Discipline
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Discipline is a core specialization for the warrior that focuses on improving adrenaline gain, banners, and weapon swapping.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
4 | Gain adrenaline on weapon swap. |
Major Adept | ![]() |
Warrior ranged weapon skills gain reduced recharge, and their weapon skill 1 attacks are enhanced. | |
Major Adept | ![]() |
Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used. | |
Major Adept | ![]() |
Vengeance has an increased chance to rally and gain more health and endurance when you rally. | |
Minor Master | ![]() |
Weapon-swapping recharges faster. | |
Major Master | ![]() |
Unique banner effects applied to you are stronger. Gain swiftness when you summon or pick up a banner. | |
Major Master | ![]() |
Deal increased damage per boon on your target. | |
Major Master | ![]() |
4 | Remove conditions when you swap weapons. |
Minor Grandmaster | ![]() |
4 | Gain might on weapon swap. Burst skills gain reduced recharge. |
Major Grandmaster | ![]() |
Gain ferocity. Gain additional ferocity for each axe you are wielding. Axe skills gain reduced recharge and grant adrenaline when critically striking. | |
Major Grandmaster | ![]() |
15 | Gain quickness when you strike a foe that is below the health threshold. |
Major Grandmaster | ![]() |
Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. |
- See also: List of warrior traits
Version history[edit]
For a detailed specialization history, see here.