Mantra
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Jump to navigationJump to searchMantra is a type of skill shared by the Mesmer and
Firebrand classes. Players prepare a mantra they want to use (a 2 ¾ cast time for Firebrand and 2 ¼ cast time for Mesmer) which primes its activatable charges. Expending all of a mantra's charges will deactivate the mantra and place the skill on cooldown. While primed, a mantra will regenerate charges at a set rate. Mesmer mantras have two potent charges, while Firebrand mantras have up to three charges with an empowered final charge. Players can choose between expending their final charge or holding it to regenerate charges.
Multiple mantra skills can be prepared at the same time. Players may prepare mantras out of combat, and preparation does not expire.
List of mantra skills[edit]
Skill | ![]() |
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Description | ||
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Mantra of Solace | 2 | ¾30 | Mantra. Prepare to heal yourself and grant allies aegis. The final charge of this ability is more powerful. | |||
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1 | Gain health. Grant aegis to you and allies in front of and around you. | ||||
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1 | Final Charge. Gain significant health. Grant aegis to you and allies before and beside you. | ||||
Mantra of Flame | 2 | ¾25 | Mantra. Prepare a chant to sear your enemies. The final charge of this ability is more powerful. | |||
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1 | Unleash a wave of purging fire in front of and around you. | ||||
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1 | Final Charge. Unleash a powerful wave of flame. | ||||
Mantra of Lore | 2 | ¾25 | Mantra. Recite the ritual of cleansing, removing conditions and speeding recovery. The final charge of this ability is more powerful. | |||
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1 | Recite a cleansing word, purifying allies of conditions and helping them recover. | ||||
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1 | Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery. | ||||
Mantra of Potence | 2 | ¾25 | Mantra. Recite a hymn from the annals of Turai to hasten yourself and allies. The final charge of this ability is more powerful. | |||
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1 | Inspire allies before and beside you, enhancing their speed and strength. | ||||
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1 | Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength. | ||||
Mantra of Truth | 2 | ¾25 | Mantra. Prepare the tenets of truth to debilitate your foes. The final charge of this ability is more powerful. | |||
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1 | Recount a truth to enemies in front of and around you, inflicting them with conditions. | ||||
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1 | Final Charge. Reveal a harsh truth to enemies before and beside you, devastating them with conditions. | ||||
Mantra of Liberation | 2 | ¾40 | Mantra. Echo remnants of an ancient pamphlet from Vabbi that urged Elonians to freedom. Grant stability and swiftness to allies while breaking stun. The final charge of this ability is more powerful. | |||
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1 | Hints of freedom echo around, stabilizing and breaking stuns on you and your allies. | ||||
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1 | Final Charge. Your whispers guard your allies, stabilizing and breaking stuns on them while weakening enemies. | ||||
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Mantra of Recovery | 2 | ¼10 | Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself when this spell fully charges. | |||
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1 | Instantly heal yourself. Receive increased healing if you are below the health threshold. | ||||
Mantra of Concentration | 2 | ¼15 | Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Gain boons when this spell fully charges. | |||
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2 | Break stuns on yourself and grant stability to nearby allies. | ||||
Mantra of Distraction | 2 | ¼12 | Mantra. Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when Mantra of Distraction is fully charged. | |||
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4 | Daze your target and nearby foes. | ||||
Mantra of Pain | 2 | ¼1 | Mantra. Meditate, charging a spell that will damage your target. Gain might when this skill is fully charged. | |||
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1 | Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active. | ||||
Mantra of Resolve | 2 | ¼12 | Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself when this skill is fully charged. | |||
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1 | Remove conditions from you and nearby allies. |
Related traits[edit]
Purity of Word (Firebrand) — Gain knowledge of Elonian lore, igniting a fierce drive to purge corruption and manifesting your Virtues as mystic tomes. Gain access to Mantras.
Restorative Mantras (Inspiration) — Heals allies around you when you finish preparing a Mantra.
Notes[edit]
- Characters will sometimes chant while charging a mantra:
Skill | Chant |
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Mantra of Flame | Ignite. Inflame. Burn. |
Mantra of Liberation | Choice. Freedom. Liberation. |
Mantra of Lore | Restore. Cleanse. Believe. |
Mantra of Potence | Strength. Potency. Power |
Mantra of Solace | Respite. Recover. Return. |
Mantra of Truth | Regret. Remorse. Reveal. |
Skill | Chant |
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Mantra of Concentration | ![]() ![]() ![]() ![]() ![]() |
Mantra of Distraction | ![]() ![]() ![]() ![]() ![]() ![]() |
Mantra of Pain | ![]() ![]() ![]() ![]() ![]() |
Mantra of Recovery | ![]() ![]() ![]() ![]() ![]() |
Mantra of Resolve | ![]() ![]() ![]() ![]() ![]() |
Gallery[edit]
Trivia[edit]
- A mantra is a phrase repeated to assist concentration during meditation, originally in Hinduism.