Lead Attacks

From Guild Wars 2 Wiki
Jump to navigationJump to search

Lead Attacks.png

Lead Attacks

Thief icon small.png Trickery (trait list)
Training cost
6 Hero points
Game link
Lead Attacks

Increases all damage dealt per initiative spent. Steal gains reduced recharge time.

Damage.png Maximum Damage Increase: 15%
Lead Attacks (effect).png Lead Attacks (10s): +1% Damage, +1% Condition Damage, +1% Life-Steal Damage
Count Recharge.png Recharge Reduced: 15%
Miscellaneous effect.png Combat Only

— In-game description

Related skills[edit]

Weapon skills that are improved by this trait

Profession mechanic skills that are improved by this trait


  • The maximum number of stacks is 15.
  • Stacks are applied after completion of an ability that uses initiative. If it is interrupted or cancelled, no stacks are applied.
  • The damage modifier stacks additively with itself, and additively with other additive damage modifiers.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
February 27, 2024
November 30, 2021
  • No longer reduces the cooldown of Shadow Shroud.
October 26, 2021
  • Positive percentage-based enhancements now display with a "+." For example, swiftness now displays "+33% Movement Speed" instead of "33% Movement Speed."
May 11, 2021
  • Text on many damage-increasing profession traits, runes, and sigils has been clarified to indicate whether they increase outgoing strike damage, condition damage, or all damage, as appropriate.
October 01, 2019
  • Fixed a bug that caused this trait to grant less than the listed 15% recharge reduction.
March 05, 2019
  • Fixed a bug with this trait that allowed players to enter combat with more stacks of the damage effect than intended.
December 11, 2018
  • The duration of this trait's Lead Attacks stacking effect has been reduced from 15 seconds to 10 seconds. It now requires the player to be in combat in order to generate the stacking damage effect. Initiative skills that cause the player to enter combat will generate stacks of this trait.
August 28, 2018
  • Fixed a bug that would cause this trait to grant the wrong number of stacks with skills that have initiative costs that are split between game modes.
July 26, 2016
  • Fixed a bug in which thieves would not gain the damage increase in certain instances.
April 19, 2016
  • This trait has been reworked and now grants 1% damage and condition damage per initiative spent for 15 seconds. This effect has a maximum of 15%.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • Added: Steal recharges 15% faster.
August 28, 2012 Game release:
  • Lead Attacks has been added to the game.