Phantasmal Warden

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Phantasmal Warden.png

Phantasmal Warden

0.5½ Activation time  20 Recharge time  
Mesmer tango icon 20px.png Mesmer (skill list)
No related skill available in slot 1No related skill available in slot 2No related skill available in slot 3Weapon slot empty tango.pngWeapon slot filled tango.png
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Phantasm. Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles.

 Damage.png Damage (12x): 1,668 (1.656)?
 Damage.png Damage (12x): 1,212 (1.2)?
 Vulnerability.png12 Vulnerability (5s): 12% Incoming Damage, 12% Incoming Condition Damage
 Range.png Range: 1,200

— In-game description [?]

Illusionary Warden wields 2 axes and does a whirling attack.


Skill used Effect
Whirling Defense Whirling Defense Deals damage, destroys projectiles, and causes whirl finishers.

Related traits[edit]

Domination Domination

Dueling Dueling

Inspiration Inspiration

Illusions Illusions

Chronomancer Chronomancer

  • Chronophantasma Chronophantasma — The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage. (Resummoned phantasms are briefly dazed.)


  • Whirlwind Defense is a stationary AoE that deals damage and causes a finisher 12 times over 5 seconds.
  • The Warden will attempt to move into range before attacking, but will never cancel its skill once started, even if targets move out of range.
  • If the Warden's target dies while it is channeling its skill, it will not disappear until the attack is finished.
  • If using the Warden's Feedback trait, it reflects projectiles instead of blocking them.
  • The large number of finishers this skill triggers can cause a lot of Confusion if done on an Ethereal field or cleanse a lot of conditions if done on a Temporal Curtain.
  • Phantasms have their own unique weapon strength that is independent of the player's equipped weapon rarity.
While the tooltip uses a weapon strength of 2615.5, the warden's weapon strength range appears to be 2425-2680 (midpoint 2552.5). This results in the skill doing ~2.4% less damage than the tooltip states.[verification requested]

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient per strike of the warden attack from 0.138 to 0.1.
April 23, 2019
  • Skills that destroy missiles will now block missiles instead.
March 26, 2019
  • Added a missing skill fact for vulnerability.
February 06, 2018
  • Phantasms can no longer be shattered and no longer count toward your maximum illusion count.
  • Phantasms are destroyed and then replaced by clones after completing their unique attack or if their attack is interrupted.
  • This phantasm now initially spawns near the caster.
  • Significantly increased the phantasm's movement speed.
  • Removed the initial axe throw from the mesmer.
  • This phantasm now throws axes at random targets within a range of 600 of itself, but it no longer damages nearby targets.
  • Damage per hit has been increased by 22%.
  • Reduced the recharge from 25 seconds to 20 seconds.
  • Lowered the casting time from 1 second to 0.5 seconds.
May 16, 2017
  • This skill now throws an illusionary axe at the target, which immobilizes for 2 seconds in addition to summoning a phantasm.
August 25, 2015
  • Fixed a bug that caused this phantasm to incorrectly activate the trait Fencer's Finesse.
June 23, 2015 Specialization update:
  • Phantasm damage has been increased by 15%.
September 09, 2014
  • Fixed a bug that caused this phantasm to follow one target while trying to attack another target at the same time.
  • Fixed a bug that caused the projectile absorption from this skill to last longer than its animation.
  • Fixed a bug that caused this phantasm to reflect unblockable missiles.
April 15, 2014
  • Fixed a bug that caused this skill to go on cooldown without being cast.
  • Fixed an issue in which the warden would be in range of an enemy but not begin attacking.
November 26, 2013
  • This phantasm will now properly try to enter the attack range of its target before using its skill.
October 01, 2012
  • This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.
August 28, 2012 Game release:
  • Phantasmal Warden has been added to the game.


  • The Illusionary Warden's axes have the same skin as Reaver of the Mists.
  • Despite wielding two axes (and thus no focus), it can take advantage of the Warden's Feedback trait, reflecting projectiles.