Utility skill

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Skill Tiers
Disambig icon.png "Utility" redirects here. For the nourishment type, see Utility item.

Utility skill is a term used to describe the skills that fit in the three non-specific slots on the skill bar. They consist mostly of profession skills, but some racial skills are utility skills as well. Profession skills are unlocked sequentially using hero points, which are gained from different hero challenges and from gaining levels. They vary in cost from 2 to 5 points. Once a skill has been unlocked, it can be equipped at any time outside of combat.

The three utility skill slots unlock left to right as players level. Slot 1 unlocks at level 11, slot 2 at 15, and slot 3 at 19.[1]

Profession utility skills[edit]

Skill Underwater skills Hero point.png Activation.png Tango-recharge-darker.png Description

Guardian tango icon 20px.png Guardian[edit]

Hallowed Ground.png
 Hallowed Ground
Not available underwater 4 1 45 Consecration. Consecrate the target area, granting stability to allies inside.
Purging Flames.png
 Purging Flames
3 0.75¾ 35 Consecration. Create a ring of fire that burns foes when it first forms and again whenever foes cross it. Allies inside the ring lose conditions every pulse.
Sanctuary.png
 Sanctuary
2 1 60 Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.
Wall of Reflection.png
 Wall of Reflection
Not available underwater 4 30 Consecration. Summon a barrier of mystic power that reflects projectiles.
Contemplation of Purity.png
 Contemplation of Purity
4 40 Meditation. Convert the conditions you are suffering from into boons.
Judge's Intervention.png
 Judge's Intervention
4 45 Meditation. Teleport to your target and burn nearby foes.
Merciful Intervention.png
 Merciful Intervention
2 40 Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep.
Smite Condition.png
 Smite Condition
3 20 Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
"Hold the Line!".png
 "Hold the Line!"
4 30 Shout. Grant protection and regeneration to allies.
"Retreat!".png
 "Retreat!"
2 30 Shout. Grant aegis and swiftness to up to five nearby allies.
"Save Yourselves!".png
 "Save Yourselves!"
3 50 Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
"Stand Your Ground!".png
 "Stand Your Ground!"
4 30 Shout. Grant stability to yourself and allies.
Bane Signet.png
 Bane Signet
4 0.75¾ 30 Signet Passive: Improved Power
Signet Active: Knock down and damage your foe.
Signet of Judgment.png
 Signet of Judgment
3 25 Signet Passive: Reduces incoming damage.
Signet Active: Grant retaliation to nearby allies and burn nearby enemies.
Signet of Mercy.png
 Signet of Mercy
4 2 90 Signet Passive: Improves concentration.
Signet Active: Revive a nearby downed ally.
Signet of Wrath.png
 Signet of Wrath
2 0.75¾ 25 Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
Bow of Truth.png
 Bow of Truth
4 0.5½ 1 Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows.
Chain
Command (bow).png
 Command
0.75¾ 20 Command the Bow of Truth to barrage a location with healing arrows.
Hammer of Wisdom.png
 Hammer of Wisdom
4 0.5½ 8 Spirit Weapon. Order the Hammer of Wisdom to knock down your foe.
Chain
Command (hammer).png
 Command
15 Command the Hammer of Wisdom to knock down your foe.
Shield of the Avenger.png
 Shield of the Avenger
3 0.5½ 1 Spirit Weapon. Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes.
Chain
Command (shield).png
 Command
15 Command the Shield of the Avenger to fly out and weaken multiple foes while granting aegis to allies.
Sword of Justice.png
 Sword of Justice
2 0.5½ 1 Spirit Weapon. Will the Sword of Justice to appear beside your enemy and attack nearby foes.
Chain
Command (sword).png
 Command
10 Command the Sword of Justice to strike its location and damage nearby foes.

Dragonhunter[edit]

Fragments of Faith.png
 Fragments of Faith
Not available underwater 15 45 Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
Light's Judgment.png
 Light's Judgment
Not available underwater 15 0.5½ 30 Trap. Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor.
Test of Faith.png
 Test of Faith
Not available underwater 15 30 Trap. Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold.
Procession of Blades.png
 Procession of Blades
Not available underwater 15 0.5½ 25 Trap. Set a trap that whirls around and damages enemies when activated.

Firebrand[edit]

Mantra of Flame.png
 Mantra of Flame
20.75¾ 25 Mantra. Prepare a chant to sear your enemies.
The final charge of this ability is more powerful.
Chain
Flame Rush.png
 Flame Rush
1 Unleash a wave of purging fire in front of and around you.
Chain
Flame Surge.png
 Flame Surge
1 Final Charge. Unleash a powerful wave of flame.
Mantra of Lore.png
 Mantra of Lore
20.75¾ 25 Mantra. Recite the ritual of cleansing, removing conditions and speeding recovery.
The final charge of this ability is more powerful.
Chain
Opening Passage.png
 Opening Passage
1 Recite a cleansing word, purifying allies of conditions and helping them recover.
Chain
Clarified Conclusion.png
 Clarified Conclusion
1 Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery.
Mantra of Truth.png
 Mantra of Truth
20.75¾ 25 Mantra. Prepare the tenets of truth to debilitate your foes.
The final charge of this ability is more powerful.
Chain
Echo of Truth.png
 Echo of Truth
1 Recount a truth to enemies in front of and around you, inflicting them with conditions.
Chain
Voice of Truth.png
 Voice of Truth
1 Final Charge. Reveal a harsh truth to enemies before and beside you, devastating them with conditions.
Mantra of Potence.png
 Mantra of Potence
20.75¾ 25 Mantra. Recite a hymn from the annals of Turai to hasten yourself and allies.
The final charge of this ability is more powerful.
Chain
Potent Haste.png
 Potent Haste
1 Inspire allies before and beside you, enhancing their speed and strength.
Chain
Overwhelming Celerity.png
 Overwhelming Celerity
1 Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength.

Revenant tango icon 20px.png Revenant[edit]

Riposting Shadows.png
 Riposting Shadows
3 Legendary Assassin. Dodge backward through the Mists. Remove movement-impairing conditions, and gain fury.
Phase Traversal.png
 Phase Traversal
4 0.5½ 5 Legendary Assassin. Step through the Mists to your target. Your next few attacks can't be blocked and inflict increased damage.
Impossible Odds.png
 Impossible Odds
4 Legendary Assassin. Empower yourself with Shiro's incredible speed and destructive prowess, gaining great movement speed and striking foes an additional time when you hit them.
This effect can occur once per interval.
Chain
Relinquish Power.png
 Relinquish Power
Legendary Assassin. End the Impossible Odds skill.
Pain Absorption.png
 Pain Absorption
4 0.5½ 0 Legendary Demon. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
Banish Enchantment.png
 Banish Enchantment
3 0.5½ Legendary Demon. Deal damage, apply confusion, and remove boons from your foe.
Call to Anguish.png
 Call to Anguish
4 0.75¾ 3 Legendary Demon. Leap toward the targeted area and pull foes toward your landing point.
Inspiring Reinforcement.png
 Inspiring Reinforcement
Not available underwater 4 0.25¼ 10 Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Forced Engagement.png
 Forced Engagement
4 0.5½ 15 Legendary Dwarf. Launch a chain at your target and at foes around your target. When the chain connects with a foe, it slows and taunts them. You take less damage from taunted foes.
Vengeful Hammers.png
 Vengeful Hammers
3 Legendary Dwarf. Invoke hammers to circle around you, damaging foes.
Chain
Release Hammers.png
 Release Hammers
Legendary Dwarf. Release the hammers to end Vengeful Hammers.
Protective Solace.png
 Protective Solace
Not available underwater 4 5 Legendary Centaur. Summon a protective barrier around the tablet that blocks enemy projectiles.
Chain
Diminish Solace.png
 Diminish Solace
Not available underwater 5 Collapse the protective barrier that formed around the tablet.
Natural Harmony.png
 Natural Harmony
Not available underwater 3 2 Legendary Centaur. Collect energy, pulling it into the tablet to build up its power. After a short delay the energy will be released, healing nearby allies.
Purifying Essence.png
 Purifying Essence
Not available underwater 4 5 Legendary Centaur. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed.

Herald[edit]

Facet of Darkness.png
 Facet of Darkness
20 Legendary Dragon. Facet. Place the Facet of Darkness on yourself to grant nearby allies fury every few seconds.
Chain
Gaze of Darkness.png
 Gaze of Darkness
15 Legendary Dragon. Consume. Consume Facet of Darkness to reveal the area around you, pulling foes out of stealth and blinding them.
Facet of Elements.png
 Facet of Elements
20 Legendary Dragon. Facet. Place the Facet of Elements on yourself to grant nearby allies swiftness every few seconds.
Chain
Elemental Blast.png
 Elemental Blast
0.25¼ 10 Legendary Dragon. Consume. Consume Facet of Elements to cover the target area in magical dragon breath.
Facet of Strength.png
 Facet of Strength
20 Legendary Dragon. Facet. Place the Facet of Strength on yourself to grant nearby allies might every few seconds.
Chain
Burst of Strength.png
 Burst of Strength
1 12 Legendary Dragon. Consume. Consume Facet of Strength, granting increased damage for successful hits. Facet of Strength will be disabled while this skill is recharging.

Renegade[edit]

Razorclaw's Rage.png
 Razorclaw's Rage
Not available underwater 0.5½ 15 Legendary Renegade. Summon Centurion Jas Razorclaw from the Mists to enhance the attacks of your allies.
This bleeding can only be inflicted once per interval.
Darkrazor's Daring.png
 Darkrazor's Daring
Not available underwater 0.5½ 12 Legendary Renegade. Summon Kus Darkrazor to disrupt your enemies.
Icerazor's Ire.png
 Icerazor's Ire
Not available underwater 0.5½ 12 Legendary Renegade. Summon Visk Icerazor from the Mists to magically bombard your enemies with debilitating conditions.

Warrior tango icon 20px.png Warrior[edit]

Banner of Defense.png
 Banner of Defense
3 1 80 Banner. Place a banner that grants bonus toughness and vitality to you and nearby allies. Picking up the banner reduces the recharge of this skill.
Banner of Discipline.png
 Banner of Discipline
4 1 80 Banner. Place a banner that improves precision and ferocity for you and nearby allies. Picking up the banner reduces the recharge of this skill.
Banner of Strength.png
 Banner of Strength
2 1 80 Banner. Place a banner that improves power and condition damage for you and nearby allies. Picking up the banner reduces the recharge of this skill.
Banner of Tactics.png
 Banner of Tactics
4 1 80 Banner. Place a banner that increases healing power and boon duration for you and nearby allies. Picking up the banner reduces the recharge of this skill.
Bull's Charge.png
 Bull's Charge
4 1 30 Physical. Charge and knock down your foe.
Kick (warrior utility skill).png
 Kick
2 0.5½ 3 Physical. Push your foe back with a kick.
Stomp.png
 Stomp
Not available underwater 4 0.75¾ 40 Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
Throw Bolas.png
 Throw Bolas
3 0.5½ 1 Physical. Throw bolas to immobilize your foe.
"Fear Me!".png
 "Fear Me!"
4 60 Shout. Induce fear in your foes. Fear duration increases based on your distance to the enemy.
"For Great Justice!".png
 "For Great Justice!"
2 5 Shout. Grant fury and might to yourself and allies.
"On My Mark!".png
 "On My Mark!"
3 5 Shout. Call out target foe to make them vulnerable.
"Shake It Off!".png
 "Shake It Off!"
4 25 Shout. Cure conditions on yourself and nearby allies. Also breaks stuns.
Dolyak Signet.png
 Dolyak Signet
4 40 Signet Passive: Reduces incoming damage.
Signet Active: Heal yourself and gain stability.
Signet of Fury.png
 Signet of Fury
3 0.25¼ 20 Signet Passive: Improves precision.
Signet Active: Gain adrenaline and improve your precision and ferocity.
Signet of Might.png
 Signet of Might
2 25 Signet Passive: Improves power.
Signet Active: Attacks are unblockable and you gain might.
Signet of Stamina.png
 Signet of Stamina
4 0.25¼ 40 Signet Passive: Faster endurance regeneration.
Signet Active: Cure all conditions and gain endurance.
Balanced Stance.png
 Balanced Stance
3 40 Stance. Gain stability and swiftness on an interval. Become immune to critical hits.
Berserker Stance.png
 Berserker Stance
4 30 Stance. Gain adrenaline for a short time. Gain pulsing resistance.
Endure Pain.png
 Endure Pain
4 60 Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Frenzy (warrior skill).png
 Frenzy
2 40 Stance. Frenzy to gain quickness and might.

Berserker[edit]

Outrage.png
 Outrage
15 10 Rage. Break out of stun and extend the duration of berserk mode. The extension of berserk mode increases if a stun was broken.
Shattering Blow.png
 Shattering Blow
Not available underwater 15 0.5½ 15 Rage. Summon a rock that blocks attacks, then shatter it to send out rock fragments that inflict bleeding on all foes in front of you. Extends the duration of berserk mode if it hits.
Sundering Leap.png
 Sundering Leap
Not available underwater 15 0.75¾ 25 Rage. Leap to a location, dealing damage and inflicting conditions on all foes in the area. Extends the duration of berserk mode if it hits.
Wild Blow.png
 Wild Blow
Not available underwater 15 0.75¾ 20 Rage. Lash out with a critical attack that launches your target. The target flies backward, knocking back other foes in the way. Gain fury and extend the duration of berserk mode if this attack hits.

Spellbreaker[edit]

Sight beyond Sight.png
 Sight beyond Sight
1 Meditation. Reveal nearby foes and make your next attack a critical hit. Remove blindness.
Featherfoot Grace.png
 Featherfoot Grace
30 Meditation. Gain a burst of superspeed and resistance.
Imminent Threat.png
 Imminent Threat
0.25¼ 35 Meditation. Taunt nearby foes, gaining adrenaline for each affected foe.
Break Enchantments.png
 Break Enchantments
0.25¼ 15 Meditation. Strike foes around you and remove their boons. Deal more damage to foes that lose a boon.

Engineer tango icon 20px.png Engineer[edit]

Bomb Kit.png
 Bomb Kit
5 Engineering Kit. Equip a kit that replaces your weapon with bomb skills.
Chain Arrow Toolbelt.png
Big Ol' Bomb.png
 Big Ol' Bomb
0.5½ 25 Set a timed charge with a big blast that launches nearby foes.
Grenade Kit.png
 Grenade Kit
3 Engineering Kit. Equip a kit that replaces your weapon with grenade skills.
Chain Arrow Toolbelt.png
Grenade Barrage.png
 Grenade Barrage
0.5½ 25 Throw several grenades at once.
Elixir B.png
 Elixir B
2 0.5½ 40 Elixir. Drink Elixir B to gain fury, might, retaliation, and swiftness.
Chain Arrow Toolbelt.png
Toss Elixir B.png
 Toss Elixir B
0.5½ 25 Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
Chain
Detonate Elixir.png
 Detonate Elixir B
Elixir. Burst the bottle to grant stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
Elixir C.png
 Elixir C
3 0.5½ 40 Elixir. Drink Elixir C, converting all conditions into boons.
Chain Arrow Toolbelt.png
Toss Elixir C.png
 Toss Elixir C
0.5½ 20 Elixir. Toss Elixir C, converting conditions into boons for allies.
Chain
Elixir C.png
 Detonate Elixir C
Elixir. Burst the bottle, converting conditions into boons for allies in your area.
Elixir R.png
 Elixir R
3 0.25¼ 30 Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
Chain Arrow Toolbelt.png
Toss Elixir R.png
 Toss Elixir R
0.25¼ 90 Elixir. Toss Elixir R to revive allies at a location.
Chain
Detonate Elixir.png
 Detonate Elixir R
Elixir. Burst the bottle, curing conditions on allies and reviving them.
Elixir S.png
 Elixir S
4 60 Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade
[sic]
attacks.
Chain Arrow Toolbelt.png
Toss Elixir S.png
 Toss Elixir S
0.5½ 45 Elixir. Toss Elixir S, granting stealth to allies in the target area.
Chain
Detonate Elixir.png
 Detonate Elixir S
Elixir. Transform. Burst the bottle, granting allies stealth.
Elixir U.png
 Elixir U
5 40 Elixir. Drink Elixir U, gaining quickness, stability, and vigor.
Chain Arrow Toolbelt.png
Toss Elixir U.png
 Toss Elixir U
0.5½ 40 Elixir. Toss Elixir U, breaking stuns on allies and granting them superspeed.
Detonate Elixir.png
 Detonate Elixir U
Elixir. Detonate Elixir U, causing it to grant allies quickness and break them out of stun.
Personal Battering Ram.png
 Personal Battering Ram
4 0.25¼ 5 Gadget. Launch a target foe with a concealed ram head.
Chain Arrow Toolbelt.png
Launch Personal Battering Ram.png
 Launch Personal Battering Ram
0.25¼ 12 Shoot a ram's head in front of you, impairing any struck foes.
Rocket Boots.png
 Rocket Boots
2 0.75¾ 2 Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.
Movement-impairing conditions include cripple, chill, and immobilize.
Chain Arrow Toolbelt.png
Rocket Kick.png
 Rocket Kick
0.5½ 15 Use your rocket boots to do an explosive kick that burns foes.
Slick Shoes.png
 Slick Shoes
Not available underwater 5 40 Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.
Chain Arrow Toolbelt.png
Super Speed.png
 Superspeed
25 Activate your slick shoes, enabling you to move at superior speeds.
Throw Mine.png
 Throw Mine
3 0.5½ 15 Gadget. Throw out a remote-controlled land mine that damages, knocks back, and removes a boon from nearby foes.
Chain
Detonate Mine Field.png
 Detonate
Detonate your mine to damage foes and remove a boon from them.
Chain Arrow Toolbelt.png
Mine Field.png
 Mine Field
1 17 Plant five mines around yourself.
Chain
Detonate Mine Field.png
 Detonate Mine Field
Detonate your mine,
[sic]
damaging nearby foes.
Utility Goggles.png
 Utility Goggles
3 30 Gadget. Break out of stun, gaining resistance and clearing blindness.
Chain Arrow Toolbelt.png
Detection Pulse.png
 Detection Pulse
0.5½ 20 Remove stealth from enemies in a large area.
Flame Turret.png
 Flame Turret
Not available underwater 3 0.5½ 20 Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.
Chain
Smoke Screen (engineer skill).png
 Smoke Screen
Not available underwater Overcharge your flame turret, releasing a smoke screen that blinds nearby foes.
Chain Arrow Toolbelt.png
Magma Orb.png
 Throw Napalm
Not available underwater 0.5½ 25 Throw a ball of napalm that explodes on impact, burning foes around target location.
Chain
Detonate Net Turret.png
 Detonate Flame Turret
Not available underwater Detonate your flame turret.
Net Turret.png
 Net Turret
4 0.5½ 30 Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed.
Chain
Electrified Net.png
 Electrified Net
Overcharge your turret to fire an electrified net that immobilizes and stuns.
Chain Arrow Toolbelt.png
Net Shot.png
 Net Attack
0.25¼ 38 Fire a net from your belt to immobilize your foe.
Chain
Detonate Net Turret.png
 Detonate Net Turret
Detonate your net turret.
Rifle Turret.png
 Rifle Turret
Not available underwater 2 0.5½ 20 Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
Chain
Automatic Fire.png
 Automatic Fire
Not available underwater Overcharge your rifle turret to fire piercing shots that inflict vulnerability.
Chain Arrow Toolbelt.png
Fierce Shot.png
 Surprise Shot
Not available underwater 8 Fire a bullet out of your belt.
Chain
Detonate Net Turret.png
 Detonate Rifle Turret
Not available underwater Detonate your rifle turret.
Rifle Turret.png
 Harpoon Turret
Underwater skill 0.5½ 20 Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed.
Chain
Automatic Fire.png
 Automatic Fire
Overcharge your harpoon turret to fire a burst of automated shots.
Chain Arrow Toolbelt.png
Scorpion Wire.png
 Harpoon
Underwater skill 0.5½ 8 Launch a harpoon from your belt.
Chain
Detonate Net Turret.png
 Detonate Harpoon Turret
Underwater skill Detonate your harpoon turret.
Rocket Turret.png
 Rocket Turret
5 0.5½ 40 Turret. Build a turret that fires rockets. This turret overcharges when it is first placed.
Chain
Explosive Rockets.png
 Explosive Rockets
Overcharge your turret to fire explosive rockets.
Chain Arrow Toolbelt.png
Rocket.png
 Rocket
0.5½ 25 Fire a rocket out of your belt that explodes on impact.
Chain
Detonate Net Turret.png
 Detonate Rocket Turret
Not available underwater Detonate your rocket turret.
Thumper Turret.png
 Thumper Turret
Not available underwater 3 0.5½ 40 Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed.
Chain
Thump.png
 Thump
Overcharge your thumper turret to launch nearby foes.
Chain Arrow Toolbelt.png
Eruption.png
 Rumble
Not available underwater 0.25¼ 38 Release a shock wave of inertial force to damage nearby foes.
Chain
Detonate Net Turret.png
 Detonate Thumper Turret
Not available underwater Detonate your thumper turret.
Elixir Gun.png
 Elixir Gun
3 Engineering Kit. Arm yourself with an elixir gun that replaces your weapon skills.
Chain Arrow Toolbelt.png
Healing Mist.png
 Healing Mist
35 Elixir. Vent a healing mist, granting regeneration to yourself and allies.
Flamethrower.png
 Flamethrower
Not available underwater 2 Engineering Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Chain Arrow Toolbelt.png
Incendiary Ammo.png
 Incendiary Ammo
50 Burn foes with your next three attacks.
Tool Kit.png
 Tool Kit
4 Engineering Kit. Equip a kit that gives you a variety of tools.
Chain Arrow Toolbelt.png
Throw Wrench.png
 Throw Wrench
0.5½ 17 Throw a wrench that returns to you, striking foes each way.

Scrapper[edit]

Blast Gyro.png
 Blast Gyro
15 0.25¼ 25 Well. Unleash a blast gyro to begin a countdown to a tremendous blast.
Chain Arrow Toolbelt.png
Bypass Coating.png
 Bypass Coating
30 Splash a hypercoating on nearby allies, granting superspeed.
Bulwark Gyro.png
 Bulwark Gyro
15 20 Well. Deploy a bulwark gyro to grant you barrier and redirect damage to you from nearby allies. Your initial personal barrier scales with the number of allies near you.
Chain Arrow Toolbelt.png
Defense Field.png
 Defense Field
25 Project a defensive dome around yourself and grant stability to nearby allies.
Purge Gyro.png
 Purge Gyro
15 20 Well. Deploy a purge gyro to remove conditions from you and your nearby allies.
Chain Arrow Toolbelt.png
Chemical Field.png
 Chemical Field
0.25¼ 25 Generate a poison cloud.
Shredder Gyro.png
 Shredder Gyro
15 0.5½ 20 Well. Deploy a shredder gyro to attack foes near you and repeatedly use whirl finishers.
Chain Arrow Toolbelt.png
Spare Capacitor.png
 Spare Capacitor
0.5½ 24 Set down a lightning capacitor to daze and damage foes near it.

Holosmith[edit]

Spectrum Shield.png
 Spectrum Shield
30 Exceed. Break stun effects and create a holographic shell that reduces incoming damage. This skill recharges faster while above the heat threshold.
Chain Arrow Toolbelt.png
Flash Spark.png
 Flash Spark
40 Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura.
Hard Light Arena.png
 Hard Light Arena
0.5½ 45 Exceed. Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius and duration are increased. Allies gain boons at reduced duration.
Chain Arrow Toolbelt.png
Prismatic Singularity.png
 Prismatic Singularity
0.5½ 30 Collapse a ring of holograms to pull foes into a single point. The ring explodes when it fully collapses. Radius and pull distance increased while above the heat threshold.
Laser Disk.png
 Laser Disk
0.75¾ 30 Exceed. Create rotating laser blades to damage nearby foes. This skill has increased duration when activated while above the heat threshold.
Chain Arrow Toolbelt.png
Blade Burst.png
 Blade Burst
30 Fire holographic blades at foes within range. Damage increased while over the heat threshold.
Photon Wall.png
 Photon Wall
0.25¼ 35 Exceed. A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold.
Chain
Launch Wall.png
 Launch Wall
0.5½ 0.5½ Exceed. Launch your photon wall forward, causing the wall to explode when it strikes a foe, inflicting conditions on nearby enemies. When fired above the heat threshold, launch additional walls.
Chain Arrow Toolbelt.png
Particle Accelerator.png
 Particle Accelerator
8 Fire a crippling bolt of light at your target. Allies the bolt passes through are granted swiftness. Projectile velocity increased while above the heat threshold.

Ranger tango icon 20px.png Ranger[edit]

"Guard!".png
 "Guard!"
Not available underwater 3 30 Command. Order your pet to guard nearby allies; your pet takes damage on behalf of those allies. Gain might when your pet receives damage.
"Protect Me!".png
 "Protect Me!"
4 30 Command. Gain protection and break allies out of stuns. Your pet taunts the next foe that attacks you.
"Search and Rescue!".png
 "Search and Rescue!"
4 60 Command. Your pet teleports a downed ally within range to you and begins reviving them. Grant regeneration to nearby allies.
"Sic 'Em!".png
 "Sic 'Em!"
2 35 Command. Your pet rushes at your foe, revealing them and dealing increased damage.
Signet of Renewal.png
 Signet of Renewal
4 50 Signet Passive: You and your pet recover health.
Signet Active: Grant resistance to your pet; it pulls conditions from nearby allies to itself.
Signet of Stone.png
 Signet of Stone
4 80 Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of the Hunt.png
 Signet of the Hunt
2 40 Signet Passive: Grants 25% increased movement speed to you and your pet.
Signet Active: You and your pet's attacks become unblockable.
Signet of the Wild.png
 Signet of the Wild
3 0.75¾ 40 Signet Passive: Increases the ferocity of you and your pet.
Signet Active: Tap into the land to root foes around you.
Frost Spirit.png
 Frost Spirit
4 1 20 Spirit. Summon a frost spirit that increases damage for nearby allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
Chain
Cold Snap.png
 Cold Snap
0.25¼ 20 Your frost spirit teleports to your location and releases a freezing blast of arctic air to chill nearby foes.
Stone Spirit.png
 Stone Spirit
3 1 20 Spirit. Summon a stone spirit that causes nearby allies to gain protection on hit.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
Chain
Quicksand.png
 Quicksand
0.25¼ 20 Your stone spirit teleports to your location and softens the earth around it, immobilizing and crippling foes.
Storm Spirit.png
 Storm Spirit
4 1 20 Spirit. Summon a storm spirit that causes nearby allies to apply vulnerability when attacking.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
Chain
Call Lightning.png
 Call Lightning
0.75¾ Deliver the final attack, calling lightning strikes onto enemies.
Sun Spirit.png
 Sun Spirit
2 1 20 Spirit. Summon a sun spirit that causes allies to inflict burning when hitting foes.
Spirits lose health when enhancing allies and will die if the summoner moves out of range.
Chain
Solar Flare.png
 Solar Flare
0.25¼ 20 Your sun spirit teleports to your location and releases the brilliance of the sun on nearby foes.
Lightning Reflexes.png
 Lightning Reflexes
3 30 Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Muddy Terrain.png
 Muddy Terrain
Not available underwater 4 0.75¾ 25 Survival. Use mud to cripple, slow, and immobilize foes.
Quickening Zephyr.png
 Quickening Zephyr
4 45 Survival. You and your pet gain quickness and superspeed.
Sharpening Stone.png
 Sharpening Stone
2 30 Survival. Bleed foes with your next few attacks.
Flame Trap.png
 Flame Trap
3 0.5½ 15 Trap. Set a trap that burns foes.
Frost Trap.png
 Frost Trap
4 0.5½ 30 Trap. Set a trap that chills foes.
Spike Trap.png
 Spike Trap
Not available underwater 2 0.5½ 45 Trap. Set a trap that bleeds and launches foes.
Viper's Nest.png
 Viper's Nest
Not available underwater 4 0.5½ 20 Trap. Set a trap that pulses poison on foes when triggered.

Druid[edit]

Glyph of Alignment.png
 Glyph of Alignment
Not available underwater 0.5½ 20 Glyph. Damage and apply conditions to nearby foes.
Chain
Glyph of Alignment (Celestial Avatar).png
 Glyph of Alignment
Not available underwater 0.5½ 20 Glyph. Heal and remove conditions from nearby allies.
Glyph of Equality.png
 Glyph of Equality
Not available underwater 30 Glyph. Daze nearby foes.
Chain
Glyph of Equality (Celestial Avatar).png
 Glyph of Equality
Not available underwater 30 Glyph. Break stun for nearby allies.
Glyph of the Tides.png
 Glyph of the Tides
Not available underwater 0.5½ 25 Glyph. Push nearby enemies away from you.
Chain
Glyph of the Tides (Celestial Avatar).png
 Glyph of the Tides
Not available underwater 0.5½ 25 Glyph. Pulls enemies toward you.
Glyph of Unity.png
 Glyph of Unity
Not available underwater 0.5½ 30 Glyph. Tether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.
Chain
Glyph of Unity (Celestial Avatar).png
 Glyph of Unity
Not available underwater 0.5½ 30 Glyph. Tether yourself to nearby allies. Whenever you're healed, heal the tethered allies as well.

Soulbeast[edit]

Dolyak Stance.png
 Dolyak Stance
30 Stance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance.
Griffon Stance.png
 Griffon Stance
1 30 Stance. Evade and gain endurance. Your endurance recovery is greatly improved. You gain might and superspeed when you evade attacks.
Moa Stance.png
 Moa Stance
15 25 Stance. Gain boons. Increase the duration of boons you grant while in this stance.
Vulture Stance.png
 Vulture Stance
15 30 Stance. While in this stance, striking a foe inflicts poison and grants you might.
This effect can occur once per interval.

Thief tango icon 20px.png Thief[edit]

Blinding Powder.png
 Blinding Powder
3 0.25¼ 40 Deception. Blind nearby foes and grant stealth to nearby allies.
Shadow Refuge.png
 Shadow Refuge
Not available underwater 4 0.25¼ 60 Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Shadowstep.png
 Shadowstep
Not available underwater 2 50 Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
Chain
Invisible Stalker.png
 Shadow Return
Deception. Return to your starting location, and cure three conditions.
Smoke Screen.png
 Smoke Screen
Not available underwater 4 0.5½ 25 Deception. Create a smoke screen that blocks missiles and blinds foes.
Assassin's Signet.png
 Assassin's Signet
3 20 Signet Passive: Grants increased power.
Signet Active: Power is massively increased for a short duration.
Infiltrator's Signet.png
 Infiltrator's Signet
2 30 Signet Passive: Regenerates one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Signet of Agility.png
 Signet of Agility
4 30 Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cleanse conditions from nearby allies.
Signet of Shadows.png
 Signet of Shadows
4 20 Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Apply conditions to foes near your target.
Prepare Pitfall.png
 Prepare Pitfall
Not available underwater 0.5½ 25 Preparation. Mark your current area with controlling magic, readying the location to crush enemies when Pitfall is released.
Chain
Pitfall.png
 Pitfall
Not available underwater 3 Unleash your pitfall on the area, knocking down foes and delivering constant damage over time.
Prepare Thousand Needles.png
 Prepare Thousand Needles
0.5½ 30 Preparation. Mark your current area with inhibiting magic, readying the location to poison enemies.
Chain
Thousand Needles.png
 Thousand Needles
Not available underwater 3 Unleash a hail of needles that immobilizes enemies on impact and poisons the ground, inflicting conditions over time.
Prepare Seal Area.png
 Prepare Seal Area
Not available underwater 0.5½ 35 Preparation. Mark your current area with stifling magic, readying the location to seal enemies in.
Chain
Seal Area.png
 Seal Area
Not available underwater 3 Create an area that blocks projectiles and prevents enemies from entering or leaving.
Prepare Shadow Portal.png
 Prepare Shadow Portal
0.5½ 60 Preparation. Mark your current area with shadow magic, which can be detonated.
Chain
Shadow Portal.png
 Shadow Portal
Not available underwater 3 Unleash shadow magic at your prepared location, creating a one-way portal for you and your allies. Allies traveling through the portal gain stealth. Weakens foes around the portal's exit.
Caltrops.png
 Caltrops
Not available underwater 2 1 30 Trick. Scatter caltrops that bleed and cripple foes.
Haste.png
 Haste
4 30 Trick. Gain quickness, fury, and swiftness.
Roll for Initiative.png
 Roll for Initiative
4 35 Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized.
Scorpion Wire.png
 Scorpion Wire
3 0.5½ 1 Trick. Throw a scorpion wire and pull your foe to you.
Devourer Venom.png
 Devourer Venom
4 40 Venom. Your next few attacks immobilize foes.
Ice Drake Venom.png
 Ice Drake Venom
4 36 Venom. Chill foes with your next few attacks.
Skale Venom.png
 Skale Venom
3 30 Venom. Apply vulnerability and torment with your next few attacks.
Spider Venom.png
 Spider Venom
2 30 Venom. Poison foes with your next few attacks.

Daredevil[edit]

Bandit's Defense.png
 Bandit's Defense
Not available underwater 15 10.5½ 20 Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
Distracting Daggers.png
 Distracting Daggers
15 1 Physical. Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.
Chain
Distracting Dagger.png
 Distracting Dagger
Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.
Fist Flurry.png
 Fist Flurry
Not available underwater 15 1 20 Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
Chain
Palm Strike.png
 Palm Strike
0.5½ Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact.
Impairing Daggers.png
 Impairing Daggers
15 0.5½ 25 Physical. Fling multiple daggers at a single enemy, inflicting conditions.

Deadeye[edit]

Binding Shadow.png
 Binding Shadow
Not available underwater 0.75¾ 30 Cantrip. Immobilize your target after a short delay and remove their boons. If the foe is your marked target, it is also knocked down.
Mercy.png
 Mercy
30 Cantrip. Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill.
Shadow Flare.png
 Shadow Flare
Not available underwater 0.75¾ 30 Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target.
Chain
Shadow Swap.png
 Shadow Swap
Not available underwater Swap places with your shadow flare.
Shadow Gust.png
 Shadow Gust
Not available underwater 0.5½ 30 Cantrip. Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead.

Elementalist tango icon 20px.png Elementalist[edit]

Arcane Blast.png
 Arcane Blast
2 1 Arcane. Blast your foe with energy for critical damage.
Arcane Power.png
 Arcane Power
3 45 Arcane. You and nearby allies do critical damage with your next few attacks. Each stack of Arcane Power grants bonus ferocity.
Arcane Shield.png
 Arcane Shield
4 40 Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Arcane Wave.png
 Arcane Wave
4 2 Arcane. Blast foes in the target area with an energy wave for critical damage.
Armor of Earth.png
 Armor of Earth
4 50 Cantrip. Protect yourself with earth armor and gain protection and stability.
Cleansing Fire.png
 Cleansing Fire
2 40 Cantrip. Cure conditions and burn foes.
Lightning Flash.png
 Lightning Flash
Not available underwater 3 40 Cantrip. Teleport to target area.
Mist Form.png
 Mist Form
4 60 Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
Conjure Earth Shield.png
 Conjure Earth Shield
Not available underwater 4 0.75¾ 60 Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality.
Conjure Flame Axe.png
 Conjure Flame Axe
Not available underwater 2 0.25¼ 60 Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.
Conjure Frost Bow.png
 Conjure Frost Bow
Not available underwater 4 0.25¼ 60 Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Lightning Hammer.png
 Conjure Lightning Hammer
Not available underwater 3 0.75¾ 60 Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and ferocity.
Glyph of Elemental Power.png
 Glyph of Elemental Power
4 25 Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
Glyph of Lesser Elementals.png
 Glyph of Lesser Elementals
Not available underwater 3 10.25¼ 40 Glyph. Summon a lesser elemental based on your attunement.
Glyph of Renewal.png
 Glyph of Renewal
4 2 90 Glyph. Revive allies with different attunement effects.
Glyph of Storms.png
 Glyph of Storms
Not available underwater 2 10.25¼ 60 Glyph. Create a storm based on your attunement.
Signet of Air.png
 Signet of Air
3 25 Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
Signet of Earth.png
 Signet of Earth
4 0.5½ 25 Signet Passive: Improves toughness.
Signet Active: Immobilize and bleed your foe.
Signet of Fire.png
 Signet of Fire
2 0.5½ 15 Signet Passive: Improves critical chance.
Signet Active: Burn your target and nearby foes.
Signet of Water.png
 Signet of Water
4 0.5½ 20 Signet Passive: Reduces incoming condition duration.
Signet Active: Damage and chill foes while healing and reviving allies in an area.

Tempest[edit]

"Feel the Burn!".png
 "Feel the Burn!"
15 25 Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
"Eye of the Storm!".png
 "Eye of the Storm!"
15 40 Shout. Imbue your voice with the element of air, massively increasing speed and breaking stun for nearby allies.
"Aftershock!".png
 "Aftershock!"
15 0.25¼ 35 Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain a magnetic aura.
"Flash-Freeze!".png
 "Flash-Freeze!"
15 0.25¼ 25 Shout. Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.

Weaver[edit]

Primordial Stance.png
 Primordial Stance
5 Stance. Channel the prime elements at their core, dealing damage based on your current attunements. Fully attuning deals the same condition twice.
Stone Resonance.png
 Stone Resonance
5 Stance. Enter an earthen state, gaining barrier periodically over the course of the stance.
Unravel.png
 Unravel
5 Stance. For a period of time, you forego your weaver training, choosing to fully attune to elements instead. Gain boons based on your primary attunement, and reduce all attunement cooldowns.
Twist of Fate.png
 Twist of Fate
Not available underwater 1 5 Stance. Break stun, then spin and briefly evade attacks.

Mesmer tango icon 20px.png Mesmer[edit]

Decoy.png
 Decoy
4 40 Clone. Gain stealth and summon an illusion to attack your foe.
Mirror Images.png
 Mirror Images
2 30 Clone. Summon two clones to attack your foe.
Feedback.png
 Feedback
4 32 Glamour. Create a dome around your foes that reflects projectiles.
Null Field.png
 Null Field
3 0.25¼ 25 Glamour. Create a field of energy that rips boons from foes and cures conditions on allies.
Portal Entre.png
 Portal Entre
4 72 Glamour. Create an entry portal at your location that teleports allies to your exit portal.
(Creating a new entrance portal while you have an active portal will destroy the active portal.)
Chain
Portal Exeunt.png
 Portal Exeunt
Glamour. Create an exit portal.
Veil.png
 Veil
Not available underwater 2 0.25¼ 72 Glamour. Create a wall that grants stealth to you and your allies.
Arcane Thievery.png
 Arcane Thievery
4 0.25¼ 25 Manipulation. Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness.
Blink.png
 Blink
Not available underwater 2 30 Manipulation. Teleport to a target location.
Illusion of Life.png
 Illusion of Life
4 10.25¼ 75 Manipulation. Give allies Illusion of Life at the target location, allowing them to get up from downed state and keep fighting. Fully revives allies if they kill a foe.
Mimic.png
 Mimic
3 0.25¼ 30 Manipulation. The next utility skill you use has significantly reduced recharge, and Mimic's recharge is increased by the original recharge of the affected skill.
Mimic's recharge cannot be reset by other mesmer skills.
Mantra of Concentration.png
 Mantra of Concentration
4 20.25¼ 15 Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Gain boons when this spell fully charges.
Chain
Power Break.png
 Power Break
2 Break stuns on yourself and grant stability to nearby allies.
Mantra of Distraction.png
 Mantra of Distraction
4 20.25¼ 12 Mantra. Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when Mantra of Distraction is fully charged.
Chain
Power Lock.png
 Power Lock
4 Daze your target and nearby foes.
Mantra of Pain.png
 Mantra of Pain
2 20.25¼ 1 Mantra. Meditate, charging a spell that will damage your target. Gain might when this skill is fully charged.
Chain
Power Spike.png
 Power Spike
1 Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
Mantra of Resolve.png
 Mantra of Resolve
3 20.25¼ 12 Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself when this skill is fully charged.
Chain
Power Cleanse.png
 Power Cleanse
1 Remove conditions from you and nearby allies.
Phantasmal Defender.png
 Phantasmal Defender
3 1 40 Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking. When it finishes blocking, the illusion explodes, dealing increased damage for each attack it blocked.
Phantasmal Disenchanter.png
 Phantasmal Disenchanter
4 1 20 Phantasm. Summon an illusion that removes boons from targets it hits. This attack deals increased damage against foes without boons.
Signet of Domination.png
 Signet of Domination
3 0.25¼ 45 Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet of Illusions.png
 Signet of Illusions
4 10.25¼ 60 Signet Passive: Creates a clone every few seconds.
Signet Active: Recharges shatter skills.
Signet of Inspiration.png
 Signet of Inspiration
2 0.75¾ 20 Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Extends the duration of all boons on nearby allies.
Signet of Midnight.png
 Signet of Midnight
4 30 Signet Passive: Improves expertise.
Signet Active: Blind nearby foes and stealth yourself.

Chronomancer[edit]

Well of Action.png
 Well of Action
Not available underwater 15 0.75¾ 25 Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
Well of Calamity.png
 Well of Calamity
Not available underwater 15 0.75¾ 20 Well. Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
Well of Precognition.png
 Well of Precognition
Not available underwater 15 0.5½ 30 Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance.
Well of Recall.png
 Well of Recall
Not available underwater 15 0.75¾ 25 Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.

Mirage[edit]

Crystal Sands.png
 Crystal Sands
Not available underwater 0.25¼ 20 Deception. Draw in shards of crystal sand that confuse foes they pass through on their way to your targeted location. The shards form a Mirage Mirror upon reaching their destination.
Illusionary Ambush.png
 Illusionary Ambush
20 Deception. You and all your illusions shadowstep to a random point around your target and gain Mirage Cloak. Illusions' actions are interrupted when they change focus to the targeted foe.
Mirage Advance.png
 Mirage Advance
0.75¾ 25 Deception. Shadowstep and unleash an attack that blinds your target and nearby foes. You may reactivate this skill to return to your original position.
Chain
Mirage Retreat.png
 Mirage Retreat
Return to your starting point and leave behind a clone at your previous location.
Sand Through Glass.png
 Sand Through Glass
25 Deception. Evade backward and leave behind a mirage mirror.

Necromancer tango icon 20px.png Necromancer[edit]

Blood Is Power.png
 Blood Is Power
4 0.75¾ 0.5½ Corruption. Bleed yourself to grant might to allies around you and bleed your target.
Corrosive Poison Cloud.png
 Corrosive Poison Cloud
Not available underwater 2 0.5½ 30 Corruption. Weaken yourself and envelope the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened.
Corrupt Boon.png
 Corrupt Boon
3 0.5½ 0.5½ Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Epidemic.png
 Epidemic
4 1 20 Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration.
WvW only: does not affect structures or targets with resistance.
Summon Bone Fiend.png
 Summon Bone Fiend
3 10.5½ 24 Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds.
Chain
Rigor Mortis.png
 Rigor Mortis
50 Immobilize your bone fiend, and it will immobilize foes.
Summon Bone Minions.png
 Summon Bone Minions
2 10.5½ 16 Minion. Summon two bone minions.
Chain
Putrid Explosion.png
 Putrid Explosion
1 Explode a bone minion.
Summon Flesh Wurm.png
 Summon Flesh Wurm
Not available underwater 4 10.5½ 32 Minion. Summon an immobile flesh wurm to attack foes.
Chain
Necrotic Traversal.png
 Necrotic Traversal
Sacrifice your flesh wurm, teleport to it, and poison foes.
Summon Shadow Fiend.png
 Summon Shadow Fiend
4 10.5½ 24 Minion. Summon a shadow fiend to attack foes.
Chain
Haunt.png
 Haunt
20 Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions.
Plague Signet.png
 Plague Signet
4 30 Signet Passive: Transfers conditions from nearby allies to yourself.
Signet Active: Send your conditions to a foe.
Signet of Spite.png
 Signet of Spite
3 0.75¾ 60 Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Signet of the Locust.png
 Signet of the Locust
2 0.75¾ 30 Signet Passive: You run 25% faster.
Signet Active: Steal health from nearby foes.
Signet of Undeath.png
 Signet of Undeath
4 10.5½ 75 Signet Passive: Generates life force while in combat.
Signet Active: Sacrifice health to revive one downed ally in a target area.
Spectral Armor.png
 Spectral Armor
3 40 Spectral. Gain life force as you take damage.
Spectral Grasp.png
 Spectral Grasp
2 0.5½ 35 Spectral. Pull target foe and all nearby foes to you, chill them, and gain life force.
Spectral Walk.png
 Spectral Walk
4 40 Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.
Chain
Spectral Recall.png
 Spectral Recall
Return to the point where Spectral Walk began.
Spectral Ring.png
 Spectral Ring
Not available underwater 4 0.25¼ 40 Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill.
This skill can only inflict fear on the same foe once per interval.
Well of Corruption.png
 Well of Corruption
4 0.25¼ 40 Well. Target area pulses, converting boons on foes into conditions.
Well of Darkness.png
 Well of Darkness
3 0.25¼ 35 Well. Target area pulses, blinding foes with each pulse.
Well of Power.png
 Well of Power
4 0.25¼ 40 Well. Target area pulses, converting conditions on allies into boons and granting might.
Well of Suffering.png
 Well of Suffering
2 0.25¼ 30 Well. Target area pulses, damaging foes and inflicting vulnerability.

Reaper[edit]

"Nothing Can Save You!".png
 "Nothing Can Save You!"
15 0.5½ 20 Shout. Damage foes around you, converting their boons into vulnerability. Your attacks become unblockable for a short time. The duration increases based on the number of foes struck.
"Rise!".png
 "Rise!"
15 40 Shout. Damage foes around you. Summon a shambling horror plus additional horrors near each enemy struck. Shambling horrors absorb damage for their master as long as they are attacking.
"Suffer!".png
 "Suffer!"
15 20 Shout. Damage foes around you and chill them. Transfer conditions to each foe you strike.
"You Are All Weaklings!".png
 "You Are All Weaklings!"
15 25 Shout. Damage foes around you, and gain boons. Inflict conditions on struck foes, and gain boons per foe struck.

Scourge[edit]

Trail of Anguish.png
 Trail of Anguish
Not available underwater 25 Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into cripple and torment.
Desiccate.png
 Desiccate
Not available underwater 0.75¾ 20 Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment and cripple.
Sand Swell.png
 Sand Swell
Not available underwater 1 35 Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment and cripple.
Serpent Siphon.png
 Serpent Siphon
Not available underwater 0.5½ 25 Punishment. Unleash ghostly serpents toward foes in the targeted area; serpents striking their targets become magical sand, which grants allies a barrier. Convert a boon from struck enemies into torment and cripple.

Racial utility skills[edit]

Skill Underwater skills Hero point.png Activation.png Tango-recharge-darker.png Description

Asura tango icon 20px.png Asura[edit]

Pain Inverter.png
 Pain Inverter
Not available underwater 0.75¾ 30 Apply confusion to nearby foes. You gain retaliation.
Radiation Field.png
 Radiation Field
Not available underwater 0.25¼ 60 Create a Radiation Field at target location, inflicting poison and weakness on foes.
Technobabble.png
 Technobabble
Not available underwater 45 Daze target foe.

Charr tango icon 20px.png Charr[edit]

Battle Roar.png
 Battle Roar
Not available underwater 35 Let out a battle roar, giving might and fury to nearby allies.
Hidden Pistol.png
 Hidden Pistol
Not available underwater 0.5½ 15 Shoot target foe with a hidden pistol while evading backward.
Shrapnel Mine.png
 Shrapnel Mine
Not available underwater 0.5½ 20 Throw a shrapnel mine that bleeds and cripples foes.

Human tango icon 20px.png Human[edit]

Prayer to Kormir.png
 Prayer to Kormir
Not available underwater 1 40 Beseech Kormir to remove 3 conditions from you.
Prayer to Lyssa.png
 Prayer to Lyssa
Not available underwater 0.75¾ 12 Pray to Lyssa, granting a random boon to yourself and a random condition to target foe.

Norn tango icon 20px.png Norn[edit]

Call Owl.png
 Call Owl
Not available underwater 1 30 Call upon an owl to attack and bleed your foe.
Call Wurm.png
 Call Wurm
Not available underwater 1 60 Summon a wurm to fight for you.

Sylvari tango icon 20px.png Sylvari[edit]

Grasping Vines.png
 Grasping Vines
Not available underwater 0.25¼ 45 Target foe becomes entangled by vines, and is unable to move until they have been destroyed.
Seed Turret.png
 Seed Turret
Not available underwater 0.75¾ 60 Create a Seed Turret at targeted location which will attack nearby foes.

Mount utility skills[edit]

The following skills are unlocked and available on all mounts when their respective mastery is fully trained.

Skill Recharge time Description Mastery
7
Bond of Vigor.png
 Bond of Vigor
60 Increase your mount's endurance regeneration.
Bond of Vigor (mastery).png
 Bond of Vigor
8
Bond of Faith.png
 Bond of Faith
30 Launch off of your mount!
Bond of Faith (mastery).png
 Bond of Faith

References[edit]