Retreat
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Retreating is a skill mechanic that is used to roll or jump directly backwards. Often used to evade attacks or for skill-specific benefits, it can also be used for positioning and thus control in battle. Movement-speed adjustments do not affect the intended travel distance.
Related skills[edit]
Weapon skills that retreat
Brutal Shot — Rifle
Knot Shot — Harpoon gun
Hornet Sting — Sword
Quick Shot — Short bow
Ink Blast — Harpoon gun
Disabling Shot — Short bow
Escape — Harpoon gun
Debilitating Arc — Staff
Updraft — Dagger, when attuned to air
Burning Retreat — Staff, when attuned to fire
Ice Wall — Trident, when attuned to water
Fiery Frost — Scepter, when attuned to fire and water
Riptide — Sword, when attuned to water
Imminent Voyage — Trident
Bundle skills that retreat
Healing skills that retreat
Utility skills that retreat
Riposting Shadows — Legendary Assassin Stance
Battle Dance — Legendary Alliance Stance, Kurzick
Dragonspike Mine — Armament
Lightning Reflexes — Survival
Roll for Initiative — Trick
Sand through Glass — Deception
Pet skills that retreat
Racial skills that retreat
Common skills that retreat
- Balthazar's Feint — Avatar of Balthazar
- Escape
- Explosive Disengagement
- Ezoola's Retreat — Ice Core Collector
- Rocket Jump — Charrzooka (Dragon Response Mission)
- Rocket Jump — Charrzooka (Dragon Response Mission)
- Vine Pull — Vine Whip (A Sly Trick)
Trivia[edit]
- On June 23, 2015, movement-speed adjustments were made to no longer affect the intended travel distance of retreat skills of player characters.