Healing Turret

From Guild Wars 2 Wiki
Jump to navigationJump to search

Healing Turret.png

Healing Turret

Not available underwater  
Engineer icon small.png Engineer (skill list)
Tool belt
Cleansing Burst.png Regenerating Mist
Healing Turret.png
 → Detonate Net Turret.png
Training cost
2 Hero points
Game link
Healing Turret.jpg

Click to enlarge

0.75¾ Activation time  
20 Recharge time
30 Recharge time
Healing Turret

Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed.

Healing.png Healing: 2,520 (0.5)?
Regeneration.png Regen (3s): 390 Heal
Number of targets.png Number of Targets: 5
Radius.png Radius: 480

— In-game description

Related traits[edit]

Explosives Explosives

Inventions Inventions

Alchemy Alchemy

Tools Tools

Scrapper Scrapper

Mechanist Mechanist


  • The initial heal happens upon the turret's creation.
  • The turret pulses Regeneration.png Regeneration every 3 seconds as long as there are allies within range. Staying in the turret's area will maintain regeneration as long as the turret exists.
    • Having no nearby targets for a certain duration will cause the turret to stop firing. It will resume firing when a friendly player comes near it.
  • Like all turrets, it overcharges when deploying it, using Cleansing Burst.
  • The healing done by this skill is equal to (120 + Level^2 * 0.375 + Healing Power * 0.5).
  • Picking up the turret reduces the cooldown by 25%, to 15 seconds.
  • When using this skill, the character will occasionally shout out one of the following lines, depending on race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura Dispenser active! Dispenser here!
Charr tango icon 20px.png Charr Dispenser operational.
Healing turret, up and running!
Dispenser here!
Healing turret, up and running!
Human tango icon 20px.png Human Healing turret, up and running.
Got the dispenser running!
Healing turret, up and running.
Norn tango icon 20px.png Norn Come here and be healed!
Dispenser operational.
Dispenser here!
Healing is here!
Sylvari tango icon 20px.png Sylvari Come here! I've planted a healing turret! Here! Healing turret.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
November 29, 2022
  • Fixed an issue that caused the overcharge skill to take longer than intended to fire.
September 21, 2021
  • The water combo field generated when the turret is summoned will now appear immediately instead of after a 1-second delay.
February 25, 2020 Competitive content update:
  • (Competitive split) Increased cooldown from 20 seconds to 30 seconds.
May 16, 2017
  • Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once.
  • Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret.
  • Fixed a bug that caused this turret to show a water combo field when none was present.
  • Fixed a bug that allowed this skill to display the regeneration radius to enemies.
April 19, 2016
  • The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
April 30, 2013
  • Reduced the deployed heal by 50%.
  • Healing range is now 2520-3270.
  • No longer applies 2 stacks of regeneration every time the turret fires. Now applies 3 seconds of regeneration every 3 seconds.
  • No longer passively creates a water field.
  • Normalized the ranges of all aspects to 480 (previously 240, 360, or 480).
January 28, 2013
  • Fixed issues with this skill's description when the Deployable Turrets trait was equipped.
August 28, 2012 Game release:
  • Healing Turret has been added to the game.


  • The marking around the healing mist vents resembles the ankh symbol that is a well-known symbol of healing in Tyria.
  • The voice lines referring to the turret as a dispenser may reference the building of the same name from Team Fortress 2. Both are constructed by the Engineers of their respective games and provide healing within a radius around them.