Flesh of the Master

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Flesh of the Master.png

Flesh of the Master

Necromancer icon small.png Death Magic (trait list)
Training cost
3 Hero points
Game link
Flesh of the Master

Minions have increased health. Gain carapace for each minion you control.
Your minions are destroyed when this trait is reassigned.

Radius.png Health Increase: 50%
Radius.png Health Increase: 15%

— In-game description


  • Equipping or unequipping this trait with minions active will kill them and put their skills on recharge.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
August 17, 2021
  • Reduced minion health bonus from 25% to 15% in PvP only.
March 23, 2021
  • Reduced minion health bonus from 50% to 25% in PvP only.
February 25, 2020 Competitive content update:
  • Fixed a bug that could cause Death's Carapace stacks to be applied incorrectly by this trait.
October 01, 2019
  • Instead of granting armor for each minion, this trait now causes the necromancer's minions to grant them 2 Death's Carapace stacks as long as the minions are alive.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Adept tier.
March 16, 2015
  • This trait will now remain active when the necromancer enters the downed state.
September 09, 2014
  • Slotting and removing this trait now kills all previously summoned minions, preventing previous minions with incorrect health values from remaining.
April 15, 2014
  • Protection of the Horde: This trait has been merged into Flesh of the Master.
    • Gain 20 toughness for each minion you control.
February 26, 2013
  • This trait now properly affects Jagged Horrors.
August 28, 2012 Game release:
  • Flesh of the Master has been added to the game.