Guild Wars 2: Heart of Thorns content

Heavy Light

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Heavy Light.png

Heavy Light

Specialization
Dragonhunter icon small.png Dragonhunter (trait list)
Tier
Grandmaster
Type
Major
Training cost
10 Hero points
Game link
API
API
1 Recharge time
Heavy Light

Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

Damage.png Damage Increase to Disabled Foes: 15%
Damage.png Damage Increase to Defiant Foes: 10%

— In-game description

Related skills[edit]

Weapon skills that are improved by this trait

Utility skills that are improved by this trait

Elite skills that are improved by this trait

Profession mechanic skills that are improved by this trait

Downed skills that are improved by this trait

Trait skills that are improved by this trait

Related traits[edit]

Traits that improve this trait

Valor Valor

Virtues Virtues

Notes[edit]

  • The 1 second cooldown only affects the stability portion of this trait.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
February 14, 2023
  • Reduced internal cooldown from 10 seconds to 1 second.
November 29, 2022
  • This trait now gives a 10% damage increase when striking defiant foes, in addition to its previous effect. These bonuses do not stack.
May 11, 2021
  • Text on many damage-increasing profession traits, runes, and sigils has been clarified to indicate whether they increase outgoing strike damage, condition damage, or all damage, as appropriate.
February 25, 2020 Competitive content update:
  • This trait no longer causes Deflecting Shot to knock foes back. This trait now grants stability whenever players disable an enemy, not just when they knock foes back. Additionally, this trait deals increased damage to disabled foes.
  • (Competitive split) Reduced stability duration from 6 seconds to 3 seconds.
July 26, 2016
  • Deflecting Shot now knocks enemies back a distance of 300 on each hit, with no internal cooldown.
  • Gain stability for 6 seconds when knocking back, launching, or pulling an enemy.
  • The stability aspect has a 10-second internal cooldown.
October 23, 2015 Heart of Thorns release:
  • Heavy Light has been added to the game.