Shade
From Guild Wars 2 Wiki
Jump to navigationJump to search

Shade is a skill type exclusive to necromancers with the scourge elite specialization that involves summoning area of effect markers occupying the F1-F5 slots and using their abilities. These skills are activated by the minor trait Mantle of Sand and they replace the Death Shroud. Using a shade ability strikes enemies near you and your shades. Shade abilities can strike 3 targets in PvE and PvP, but only 2 targets in WvW.
List of shade skills[edit]
# | Skill | ![]() |
![]() |
Description | ||
---|---|---|---|---|---|---|
| ||||||
F1 | Manifest Sand Shade | ½ | Shade. Manifest a sand shade using some of your life force[sic]. Using a shade ability strikes enemies near you and your shades. | |||
F2 | Nefarious Favor | 5 | Shade. Your shades convert a condition on nearby allies into a boon. Targets affected by this ability can only be affected once per cast. | |||
F3 | Sand Cascade | 10 | Shade. Sand rises up near your shades to shield nearby allies. Targets affected by this ability can only be affected once per cast. | |||
F4 | Garish Pillar | 15 | Shade. Induce fear in enemies around your sand shades. Targets affected by this ability can only be affected once per cast. | |||
F5 | Desert Shroud | 20 | Shade. Enter the desert shroud, gaining a powerful barrier and pulsing necrotic energy around your sand shades. Targets affected by this ability can only be affected once per pulse. |
Related traits[edit]
Blood as Sand — Reduce all incoming damage taken for each sand shade you have active.
Mantle of Sand — Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills. Shade skills inherit the effects of traits that affect shroud skills.
Sand Sage — Gain concentration and expertise for each of your active sand shades.
Sand Savant — Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits.
Notes[edit]
- Shade skills happen around the scourge and any already existing sand shades.
- Using any Shade skill will strike nearby enemies with Manifest Sand Shade.
- Manifest Sand Shade inherits traits that modify "Shroud skill 1". For example, with Reaper's Might the scourge will gain might when using any shade skill or with Dhuumfire the strike from Manifest Sand Shade will apply burning on hit as well.
- Traits that modify other shroud skills will only work on their respective skill. For example, Transfusion only happens when using Garish Pillar.
- Manifest Sand Shade inherits traits that modify "Shroud skill 1". For example, with Reaper's Might the scourge will gain might when using any shade skill or with Dhuumfire the strike from Manifest Sand Shade will apply burning on hit as well.
- If any sand shade is out of range or the scourge does not have line of sight to that shade, using any Shade skill will display the appropriate 'out of range' or 'no line of sight' message indicating that that particular sand shade was unable to carry out the command.
- Targets can only be affected by Shade skills once, regardless of how many sand shades and/or the scourge are in range. Each sand shade and the scourge have a limit on how many targets they can affect.
- This behavior, and the radius of sand shade, may be modified with the trait Sand Savant. See the following table:
Game mode | Trait | Maximum number of sand shades | Targets per shade and scourge | Total maximum number of targets | Radius | Charge recharge |
---|---|---|---|---|---|---|
PvE | Default | 3 sand shades | 3 | 12 | 180 | 8 seconds |
With Sand Savant | 1 greater shade | 5 | 10 | 300 | 10 seconds | |
PvP | Default | 3 sand shades | 3 | 12 | 180 | 15 seconds |
With Sand Savant | 1 greater shade | 5 | 10 | 300 | 30 seconds | |
WvW | Default | 3 sand shades | 2 | 8 | 180 | 15 seconds |
With Sand Savant | 1 greater shade | 2 | 4 | 300 | 30 seconds |