From Guild Wars 2 Wiki
|Minor Adept||Natural Vigor||You recover endurance more quickly.|
|Major Adept||Soften the Fall||Create Muddy Terrain falling damage or use a healing skill. You take less damage from falling.|
|Major Adept||Oakheart Salve||10||Gain regeneration when you suffer from bleeding, poison or burning. While you have regeneration, you take reduced damage.|
|Major Adept||Taste for Danger||Gain increased vitality. You and your pet gain expertise based on vitality.|
|Minor Master||Companion's Defense||You and your pet gain protection when you dodge roll.|
|Major Master||Ambidexterity||Gain condition damage while wielding a torch or dagger. Torch and Dagger skills recharge faster.|
|Major Master||Refined Toxins||5||While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison.|
|Major Master||Shared Anguish||60|| Incoming disables are transferred to your pet instead.|
Disables include: Stun, Taunt, Daze, Knockback, Pull, Knockdown, Sink, Float, Fear, or Launch.
|Minor Grandmaster||Rugged Growth||You and your pet recover health while affected by protection.|
|Major Grandmaster||Empathic Bond|| Condition durations are split between you and your pet.|
Conditions are not split while your pet is downed.
|Major Grandmaster||Wilderness Knowledge||Survival skills have reduced recharge, grant fury, and remove conditions.|
|Major Grandmaster||Poison Master||After swapping pets, your pet's first attack will inflict poison; your poison damage is increased.|
- See also: List of ranger traits