Marksmanship
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Marksmanship is a core specialization for the ranger that focuses on long range damage and the use of signets.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
You and your pet inflict vulnerability with your first strike when entering combat. | |
Major Adept | ![]() |
Use Lesser Signet of Stone when struck while below the health threshold. | |
Major Adept | ![]() |
1 | Gain might when you strike a foe based on their health percent. |
Major Adept | ![]() |
Cast Lesser Call of the Wild when you swap pets. Soulbeasts can trigger this trait by entering or leaving beastmode. | |
Minor Master | ![]() |
Your opening strikes inflict cripple on your foes. | |
Major Master | ![]() |
Activating a Signet grants fury to nearby allies. Signets gain reduced recharge. | |
Major Master | ![]() |
Ranger weapon skills deal increased damage. Damage is further increased for foes above the range threshold. | |
Major Master | ![]() |
Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. | |
Minor Grandmaster | ![]() |
Opening Strike has an increased chance to critically strike. | |
Major Grandmaster | ![]() |
You and your pet deal increased damage to disabled or movement-impaired foes. Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled. | |
Major Grandmaster | ![]() |
Regain opening strike whenever you gain fury. Opening strike deals more damage. | |
Major Grandmaster | ![]() |
15 | Your longbow and harpoon-gun skills pierce and recharge faster. Striking foes beyond the range threshold grants boons. |
- See also: List of ranger traits