Super Elixir

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Super Elixir.png

Super Elixir

0.5½ Activation time  20 Recharge time  Ground-targeted  
Profession
Engineer tango icon 20px.png Engineer (skill list)
Kit
Elixir Gun.png Elixir Gun
Weapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot filled tango.png
Type
Elixir
Sequence
Super Elixir.png
 → Super Elixir.png
Game link
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External links
API

Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.

 Healing.png Impact Heal: 700 (0.4)?
 Healing.png Pulse Heal: 204 (0.1)?
 Healing.png Pulse Heal: 163 (0.05)?
 Miscellaneous effect.png Conditions Removed: 1
 Number of targets.png Number of Targets: 5
 Miscellaneous effect.png Pulses: 11
 Duration.png Duration: 10 seconds
 Radius.png Radius: 240
 Combo.png Combo Field: Light
 Range.png Range: 900

— In-game description [?]

Related traits[edit]

Alchemy Alchemy

Notes[edit]

  • The condition removal happens on the first impact.
  • The healing done on impact is equal to (60 + Level^2 * 0.1 + Healing Power * 0.4).
  • The healing done per pulse is equal to (12 + Level^2 * 0.03 + Healing Power * 0.1).

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05.
February 22, 2017
  • Fixed a bug where this skill would display the wrong healing values underwater.
October 23, 2015 Heart of Thorns release:
  • This ability is now affected by Alchemical Tinctures.
July 15, 2014
  • Updated the pulse heal skill fact to be more accurate. Added a number of pulses skill fact.
March 26, 2013
  • Displays the correct tooltip information when the Rifled Barrels trait is equipped.
  • Increased both impact base healing and scaling with healing power by 100%.
  • Increased base heal multiplier by 50% and healing power scaling by 100%.
February 26, 2013
  • Now detonates properly underwater.
  • Increased impact base healing as well as scaling with healing power by 100%.
  • Increased base heal multiplier by 50% and healing power scaling by 100%.
December 14, 2012
  • Reverted the pulse healing effect to its previous intended state.
  • Updated skill facts for this skill's underwater version.
August 28, 2012 Game release:
  • Super Elixir has been added to the game.