Punishment

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Punishment is a skill type exclusive to necromancers with the scourge elite specialization that involves corrupting enemies' boons into torment and crippled, in addition to their supportive effects.

List of punishment skills[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Necromancer tango icon 20px.png Necromancer (requires Scourge)[edit]

Sand Flare.png Sand Flare 0.75¾ 25 Punishment. Grant nearby allies a barrier. Convert a boon on nearby enemies into torment and cripple.
Trail of Anguish.png Trail of Anguish Not available underwater 25 Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into cripple and torment.
Desiccate.png Desiccate Not available underwater 0.75¾ 20 Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment and cripple.
Sand Swell.png Sand Swell Not available underwater 1 35 Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment and cripple.
Serpent Siphon.png Serpent Siphon Not available underwater 0.5½ 25 Punishment. Unleash ghostly serpents toward foes in the targeted area; serpents striking their targets become magical sand, which grants allies a barrier. Convert a boon from struck enemies into torment and cripple.
Ghastly Breach.png Ghastly Breach 0.75¾ 75 Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment and cripple each pulse.

Related traits[edit]