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|Minor Adept||Natural Vigor||You recover endurance more quickly.|
|Major Adept||Child of Earth||Create muddy terrain  when you use a healing skill.|
|Major Adept||Oakheart Salve||10||Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage.|
|Major Adept||Taste for Danger||Gain increased vitality. You and your pet gain expertise based on vitality.|
|Minor Master||Companion's Defense||You and your pet gain protection when you dodge roll.|
|Major Master||Ambidexterity||Gain condition damage. Gain additional condition damage while wielding a torch or dagger. Torch and dagger skills recharge faster.|
|Major Master||Refined Toxins||5||While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison.|
|Major Master||Shared Anguish||60||Incoming disables are transferred to your pet instead.|
Disables include: stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, or launch.
|Minor Grandmaster||Rugged Growth||You and your pet recover health while affected by protection.|
|Major Grandmaster||Empathic Bond||Condition durations are split between you and your pet.|
Conditions are not split while your pet is downed.
|Major Grandmaster||Wilderness Knowledge||Survival skills gain reduced recharge, grant fury, and remove conditions.|
|Major Grandmaster||Poison Master||Upon using a Beast ability, your pet's next attack will inflict poison; your poison damage is increased.|
- See also: List of ranger traits