Healing Turret

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Healing Turret.png

Healing Turret

Not available underwater  0.75¾ Activation time  20 Recharge time  2 Hero point  

Engineer tango icon 20px.png Engineer (skill list)
Tool belt 
Cleansing Burst.png
 Regenerating Mist
Healing Turret.png
Detonate Net Turret.png
Game link
External links

Deploys a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed.

 Healing.png Healing: 2,520 (0.5)?
 Regeneration.png Regen (3s): 390 Heal
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 480

— In-game description [?]

Related traits[edit]

Explosives Explosives[edit]

Inventions Inventions[edit]


  • The initial heal happens upon the turret's creation.
  • The turret triggers every 3 seconds as long as there are allies within range. Staying in the turret's area will maintain regeneration as long as the turret exists.
  • This turret's overcharge ability Cleansing Burst applies when the turret next fires, not instantly.
  • Activating Detonate Healing Turret while Cleansing Burst is active will still trigger the AoE Healing combo.
  • Having no nearby targets for a certain duration will cause the turret to stop firing. It will resume firing when a friendly player comes near it.
  • The healing done by this skill is equal to (120 + Level^2 * 0.375 + Healing Power * 0.5).
  • Picking up the turret reduces the cooldown to 15 seconds, and can result in a higher amount of healing over time if used as soon as it is available.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 16, 2017
  • Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once.
  • Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret.
  • Fixed a bug that caused this turret to show a water combo field when none was present.
  • Fixed a bug that allowed this skill to display the regeneration radius to enemies.
April 19, 2016
  • The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
April 30, 2013
  • Reduced the deployed heal by 50%.
  • Healing range is now 2520-3270.
  • No longer applies 2 stacks of regeneration every time the turret fires. Now applies 3 seconds of regeneration every 3 seconds.
  • No longer passively creates a water field.
  • Normalized the ranges of all aspects to 480 (previously 240, 360, or 480).
January 28, 2013
  • Fixed issues with this skill's description when the Deployable Turrets trait was equipped.
August 28, 2012 Game release:
  • Healing Turret has been added to the game.