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This article is about the revenant specialization. For other uses, see Retribution (disambiguation).
|Minor Adept||Enduring Recovery||Gain increased endurance recovery.|
|Major Adept||Planar Protection||Cast Dome of the Mists when you use a healing skill.|
|Major Adept||Close Quarters||Foes that strike you from farther away than the range threshold deal less damage.|
|Major Adept||Spiritual Reckoning||10||Gain retaliation when you use an elite skill.|
|Minor Master||Unwavering Avoidance||5||Gain vigor when successfully evading an attack.|
|Major Master||Eye for an Eye||35||Gain protection when you are disabled. Gain might when you break out of a stun.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.
|Major Master||Retaliatory Evasion||Gain retaliation after you dodge.|
|Major Master||Dwarven Battle Training||Deal increased damage to weakened foes. Disabling a foe applies weakness.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
|Minor Grandmaster||Determined Resolution||Take reduced damage while you have vigor.|
|Major Grandmaster||Vicious Reprisal||1||While you have retaliation, deal increased damage and gain might when you strike foes. Retaliation granted to you lasts longer.|
|Major Grandmaster||Versed in Stone||Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness.|
|Major Grandmaster||Steadfast Rejuvenation||Heal every second for each point of upkeep currently in use.|
- See also: List of revenant traits