Default Builds are templates the game provides in PvP for players who want a quick build before jumping into a match.
Each class currently has three possible builds, each with a short description of its intended function. Before selecting one, it will indicate if there are any special requirements for the build, such as purchased runes or sigils or the Heart of Thorns expansion. If a rune or sigil is needed for the build, a pop-up will appear after selection, indicating which are needed, the total cost, and your current wallet. Rune and sigil unlocks are a one-time purchase and will be refunded should the equipment be removed from PvP in a future patch. For more information on PvP builds and unlock costs, see the general PvP Build article.
When selecting a Default build, if you do not have the appropriate weapons equipped and do not have any in your in your inventory, you will receive Account Bound weapons of Basic rarity. However, if you have the appropriate types in your inventory, you will automatically equip them, possibly soulbinding them without the usual confirmation. You can load a Default Build that you cannot fully use, for example a build that requires an elite specialization on an account without Heart of Thorns, but the inaccessible portion will not load.
List of builds[edit]
High Physical Damage, High Mobility
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- Weapons
- Armor
- Skills
- Specializations and traits
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Duelist (Requires Guild Wars 2: Path of Fire)
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- Weapons
- Armor
- Skills
Skill
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Description
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Healing Turret
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0.75¾
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20
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Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed.
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Photon Wall
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0.25¼
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25
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Exceed. A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold.
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Hard Light Arena
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0.5½
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45
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Exceed. Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius and duration are increased. Allies gain boons at reduced duration.
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Spectrum Shield
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|
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20
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Exceed. Break stun effects and create a holographic shell that reduces incoming damage and grants stability. This skill grants more stability and lasts longer while above the heat threshold.
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Prime Light Beam
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10.25¼
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60
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Exceed. Charge up and fire an explosive beam of light in front of you. When activated above the heat threshold, this attack leaves behind a burning holographic field.
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- Specializations and traits
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Support, Utility (Requires Guild Wars 2: Heart of Thorns)
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- Weapons
- Armor
- Skills
- Specializations and traits
Tier
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Trait
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Description
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Inventions
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Minor Adept
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Cleansing Synergy
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10
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Using a heal skill triggers a cleansing pulse around you.
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Major Adept
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Autodefense Bomb Dispenser
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Drop a smoke bomb when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
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Minor Master
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Reconstruction Enclosure
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Grant protection to nearby allies when you use a heal skill.
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Major Master
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Mecha Legs
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Gain resistance when you dodge.
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Minor Grandmaster
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Energy Amplifier
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Your power and healing power are increased while you have regeneration.
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Major Grandmaster
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Medical Dispersion Field
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While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies.
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Alchemy
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Minor Adept
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Hidden Flask
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Drink a Lesser Elixir B when struck while below the health threshold.
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Major Adept
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Health Insurance
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Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit.
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Minor Master
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Transmute
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Drink a Lesser Elixir C when you use a healing skill.
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Major Master
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Boiling Point
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1
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Gain fury when you gain might at or above the threshold.
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Minor Grandmaster
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Compounding Chemicals
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Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration.
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Major Grandmaster
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Purity of Purpose
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2
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When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously.
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Scrapper
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Minor Adept
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Function Gyro
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You gain access to the function gyro, which replaces your tool belt skill 5. Gain access to Gyro skills.
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Major Adept
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Perfectly Weighted
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8
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Hammer skills deal increased damage. Evading an attack grants stability.
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Minor Master
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Speed of Synergy
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Using a heal skill grants superspeed in a radius around you. Using a healing skill's associated tool-belt skill grants you personal superspeed.
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Major Master
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Rapid Regeneration
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Regenerate health while affected by swiftness or superspeed.
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Minor Grandmaster
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Impact Savant
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A percentage of the strike damage you deal is converted into barrier.
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Major Grandmaster
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Kinetic Accelerators
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Grant boons to nearby allies when you successfully combo a field with a blast or leap finisher. Your function gyro is now a blast finisher.
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High Condition Damage
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- Weapons
- Armor
- Skills
- Specializations and traits
Tier
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Trait
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Description
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Firearms
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Minor Adept
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Sharpshooter
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Critical hits have a chance to cause bleeding.
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Major Adept
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Chemical Rounds
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Gain condition damage. Your pistol skills gain increased condition duration.
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Minor Master
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Hematic Focus
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You have increased chance to critically strike against bleeding foes.
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Major Master
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Pinpoint Distribution
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10
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While you are in combat, grant might to yourself and nearby allies each interval.
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Minor Grandmaster
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Serrated Steel
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Bleeding you inflict gains increased duration.
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Major Grandmaster
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Incendiary Powder
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10
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Burning you inflict lasts longer, and your critical hits inflict burning.
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Alchemy
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Minor Adept
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Hidden Flask
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Drink a Lesser Elixir B when struck while below the health threshold.
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Major Adept
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Protection Injection
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10
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Gain protection when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
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Minor Master
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Transmute
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Drink a Lesser Elixir C when you use a healing skill.
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Major Master
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Boiling Point
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1
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Gain fury when you gain might at or above the threshold.
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Minor Grandmaster
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Compounding Chemicals
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Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration.
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Major Grandmaster
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HGH
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Elixirs gain increased durations, and grant might.
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Tools
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Minor Adept
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Optimized Activation
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Using tool belt skills grants vigor.
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Major Adept
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Power Wrench
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Reduce the recharge of your elite skill when you dodge.
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Minor Master
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Mechanized Deployment
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Your tool belt skills gain reduced recharge. Tool belt skills remove conditions. Engage Photon Forge cannot activate this trait.
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Major Master
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Streamlined Kits
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20
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Equipping an Engineering Kit creates an attack or spell and grants you swiftness.
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Minor Grandmaster
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Excessive Energy
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Strike damage dealt is increased while you have vigor.
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Major Grandmaster
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Kinetic Battery
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Gain Kinetic Charges when you use a tool belt skill. At maximum, charges gain a burst of speed.
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High Physical Damage, Control, Utility (Requires Guild Wars 2: Heart of Thorns)
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- Weapons
- Armor
- Skills
- Specializations and traits
Tier
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Trait
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Description
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Valor
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Minor Adept
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Valorous Defense
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30
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Gain aegis when you are struck while below the health threshold.
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Major Adept
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Smiter's Boon
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16
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Cast Lesser Smite Condition when you use a healing skill.
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Minor Master
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Steadfast Courage
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Gain protection when you block an incoming attack with aegis.
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Major Master
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Stalwart Defender
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Gain toughness when wielding a shield, and shield skills gain reduced recharge.
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Minor Grandmaster
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Might of the Protector
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1
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Gain might when you block attacks.
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Major Grandmaster
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Monk's Focus
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Meditation skills heal you and grant fury to nearby allies.
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Virtues
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Minor Adept
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Inspired Virtue
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Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you.
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Major Adept
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Unscathed Contender
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Strike damage dealt is increased while you have aegis. Strike damage dealt is increased while you are above the health threshold.
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Minor Master
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Virtue of Resolution
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Gain resolution when you activate a Virtue. Resolution you grant has increased duration.
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Major Master
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Absolute Resolve
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Activating Virtue skill 2 removes conditions from nearby allies. Virtue skill 2's passive effect is stronger.
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Minor Grandmaster
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Power of the Virtuous
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Gain condition damage based on your vitality. Virtues gain reduced recharge.
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Major Grandmaster
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Indomitable Courage
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The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval.
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Dragonhunter
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Minor Adept
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Virtuous Action
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The guardian's resolve has further increased, allowing Virtues to be manifested as physical aspects. Gain access to Traps.
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Major Adept
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Hunter's Premonition
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Traps skills grant aegis when used.
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Minor Master
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Defender's Dogma
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1
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Gain vitality. Blocking an attack causes justice to reach its maximum charge and reduces the cooldown of Spear of Justice.
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Major Master
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Hunter's Determination
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Activating your elite skill breaks stuns.
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Minor Grandmaster
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Pure of Sight
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Deal bonus strike damage based on your distance to the enemy.
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Major Grandmaster
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Heavy Light
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1
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Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
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High Physical Damage
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- Weapons
- Armor
- Skills
- Specializations and traits
|
High Mobility, Control, Duelist (Requires Guild Wars 2: Heart of Thorns)
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- Weapons
- Armor
- Skills
- Specializations and traits
Tier
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Trait
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Description
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Chaos
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Minor Adept
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Metaphysical Rejuvenation
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10
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Grant regeneration to nearby allies when you use a healing skill.
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Major Adept
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Method of Madness
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Cast Lesser Chaos Storm when you use a healing skill.
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Minor Master
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Illusionary Membrane
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Gain chaos aura when you use Shatter skill 2. While you have chaos aura, condition damage you deal is increased.
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Major Master
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Chaotic Potency
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Gain condition damage. Gain additional condition damage while wielding a staff. Staff and trident skills gain reduced recharge.
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Minor Grandmaster
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Chaotic Persistence
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Gain concentration and expertise while affected by regeneration.
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Major Grandmaster
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Bountiful Disillusionment
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Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used.
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Inspiration
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Minor Adept
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Mender's Purity
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Cast Lesser Power Cleanse when you use a healing skill.
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Major Adept
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Sympathetic Visage
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Phantasms take your conditions from you when summoned.
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Minor Master
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Inspiring Distortion
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Grant aegis to other nearby allies whenever you give yourself distortion or use Shatter skill 4.
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Major Grandmaster
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Restorative Illusions
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Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill.
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Minor Grandmaster
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Illusionary Inspiration
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Increase healing to other allies. Summoning an illusion heals all allies around you.
Virtuoso: Triggers when stocking a blade.
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Minor Grandmaster
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Illusionary Inspiration
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Increase healing to other allies. Summoning an illusion heals all allies around you.
Virtuoso: Triggers when stocking a blade.
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Chronomancer
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Minor Adept
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Time Splitter
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Gain access to chronomancer shatter skills and Wells.
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Major Adept
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Delayed Reactions
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Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
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Minor Master
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Flow of Time
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Gain alacrity for each clone you shatter.
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Major Master
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Improved Alacrity
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Alacrity applied to you is stronger but has a reduced duration. Gain increased critical-strike damage when you have alacrity.
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Minor Grandmaster
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Time Marches On
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You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
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Major Grandmaster
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Chronophantasma
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The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage. (Resummoned phantasms are briefly dazed.)
|
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High Condition Damage, Utility
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- Weapons
- Armor
- Skills
- Specializations and traits
|
High Condition Damage, Boon Removal
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- Weapons
- Armor
- Skills
- Specializations and traits
|
High Physical Damage (Smokescale and Jacaranda pets) (Requires Guild Wars 2: Path of Fire)
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- Weapons
- Armor
- Skills
- Specializations and traits
Tier
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Trait
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Description
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Marksmanship
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Minor Adept
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Opening Strike
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You and your pet inflict vulnerability with your first strike when entering combat.
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Major Adept
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Clarion Bond
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Cast Lesser Call of the Wild when you swap pets.
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Minor Master
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Alpha Focus
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Your opening strikes inflict cripple on your foes.
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Major Master
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Farsighted
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Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold.
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Minor Grandmaster
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Precise Strike
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Opening Strike has an increased chance to critically strike.
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Major Grandmaster
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Predator's Onslaught
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You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
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Wilderness Survival
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Minor Adept
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Natural Vigor
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You recover endurance more quickly.
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Major Adept
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Child of Earth
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Create muddy terrain when you use a healing skill.
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Minor Master
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Companion's Defense
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You and your pet gain protection when you dodge roll.
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Major Master
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Refined Toxins
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5
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While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison.
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Minor Grandmaster
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Rugged Growth
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You and your pet recover health while affected by protection.
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Major Grandmaster
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Wilderness Knowledge
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Survival skills grant fury and remove conditions.
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Soulbeast
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Minor Adept
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Elevated Bond
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Gain access to Stances. Survival in the desert has enhanced your connection to your pet, granting you the ability to meld with them by entering beastmode. Traits that affect your pet may affect you differently while in beastmode.
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Major Adept
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Unstoppable Union
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Entering beastmode grants boons and removes movement-impairing conditions.
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Minor Master
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Furious Strength
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You deal increased strike damage while you have fury.
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Major Master
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Second Skin
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Conditions inflict less damage to you while you have protection.
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Minor Grandmaster
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Twice as Vicious
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Disabling a foe increases your damage and condition damage for a short duration.
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Major Grandmaster
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Oppressive Superiority
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Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer.
|
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Support, High Sustain, High Mobility (Bristleback and Smokescale pets) (Requires Guild Wars 2: Heart of Thorns)
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- Weapons
- Armor
- Skills
- Specializations and traits
|
High Physical Damage, High Mobility (Wolf and Eagle pets)
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- Weapons
- Armor
- Skills
- Specializations and traits
Tier
|
Trait
|
|
Description
|
Wilderness Survival
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Minor Adept
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Natural Vigor
|
|
You recover endurance more quickly.
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Major Adept
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Oakheart Salve
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10
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Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage.
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Minor Master
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Companion's Defense
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|
You and your pet gain protection when you dodge roll.
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Major Master
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Shared Anguish
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|
After you swap pets, you and your pet gain stability.
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Minor Grandmaster
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Rugged Growth
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You and your pet recover health while affected by protection.
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Major Grandmaster
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Wilderness Knowledge
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|
Survival skills grant fury and remove conditions.
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Nature Magic
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Minor Adept
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Rejuvenation
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20
|
Beast skills now grant regeneration around the ranger.
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Major Adept
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Allies' Aid
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Cast "Search and Rescue!" when you begin reviving an ally.
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Minor Master
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Fortifying Bond
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When you gain a boon, it is shared with your pet.
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Major Master
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Evasive Purity
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Cleanse a condition when you dodge. Heal if you cleansed a condition this way.
|
Minor Grandmaster
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Lingering Magic
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|
You and your pet gain increased concentration. Regeneration you apply is more effective.
|
Major Grandmaster
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Protective Ward
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15
|
Cast Lesser "Guard!" when you swap pets.
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Beastmastery
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Minor Adept
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Pack Alpha
|
|
Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality.
|
Major Adept
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Resounding Timbre
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|
Commands apply additional boons around you.
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Minor Master
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Loud Whistle
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|
While your health is above the threshold, your pet deals increased strike damage. Your pet swap gains recharge reduction.
|
Major Master
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Wilting Strike
|
|
Beast abilities inflict weakness on those struck. This effect will only occur once on each target struck by an ability.
|
Minor Grandmaster
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Pet's Prowess
|
|
Your pet moves faster and deals more damage on critical hits.
|
Major Grandmaster
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Beastly Warden
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20
|
Beast abilities taunt nearby foes.
|
|
- This default build uses the historical and currently unobtainable rune Rune of Tormenting (PvP). In the rune slot remains the previous equipped rune.
- Not having Rune of Tormenting (PvP) unlocked yet results in opening the purchase window every time upon selection of the build. Clicking Accept doesn't subtract 5 .
- Furthermore, this build uses the historical and currently unobtainable rune Sigil of Fallibility (PvP) in the second weapon slot (Short bow); hence the previous selected sigil remains.
High Condition Damage (Requires Guild Wars 2: Path of Fire)
|
- Weapons
- Armor
- Skills
- Specializations and traits
Tier
|
Trait
|
|
Description
|
Corruption
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Minor Adept
|
Invoking Torment
|
|
Release a burst of torment energy when you switch legends.
|
Major Adept
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Demonic Defiance
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5
|
Gain resistance and remove a damaging condition when you use a Legendary Demon skill.
|
Minor Master
|
Seething Malice
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|
Your condition damage is increased.
|
Major Master
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Abyssal Chill
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|
When you chill a foe, you also inflict torment on them.
|
Minor Grandmaster
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Yearning Empowerment
|
|
Damaging conditions you apply last longer.
|
Major Grandmaster
|
Maniacal Persistence
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5
|
Lash out when you gain resistance, inflicting torment on yourself and nearby foes.
|
Retribution
|
Minor Adept
|
Enduring Recovery
|
|
Gain increased endurance recovery.
|
Major Adept
|
Planar Protection
|
|
Cast Dome of the Mists when you use a healing skill.
|
Minor Master
|
Unwavering Avoidance
|
5
|
Gain vigor when successfully evading an attack.
|
Major Master
|
Eye for an Eye
|
35
|
Gain protection when you are disabled. Gain might when you break out of a stun. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.
|
Minor Grandmaster
|
Determined Resolution
|
|
Strike damage taken is reduced by a percentage while you have resolution.
|
Major Grandmaster
|
Versed in Stone
|
|
Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness.
|
Renegade
|
Minor Adept
|
Ambush Commander
|
|
When you critically strike, or attack your enemies from behind or their flanks, or strike a defiant foe, you'll inspire yourself with Kalla's fervor. Gain access to Citadel Order abilities.
|
Major Adept
|
Blood Fury
|
3
|
Fury increases the duration of bleeds you inflict. Gaining fury inspires you with Kalla's Fervor.
|
Minor Master
|
Endless Enmity
|
8
|
Grant fury to yourself and nearby allies when you critically strike a foe.
|
Major Master
|
Heartpiercer
|
|
Bleeding you inflict deals more damage.
|
Minor Grandmaster
|
Brutal Momentum
|
8
|
Gain increased critical-hit chance. This bonus is increased further while your endurance is full. Gain vigor when you gain fury.
|
Major Grandmaster
|
Lasting Legacy
|
|
Kalla's Fervor you inspire lasts longer and is more potent. Heroic Command grants more might per stack of Kalla's Fervor.
|
|
High Physical Damage, High Boon Application, High Mobility, Duelist (Requires Guild Wars 2: Heart of Thorns)
|
- Weapons
- Armor
- Skills
- Specializations and traits
|
Support, High Sustain (Requires Guild Wars 2: Heart of Thorns)
|
- Weapons
- Armor
- Skills
- Specializations and traits
Tier
|
Trait
|
|
Description
|
Retribution
|
Minor Adept
|
Enduring Recovery
|
|
Gain increased endurance recovery.
|
Major Adept
|
Close Quarters
|
|
Reduce strike damage dealt to you from foes beyond the range threshold.
|
Minor Master
|
Unwavering Avoidance
|
5
|
Gain vigor when successfully evading an attack.
|
Major Master
|
Eye for an Eye
|
35
|
Gain protection when you are disabled. Gain might when you break out of a stun. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.
|
Minor Grandmaster
|
Determined Resolution
|
|
Strike damage taken is reduced by a percentage while you have resolution.
|
Major Grandmaster
|
Versed in Stone
|
|
Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness.
|
Salvation
|
Minor Adept
|
Healer's Gift
|
|
The end of your dodge roll heals nearby allies.
|
Major Adept
|
Blinding Truths
|
3
|
Blind nearby foes when you use a healing skill.
|
Minor Master
|
Life Attunement
|
|
Gain healing power. Gain concentration based on a portion of your healing power.
|
Major Adept
|
Invoking Harmony
|
|
Healing done to other allies is increased for a short duration after invoking a legend.
|
Minor Grandmaster
|
Serene Rejuvenation
|
|
Increase healing to other allies. Legendary Centaur skills apply boons in an area.
|
Major Grandmaster
|
Natural Abundance
|
|
Create energy fragments around Ventari's tablet when using a legendary centaur stance skill.
|
Herald
|
Minor Adept
|
Crystal Harbinger
|
|
You can now use Legendary Dragon skills and gain access to Facet of Nature.
|
Major Adept
|
Core Value
|
|
Improve the effects of the True Nature skill.
|
Minor Master
|
Draconic Fortitude
|
|
Gain increased maximum health.
|
Major Master
|
Shared Empowerment
|
1
|
When applying a boon to an ally, also apply might to nearby allies.
|
Minor Grandmaster
|
Reinforced Potency
|
|
Gain concentration and deal increased strike damage for each active boon you have.
|
Major Grandmaster
|
Draconic Echo
|
8
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You retain your facet passives for a duration after using their consume skills. Your facet passives grant additional bonuses.
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High Physical Damage, High Mobility, Utility
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- Weapons
- Armor
- Skills
- Specializations and traits
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High Physical Damage, Control, Boon Removal (Requires Guild Wars 2: Path of Fire)
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- Weapons
- Armor
- Skills
- Specializations and traits
Tier
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Trait
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Description
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Defense
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Minor Adept
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Thick Skin
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Gain protection when you use a healing skill.
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Major Adept
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Shield Master
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Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile.
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Minor Master
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Adrenal Health
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Gain health based on adrenaline spent.
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Defy Pain
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30
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You take no damage for the next few seconds.
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Minor Grandmaster
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Hardened Armor
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15
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Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution.
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Major Grandmaster
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Rousing Resilience
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Gain toughness and health when you break out of a stun.
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Discipline
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Minor Adept
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Versatile Rage
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4
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Gain adrenaline on weapon swap.
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Major Adept
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Warrior's Sprint
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Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used.
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Minor Master
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Fast Hands
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Weapon-swapping recharges faster.
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Major Master
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Brawler's Recovery
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4
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Remove conditions when you swap weapons.
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Minor Grandmaster
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Versatile Power
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4
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Gain might on weapon swap. Burst skills gain reduced recharge.
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Major Grandmaster
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Burst Mastery
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Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
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Spellbreaker
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Minor Adept
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Spellbreaker's Conviction
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Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills.
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Major Adept
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Guard Counter
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Gain protection after a successful Full Counter.
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Minor Master
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Dispelling Force
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Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
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Major Master
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Loss Aversion
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Removing boons from a foe deals damage and gives you adrenaline.
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Minor Grandmaster
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Attacker's Insight
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Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
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Major Grandmaster
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Revenge Counter
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Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
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Control, High Physical Damage, High Mobility
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- Weapons
- Armor
- Skills
- Specializations and traits
Tier
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Trait
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Description
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Strength
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Minor Adept
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Reckless Dodge
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Damage foes at the end of a dodge roll.
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Major Adept
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Peak Performance
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Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time.
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Minor Master
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Building Momentum
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Burst skills restore endurance on hit.
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Major Master
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Forceful Greatsword
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Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster.
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Minor Grandmaster
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Pinnacle of Strength
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Might applied to you grants more power. Your critical-hit chance is increased.
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Major Master
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Merciless Hammer
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Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
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Defense
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Minor Adept
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Thick Skin
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Gain protection when you use a healing skill.
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Major Adept
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Dogged March
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10
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Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
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Minor Master
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Adrenal Health
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Gain health based on adrenaline spent.
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Defy Pain
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30
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You take no damage for the next few seconds.
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Minor Grandmaster
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Hardened Armor
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15
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Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution.
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Major Grandmaster
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Cleansing Ire
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Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
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Discipline
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Minor Adept
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Versatile Rage
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4
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Gain adrenaline on weapon swap.
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Major Adept
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Warrior's Sprint
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Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used.
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Minor Master
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Fast Hands
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Weapon-swapping recharges faster.
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Major Master
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Brawler's Recovery
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4
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Remove conditions when you swap weapons.
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Minor Grandmaster
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Versatile Power
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4
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Gain might on weapon swap. Burst skills gain reduced recharge.
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Major Grandmaster
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Burst Mastery
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Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
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