Marksmanship
From Guild Wars 2 Wiki
Jump to navigationJump to search
“"You can't outrun my arrow."
Marksmanship augments and improves ranged combat, utilizing a powerful opening strike to debilitate enemies and pick them off before they can close the distance. Signets can also be enhanced.
— In-game description
Marksmanship is a core specialization for the ranger that focuses on long range damage and the use of signets.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
You and your pet inflict vulnerability with your first strike when entering combat. | |
Major Adept | ![]() |
Use Lesser Signet of Stone when you use an elite skill. | |
Major Adept | ![]() |
1 | Gain might when you strike a foe based on their health percent. |
Major Adept | ![]() |
Cast Lesser Call of the Wild when you swap pets. | |
Minor Master | ![]() |
Your opening strikes inflict cripple on your foes. | |
Major Master | ![]() |
Activating a Signet grants might and fury to nearby allies. | |
Major Master | ![]() |
Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. | |
Major Master | ![]() |
Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. | |
Minor Grandmaster | ![]() |
Opening Strike has an increased chance to critically strike. | |
Major Grandmaster | ![]() |
You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled. | |
Major Grandmaster | ![]() |
Regain opening strike whenever you gain fury. Opening strike deals more damage. | |
Major Grandmaster | ![]() |
15 | Your longbow and harpoon-gun skills pierce and recharge faster. Point-Blank Shot grants boons. |
- See also: List of ranger traits