Inventions
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“"Just a couple more twists here and...done!"
Specializing in inventions grants access to protective boons and several defensive gadgets that'll help you out of...sticky situations. From smoke bombs to proximity mines and turrets, this specialization offers a plethora of creative options for dominating the battlefield.
— In-game description
Inventions is a core specialization line for the engineer that focuses on healing, protection and improving turrets.
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Cleansing Synergy | 10 | Using a heal skill triggers a cleansing pulse around you. |
Major Adept | Over Shield | Shield skills grant protection to nearby allies. Protection on you gains increased damage reduction. | |
Major Adept | Automated Medical Response | 120 | Heal skills are recharged when you are struck while below the health threshold. |
Major Adept | Autodefense Bomb Dispenser | Drop a smoke bomb when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Minor Master | Reconstruction Enclosure | Grant protection to nearby allies when you use a heal skill. | |
Major Master | Experimental Turrets | Turrets. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. | |
Major Master | Soothing Detonation | Heal nearby allies when using a tool belt skill. | |
Major Master | Mecha Legs | Movement speed is increased. Cripple, chill, and immobilize durations are reduced. | |
Minor Grandmaster | Energy Amplifier | Your healing power is increased while you have regeneration. | |
Major Grandmaster | Anticorrosion Plating | When you grant protection to an ally, cleanse conditions from them. | |
Major Grandmaster | Bunker Down | 2 | Create a proximity mine and med kit at your location when you critically hit with an attack. |
Major Grandmaster | Medical Dispersion Field | While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies. |
- See also: List of engineer traits