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This article is about the guardian specialization. For the guardian profession mechanic, see Virtue.
|Minor Adept||Inspired Virtue||Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you.|
|Major Adept||Unscathed Contender||Strike damage dealt is increased while you have aegis.|
|Major Adept||Resolute Subconscious||30||Gain resolution and aegis when disabled.|
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
|Major Adept||Master of Consecrations||Consecrations gain reduced recharge and increased duration.|
|Minor Master||Virtue of Resolution||Gain resolution when you activate a Virtue. Resolution you grant has increased duration.|
|Major Master||Inspiring Virtue||Strike damage dealt is increased after activating a virtue.|
|Major Master||Absolute Resolve||Activating Virtue skill 2 removes conditions from nearby allies. Virtue skill 2's passive effect is stronger.|
|Major Master||Glacial Heart||Mighty Blow becomes Glacial Blow. Chill and damage foes that you disable.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
|Minor Grandmaster||Power of the Virtuous||Gain condition damage based on your vitality. Virtues gain reduced recharge.|
|Major Grandmaster||Permeating Wrath||The passive effect of Virtue skill 1 triggers more quickly and now burns in an area.|
|Major Grandmaster||Battle Presence||Nearby allies gain the passive effect of Virtue skill 2.|
|Major Grandmaster||Indomitable Courage||The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval.|
- See also: List of guardian traits
For a detailed specialization history, see here.