Interrupt

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An interrupt is any action that prevents a foe from completing its current action. Skills which are interrupted have a 5 second cooldown before they can be cast again. Chains are reset to the first skill in the chain any time the player is interrupted. Skill activation can be cancelled by a player casting the skill, but is not considered interruption. When an interrupt occurs, the word Interrupt! appears on the screen. Foes with a Defiance bar cannot be interrupted; however Skills, traits, and sigils that have bonus effects when interrupting foes will activate when used against foes with defiance bars, while the foe is using an attack, as though they had been interrupted.[1]

Effects causing interruption[edit]

Most interrupts are caused by control effects. As such, the stability boon provides immunity against interrupts.

  • Daze.png Daze – Disables all skills for a short duration.
  • Knockdown.png Knockdown – Knocks the target on ground, preventing movement and actions for a short duration.
  • Launch.png Launch – Throws the target in the air over a short distance, preventing movement and actions for a short duration.
  • Radius.png Pull – Pulls the caster to the target or the target to a specific location and disables them for a short duration.
  • Knockback.png Push – Pushes the target away and on the ground, preventing movement and actions for a short duration.
  • Stun.png Stun – Prevents movement and actions for a short duration.
  • Float.png Float - Causes the underwater target to move upwards.
  • Sink.png Sink - Causes the underwater target to move downwards.
  • Fear.png Fear – Disables all skills and causes the target to flee directly away from the caster for a short duration.
  • Taunt.png Taunt - Forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Related skills[edit]

Skills that benefit from interrupting foes[edit]

Related traits[edit]

Traits that trigger on interrupt[edit]

Related equipment[edit]

Upgrade components that trigger on interrupt[edit]

Trivia[edit]

  • Interrupts as they existed in Guild Wars (see here) are not as prevalent in Guild Wars 2 because of their dependence on low network latency to be used effectively.[2]

References[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Interrupt.