Signets of Suffering

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Signets of Suffering.png

Signets of Suffering

Specialization
Necromancer tango icon 20px.png Spite (trait list)
Tier
Master
Type
Major
Training cost
5 Hero points
Game link
External links
API

Gain enhanced versions of your equipped signet passive effects while in shroud. Signets recharge every second you are in shroud.

 Signet of Vampirism.png Signet of Vampirism: Steal health from an additional foe while in combat.
 Plague Signet.png Plague Signet: Pulls additional conditions from allies to yourself.
 Signet of Spite.png Signet of Spite: 270 Power
 Signet of the Locust.png Signet of the Locust: 33% Movement Speed
 Signet of Undeath.png Signet of Undeath: Life force gain increased by 33%.
 Count Recharge.png Recharge Reduced: 4%

— In-game description

Notes[edit]

  • Each Signet can ideally recharge fully at the same time if used at the same time before entering shroud.
  • Note that:
    • Reaper's Shroud.png Reaper's Shroud consumes 5% of life force each second (~20 second duration with no damage taken and no lifeforce gained)
    • Death Shroud.png Death Shroud Consumes 3% life force each second (~33.3 second duration with no damage taken and no lifeforce gained)
    • Desert Shroud.png Desert Shroud has duration of 6 seconds.
Skill Recharge Recharge per second
in shroud
Possible traited
recharge
Healing Signet of Vampirism.png Signet of Vampirism 30 Recharge time 2.2 Recharge time 130.5½ Recharge time
Utility Signet of the Locust.png Signet of the Locust 30 Recharge time 2.2 Recharge time 130.5½ Recharge time
Plague Signet.png Plague Signet 25 Recharge time 2 Recharge time 120.5½ Recharge time
Signet of Spite.png Signet of Spite 60 Recharge time 3.4 Recharge time 170.5½ Recharge time
Signet of Undeath.png Signet of Undeath 75 Recharge time 4 Recharge time 180.75¾ Recharge time

Note that in this table "Recharge per second in shroud" contains the normal "1 per second" recharge in addition to extra recharge from trait

Version history[edit]

For a detailed trait history, see here.

Patch Changes
July 07, 2020
  • This trait has been moved to the master tier and replaces Dread. The enhanced signet effect now only activates when in shroud. The enhanced effect for Signet of the Locust has changed to be a 33% movement speed bonus. The enhanced effect for Signet of Vampirism has changed to increase the number of targets to 2 for the passive life siphon.
February 25, 2020 Competitive content update:
  • Fixed a bug in which this trait affected the cooldown of Signet of Undeath more than the 4% listed while in Death Shroud.
November 07, 2017
  • This trait now grants the passives for all equipped signets while in shroud, regardless of whether those signets were on recharge prior to entering shroud.
  • Removed 20% recharge reduction.
  • This trait now causes all signets to recharge by 4% each second that shroud is active.
August 08, 2017 Path of Fire pre-patch:
  • This trait has been reworked to have the following functionality:
    • Signets have a 20% reduced recharge and their passive abilities are improved.
    • Signet passive effects are preserved while in a shroud.
      • Signet of Vampirism: Healing when struck has been increased by approximately 50%.
      • Plague Signet: The number of conditions drawn per interval has been increased from 1 to 2.
      • Signet of Spite: Increased Power to 270 at level 80.
      • Signet of the Locust: Grants an additional 180 Healing Power at level 80.
      • Signet of Undeath: Life-force gain per interval has been increased from 2% to 3%.
December 15, 2015
  • Fixed an issue that caused this trait to convert boons at infinite range when used with Signet of Vampirism.
June 23, 2015 Specialization update:
  • This trait will now only grant might when a signet is successfully cast.
June 23, 2015 Specialization update:
  • Signets of Suffering has been added to the game.