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|Minor Adept||Opening Strike||You and your pet inflict vulnerability with your first strike when entering combat.|
|Major Adept||Stoneform||Use Lesser Signet of Stone when you fall below the health threshold.|
|Major Adept||Hunter's Gaze||1||Gain might when you strike a foe based on their health percent.|
|Major Adept||Clarion Bond||Cast Lesser Call of the Wild when you swap pets. |
Soulbeasts can trigger this trait by entering or leaving beastmode.
|Minor Master||Alpha Focus||Your opening strikes inflict cripple on your foes.|
|Major Master||Brutish Seals||Activating a Signet grants fury to nearby allies. Signets gain reduced recharge.|
|Major Master||Farsighted||Ranger weapon skills deal increased damage. Damage is further increased for foes above the range threshold.|
|Major Master||Moment of Clarity||Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer.|
This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
|Minor Grandmaster||Precise Strike||Opening Strike has an increased chance to critically strike.|
|Major Grandmaster||Predator's Onslaught||You and your pet deal increased damage to disabled or movement-impaired foes.|
Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled.
|Major Grandmaster||Remorseless||Regain opening strike whenever you gain fury. Opening strike deals more damage.|
|Major Grandmaster||Lead the Wind||15||Your longbow and harpoon-gun skills pierce and recharge faster. Striking foes beyond the range threshold grants boons.|
- See also: List of ranger traits