Inventions
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Inventions is a core specialization line for the engineer that focuses on healing, protection and improving turrets.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
10 | Using a heal skill triggers a cleansing pulse around you. |
Major Adept | ![]() |
Shield skills gain reduced recharge and grant protection to nearby allies. Protection on you gains increased damage reduction. | |
Major Adept | ![]() |
120 | Heal skills are recharged when you are struck while below the health threshold. |
Major Adept | ![]() |
20 | Drop a smoke bomb when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Minor Master | ![]() |
Grant protection to nearby allies when you use a heal skill. | |
Major Master | ![]() |
Turrets. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. | |
Major Master | ![]() |
Heal nearby allies when using a tool belt skill. | |
Major Master | ![]() |
Movement speed is increased. Cripple, chill, and immobilize durations are reduced. | |
Minor Grandmaster | ![]() |
Your healing power is increased while you have regeneration. | |
Major Grandmaster | ![]() |
When you grant protection to an ally, cleanse conditions from them. | |
Major Grandmaster | ![]() |
2 | Create a proximity mine and med kit at your location when you critically hit with an attack. |
Major Grandmaster | ![]() |
A percentage of healing you apply to yourself is shared with nearby allies. |
- See also: List of engineer traits