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Punishment is a skill type exclusive to necromancers with the scourge elite specialization that involves corrupting enemies' boons into torment, in addition to their supportive effects.
List of punishment skills
|Sand Flare||¾||25||Punishment. Gain barrier. Convert a boon on nearby enemies into torment.|
|Trail of Anguish||25||Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment.|
|Desiccate||¾||20||Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment.|
|Sand Swell||1||35||Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.|
|Serpent Siphon||½||25||Punishment. Unleash ghostly serpents toward foes in the targeted area; serpents striking their targets become magical sand, which grants allies a barrier. Convert a boon from struck enemies into torment.|
|Ghastly Breach||¾||75||Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse.|
- Mantle of Sand — Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills. Shade skills inherit the effects of traits that affect shroud skills.
- Sadistic Searing — Punishment skills gain reduced recharge and cause your next Manifest Sand Shade to inflict burning on foes near it.