"And once more..."
Chronomancers manipulate the battlefield through the use of wells, creating brief ripples in time that give their allies various boons and slowing your enemies. They also have access to the powerful alacrity boon, reducing skill cooldowns.
— In-game description
Chronomancer is an elite specialization for the mesmer unlocked with the Heart of Thorns expansion. Chronomancers have learned to control time itself, unlocking a new shatter skill, Continuum Split, that creates a brief rift in the space-time continuum for the chronomacer to exploit, before shifting to the original timeline with their previous health, endurance, and cooldowns, effectively using skills twice by travelling back in time. Their other shatters are also empowered with double strikes, reduced cooldown, or slowing down the actions of their enemies. Chronomancers have learned well skills, ripples in time that tick down and explode to damage enemies and provide boons to nearby allies, or even manipulate gravity. They can wield shields as their off hand weapon, a defensive choice to block attacks or freeze enemies in time. Chronomancers can support nearby allies with their skills to manipulate time, speeding up their actions with quickness, or improving the recharge of their cooldowns with alacrity; or go all in on the offensive with phantasms that travel back in time to attack twice.
List of chronomancer skills
- See also: List of mesmer skills
|F1||Split Second||12||Shatter. Destroy all your clones, damaging nearby foes. Strikes again after a delay.|
Shatter traits only affect the first strike of this skill.
|F2||Rewinder||30||Shatter. Destroy all your clones, confusing nearby foes and recharging this skill for each clone shattered.|
|F3||Time Sink||38||Shatter. Destroy all your clones, dazing and slowing their targets.|
|F4||Distortion||50||Shatter. Gain distortion and destroy all your clones, gaining additional distortion for each one shattered.|
|F5||Continuum Split||105||Destroy all your clones and create a rift in the space-time continuum. When it expires, you will revert back to your original point with your previous health, endurance, and skill recharges. Duration increases with each illusion shattered.|
This skill's recharge cannot be reset by other mesmer skills.
|F5||Continuum Shift||Revert back to the previous timeline. Your health, endurance and cooldowns are reverted to their previous states. You are transported back prematurely if the rift is destroyed.|
|4||Echo of Memory||1½||30||Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, Deja Vu is usable for a short time.|
|4||Deja Vu||1½||Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies.|
|5||Tides of Time||¾||35||Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through, then returns to you. Touching the returning wave reduces the recharge of this skill.|
|Well of Eternity||¼||30||Well. Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.|
|Well of Action||¾||25||Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting superspeed to allies.|
|Well of Calamity||¾||20||Well. Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.|
|Well of Precognition||½||30||Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance.|
|Well of Senility||¾||25||Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires, foes still inside the well have boons removed from them.|
|Gravity Well||1||60||Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.|
List of chronomancer traits
- See also: List of mesmer traits
|Minor Proficiency||Shield Proficiency||You can wield shield items.|
|Minor Adept||Time Splitter||Gain access to chronomancer shatter skills and Wells.|
|Major Adept||Delayed Reactions||Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.|
This trait can only affect the same enemy with once per interval.
|Major Adept||Time Catches Up||Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.|
|Major Adept||All's Well That Ends Well||Wells heal allies when they end.|
|Minor Master||Flow of Time||Gain alacrity for each clone you shatter.|
|Major Master||Danger Time||Gain additional critical-hit chance against slowed enemies. This bonus also applies to your illusions.|
|Major Master||Illusionary Reversion||Shatter skills generate a clone if you have enough clones present.|
|Major Master||Improved Alacrity||Alacrity applied to you is stronger but has a reduced duration. Gain increased critical-strike damage when you have alacrity.|
|Minor Grandmaster||Time Marches On||You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.|
|Major Grandmaster||Stretched Time||3||The first pulse of a well also applies alacrity to allies near the well. Tides of Time now also applies alacrity in an area when cast.|
|Major Grandmaster||Seize the Moment||You and nearby allies gain quickness for each clone you shatter. Tides of Time now also applies quickness in an area when cast.|
|Major Grandmaster||Chronophantasma||The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage.|
(Resummoned phantasms are briefly dazed.)
Those who choose the path of the chronomancer gain new abilities that allow them to rend both space and time. Being able to use both a shield and new wells, their skill set focuses on past versus future and fast versus slow as key themes. Chronomancers also gain access to Continuum Split/Shift, as well as the new alacrity effect that speeds up skill recharges rather than slowing them down.
— Chronomancer release notes
Chronomancers are mesmers that are able to rend and manipulate the local perception of time and space. Just as the structure of time within the Mists might seem fluid and ineffable to mortal minds, chronomancy has a decidedly mystical bent, as chronomancers traditionally use shields with ancient arcane mechanisms to help them with time manipulation—such mechanisms are clockworks, hourglasses, and celestial bodies. Skilled chronomancers slip nimbly through the flow of time while bringing their enemies to a screeching halt; if the perception of time is an illusion, it’s one that they’re uniquely equipped to both create and shatter.
- Promotional material
- Specializations: Adept Chronomancer — Begin training the mesmer's chronomancer elite specialization. (5)
- Specializations: Master Chronomancer — Completely train the mesmer's chronomancer elite specialization. (10)
- Specialization Collections: Horologicus — Collect these 14 items and skins to receive the chronomancer's shield, Horologicus. (3)
- The Chronomancer was intended to be a new profession in the canceled Guild Wars Utopia campaign.
- Continuum Shift, Well of Calamity, and Chronophantasma reference the subtitles of the BlazBlue series of video games.
- Danger Time is a reference in both name and effects to the video game Guilty Gear Xrd -Sign-.
- Time Splitter is a reference to the TimeSplitters series.
- Meet the Chronomancer: Mesmer's Elite Specialization
- Hidden Arcana: Creating the Chronomancer
- Points of Interest: Chronomancer spotlight on YouTube