Healing Turret

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Healing Turret.png

Healing Turret

Not available underwater  0.75¾ Activation time  20 Recharge time  2 Hero point  

Profession
Engineer tango icon 20px.png Engineer (skill list)
Slot
Healing
Tool belt 
Cleansing Burst.png
 Regenerating Mist
Type
Turret
Sequence
Healing Turret.png
 → 
Detonate Net Turret.png
Game link
External links
API

Deploys a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed.

 Healing.png Healing: 2,520 (0.5)?
 Regeneration.png Regen (3s): 390 Heal
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 480

— In-game description [?]

Related traits[edit]

Explosives Explosives[edit]

Inventions Inventions[edit]

Notes[edit]

  • The initial heal happens upon the turret's creation.
  • The turret triggers every 3 seconds as long as there are allies within range. Staying in the turret's area will maintain regeneration as long as the turret exists.
  • This turret's overcharge ability Cleansing Burst applies when the turret next fires, not instantly.
  • Activating Detonate Healing Turret while Cleansing Burst is active will still trigger the AoE Healing combo.
  • Having no nearby targets for a certain duration will cause the turret to stop firing. It will resume firing when a friendly player comes near it.
  • The healing done by this skill is equal to (120 + Level^2 * 0.375 + Healing Power * 0.5).
  • Picking up the turret reduces the cooldown to 15 seconds, and can result in a higher amount of healing over time if used as soon as it is available.
  • When using this skill, the character will occasionally shout out one of the following lines, depending on race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura Dispenser active! Dispenser here!
Charr tango icon 20px.png Charr Dispenser here!
Human tango icon 20px.png Human Healing turret, up and running.
Got the dispenser running!
Norn tango icon 20px.png Norn
Sylvari tango icon 20px.png Sylvari Come here! I've planted a healing turret!

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 16, 2017
  • Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once.
  • Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret.
  • Fixed a bug that caused this turret to show a water combo field when none was present.
  • Fixed a bug that allowed this skill to display the regeneration radius to enemies.
April 19, 2016
  • The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
April 30, 2013
  • Reduced the deployed heal by 50%.
  • Healing range is now 2520-3270.
  • No longer applies 2 stacks of regeneration every time the turret fires. Now applies 3 seconds of regeneration every 3 seconds.
  • No longer passively creates a water field.
  • Normalized the ranges of all aspects to 480 (previously 240, 360, or 480).
January 28, 2013
  • Fixed issues with this skill's description when the Deployable Turrets trait was equipped.
August 28, 2012 Game release:
  • Healing Turret has been added to the game.