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Inventions.pngInventions is a core specialization line for the engineer that focuses on improving turrets and defensive tactics.

Tier Trait Tango-recharge-darker.png Description
Minor Adept Cleansing Synergy.png Cleansing Synergy 10 Using a heal skill triggers a cleansing pulse around you.
Major Adept Over Shield.png Over Shield Shield skills gain recharge reduction and grant protection to nearby allies. Protection on you gains increased damage reduction.
Major Adept Automated Medical Response.png Automated Medical Response 120 All heal skills recharge when struck while you are below the health threshold.
Major Adept Autodefense Bomb Dispenser.png Autodefense Bomb Dispenser 20 Drop a smoke bomb when you are disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Minor Master Heal Resonator.png Reconstruction Enclosure Grant protection to nearby allies when you use a healing skill.
Major Master Experimental Turrets.png Experimental Turrets Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval.
Major Master Soothing Detonation.png Soothing Detonation When you trigger a combo using a blast finisher, allies near the effect are healed.
Major Master Mecha Legs.png Mecha Legs Movement speed is increased. Cripple, chill, and immobilize durations are reduced.
Minor Grandmaster Energy Amplifier.png Energy Amplifier Your healing power is increased while you have regeneration.
Major Grandmaster Anticorrosion Plating.png Anticorrosion Plating When you grant protection to an ally, cleanse conditions from them.
Major Grandmaster Bunker Down.png Bunker Down 2 Create a proximity mine and med kit at your location when you critically hit with an attack.
Major Grandmaster Medical Dispersion Field.png Medical Dispersion Field A percentage of healing you apply to yourself is shared with nearby allies.
See also: List of engineer traits