Experts at stealth and surprise, thieves move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which makes them very hard to hit.
- Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target. They're deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for using venoms and preparations. As an adventurer profession, thieves wear medium armor.
Thieves have the ability to steal an item from an enemy that they can use as a bundle. In terms of game mechanics, the thief does not literally steal an item, but instead creates a bundle based on the targeted creature's classification that the thief can store for later use. The stolen item will be taken from a pool of several possible items for each creature classification, including opposing players in PvP.
The thief's weapon skills have no recharge time; instead they use initiative. This resource allows the thief to use attacks back-to-back and more quickly in a unique pattern. The cost of initiative is being unable to use weapon skills while waiting for their initiative to regenerate over time. Thieves also have their own special weapon skill types; Dual Wield skills, Venoms that empower the thief and nearby allies, Stealth Attacks and shadowstep skills.
Thieves are less powerful in terms of durability in comparison to some professions. They must rely on stealth, evasion, surprise attacks, and debilitating and damaging conditions to overpower their opponents. An experienced thief can take on multiple targets but preferably one at a time.
- Primary article: List of thief skills
- Deception — Focus on turning the tide through stealth, teleports, blinds, and summoning allied thieves.
- Dual Wield — When thieves wield two one-handed weapons, they combine both weapons to create a Dual Wield attack, which takes the place of their third weapon skill.
- Preparation — Skills that function similarly to traps but are manually activated by the thief.
- Signet — Provide a passive bonus, and can be activated to lose the passive bonus but produce a more powerful effect.
- Stealth Attack — These special skills replace the first weapon skill of the thief's skill bar while in stealth.
- Trick — Skills that focus on making the thief even more slippery and hard to catch.
- Venom — Apply a creature's venom to the thief and nearby allies' weapons to inflict conditions on the next attacks.
Thieves are also adept in Shadowstepping, certain skills allow the thief to disappear from one location and then instantly appear at a different location by traveling through the shadows.
- Skills unique to elite specializations
- Physical — Skills that focus on damage and crowd control. (Daredevil elite specialization only)
- Cantrip — Skills that interact with the Deadeye's profession mechanic, Deadeye's Mark, to crowd control enemies, and provide mobility and stealth to the Deadeye. (Deadeye elite specialization only)
The thief has five core specializations, and two elite specializations:
- Deadly Arts — focuses on use of poisoned, and exploiting enemies with low health. Enhances dagger skills.
- Critical Strikes — focuses on critical hits and critical damage. Enhances pistol, harpoon gun, and signet skills.
- Shadow Arts — focuses on stealth and blinding enemies. Enhances venom and deception skills.
- Acrobatics — focuses on dodging, mobility, and healing. Enhances sword and spear.
- Trickery — focuses on stealing and managing initiative. Enhances trick and steal skills.
- Daredevil — gains access to staves, a set of physical skills, replace the steal mechanic with swipe, increased endurance bar, and additional dodge mechanics.
- Deadeye — gains access to rifles, a set of cantrips, and replace the steal mechanic with deadeye's marks.
See list of thief traits.
The thief is an adventurer profession and wears medium armor.
There are eight possible weapon sets for this profession and two weapon sets while underwater. The thief can switch between two weapon sets in combat.
See also detailed list of thief weapon skills.
The following crafting disciplines can create items that are useful to the thief:
- Weaponsmith — Daggers, spears, swords.
- Artificer — Staves.
- Huntsman — Harpoon guns, pistols, shortbows, rifles.
- Leatherworker — Medium armor.
- Jeweler — Jewelry.
- Chef — Food.
|In my line of work, it's important to understand the power of _____.|
|Anonymity — My talents lie in the art of stealth, infiltration, and escape. I do not draw attention to myself. To protect my identity, I hide my face behind a mask of darkness.|
|Determination — I mean business. I'm the bruiser, the muscle, the bear you don't want to poke. My headband keeps my vision clear, no matter how physical I get.|
|Subterfuge — A mask draws attention, and an uncovered face allows people to identify you. I prefer a more subtle subterfuge. A drawn hood lets me blend into the crowd, and no one knows I was there.|
At first glance, the thief profession appears similar to the ancient Canthan practice of assassination: both make heavy use of shadowstepping to take their victims by surprise, and practitioners often rely on their knives to make swift, deadly attacks. In truth, however, the two are unrelated.
- Notable thieves
- The thief was previewed under this image until its unveiling on March 11th, 2011.
- While being a confirmed reworking of the original assassin with no lore parallels between the two, the thief was the second profession unveiled not to be in the original Guild Wars.
- This profession was originally leaked by an early video showing the second Guild Wars 2 demo.
- Thief on the official website.