Discipline
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“"Focus your anger in one burst."
Discipline reduces the time between swapping weapons and improves adrenaline gain in order to allow more frequent use of burst skills.
— In-game description
Discipline is a core specialization for the warrior that focuses on improving adrenaline gain, banners, and weapon swapping.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
4 | Gain adrenaline on weapon swap. |
Major Adept | ![]() |
Your longbow, rifle, and harpoon gun weapon skill 1 attacks are enhanced. | |
Major Adept | ![]() |
Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. | |
Major Adept | ![]() |
Increase your incoming healing effectiveness and healing to other allies. | |
Minor Master | ![]() |
Weapon-swapping recharges faster. | |
Major Master | ![]() |
Banners grant resolution to allies when they are dropped. Pulsing boons applied through banners last longer. | |
Major Master | ![]() |
Deal increased strike damage per boon on your target. | |
Major Master | ![]() |
4 | Remove conditions when you swap weapons. |
Minor Grandmaster | ![]() |
4 | Gain might on weapon swap. Burst skills gain reduced recharge. |
Major Grandmaster | ![]() |
Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking. | |
Major Grandmaster | ![]() |
12 | Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent. |
Major Grandmaster | ![]() |
Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. |
- See also: List of warrior traits
Version history[edit]
For a detailed specialization history, see here.