks Stun
 Combo.png Combo Field: Dark
 Range.png Range: 900

— In-game description [?]

Well of Power.


  • Well of Power hits enemies inside each time it pulses. This deals no damage but triggers effects such as Vampiric Vampiric. Like all wells, these hits are unblockable.
  • The stability and stun break are only applied to the caster on cast. This skill does not pulse stability.
  • One stack of Might is applied to allies in range every pulse for a total of 6 stacks.
  • Conditions are converted as follows, 1 condition per second per character affected.
    • Exception: Fear.png Fear on the caster will be removed by the stun break effect, instead of being converted, but fear applied after the stun break can still be converted.
Condition Boon
Bleeding.png Bleeding Vigor.png Vigor (10 s)
Blinded.png Blinded Fury.png Fury (5 s)
Burning.png Burning Aegis.png Aegis (5 s)
Chilled.png Chilled Alacrity.png Alacrity (2 s)
Confusion.png Confusion Resolution.png Resolution (5 s)
Crippled.png Crippled Swiftness.png Swiftness (10 s)
Fear.png Fear Stability.png Stability (3 s)
Immobile.png Immobile Resistance.png Resistance (2 s)
Poisoned.png Poisoned Regeneration.png Regeneration (5 s)
Slow.png Slow Quickness.png Quickness (3 s)
Taunt.png Taunt Stability.png Stability (3 s)
Torment.png Torment Might.png Might (3 stacks, 10 s)
Vulnerability.png Vulnerability Protection.png Protection (3 s)
Weakness.png Weakness Might.png Might (3 stacks, 10 s)
  • Well of Power starts with a loud gasp sound from Necrotic Grasp, then plays the corrupted god statue audio that includes mumbled voices, and the sound bytes of human female NPC's taking a hit or dying to choking damage. Well of Darkness shares the same sounds.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 08, 2020
  • Increased cooldown from 35 seconds to 40 seconds in PvP and WvW.
July 07, 2020
  • Reduced recharge from 30 seconds to 25 seconds in PvE. Reduced recharge from 40 seconds to 35 seconds in PvP and WvW.
February 25, 2020 Competitive content update:
  • Reduced the cooldown of this skill from 40 seconds to 30 seconds in PvE only.
  • (Competitive split) Reduced might duration from 8 seconds to 6 seconds.
May 08, 2018
  • This skill now grants 8 seconds of might per pulse to allies who remain within its area of effect, in addition to its previous effects.
February 22, 2017
  • Fixed a bug that caused wells to display their effects incorrectly while under the effects of quickness or slow.
April 19, 2016
  • The recharge time of this skill has been reduced from 50 seconds to 40 seconds.
June 23, 2015 Specialization update:
  • Well skills now use ground targeting by default. When used underwater, wells cast at the player's location.
December 10, 2013
  • Fixed a bug that prevented this skill from properly converting fear into stability.
October 15, 2013
  • Fixed an issue so that this skill will properly convert burning, chilled, confusion, immobilize, and torment on allies.
June 25, 2013
  • This ability now breaks stuns.
  • Added 1 second of stability.
  • Reduced the cooldown to 50 seconds.
August 28, 2012 Game release:
  • Well of Power has been added to the game.