Take capture points, slay enemies, and earn rewards in a Player versus Player team battle. Click the crossed swords icon in the top left of your screen to enter PvP, which boosts your level to 80 for the duration of the fight.
Structured PvP (SPvP, often just PvP) is a PvP game mode where players, divided into two teams, clash in fast-paced competitive arena combat. Teams may include from 2 to 5 players each depending on the arena type and receive points for defeating enemy players, holding capture points, and completing map-specific objectives. Structured PvP is one of the three main game modes, along with Player versus Environment and World versus World.
Unlike other game modes, in Structured PvP all characters and their equipment are normalized to have the same level of attributes. Additionally, all skills and traits are unlocked for any character regardless of their level. A standalone PvP Build system is used for gear customization.
Structured PvP has several game modes and arena types, including Unranked arenas, Ranked PvP League, Stronghold, Murderball, Automated Tournaments, and Custom Arena. Matchmaking system is utilized for most of the game modes to match players with similar skill levels.
- PvP panel (no default shortcut)
- Game Browser — joining a custom arena will cause the character to join the match instantly
- Unranked and Ranked Arenas — players can queue up from anywhere in their current map. Waypoints within a map can be used, but leaving the map results in abandoning the queue.
- PvP Browser NPC in the Hall of Memories in the Heart of the Mists opens the PvP panel.
Gear and builds
- Primary article: PvP Build
The attributes, runes, and sigils from a character's PvE equipment are not used in structured PvP maps. Instead, equipment attributes are normalized, and players select a rune set, a sigil set, a PvP-specific amulet, and a set of specializations in the PvP Build panel. This build is maintained separately from the player's normal PvE or WvW build, and is automatically applied whenever a character enters the structured PvP lobby map. This mechanic allows players to be on an equal playing field with the same attributes, skills, and equipment options as other players. Players need to equip chest, legs and foot armor to achieve the base armor value, but hands, shoulders and head may be ignored.
Two teams are matched up against each other. In a standard match, the objective is to be the first team to reach 500 points. Points are awarded through holding capture points, killing enemy players, or completing map-specific objectives. There are at least 3 capture points on each map, and when captured, each location grants one point every two seconds. Each player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time limit. Each map has unique secondary mechanics and objectives.
Custom Arenas, also known as hot-join, use a game selection system that allows players to join a game based on map and available space. In this arena, players can join matches already in progress, so the number of active players can change over the course of the match as people join or leave. The game tries to keep teams even by changing a player's team if the difference in numbers is two or more.
Many server-created matches with generic match settings are available. You may buy a personal Custom Arena server from the Arena Vendor by purchasing a 30 day use Custom Arena Starter Kit. Additional time may be added by using a Custom Arena Time Token while inside the arena.
Unranked and ranked arenas are more competitive game modes. Each arena consists of teams of 5 versus 5, and players can queue for a game while alone or while in a group. PvP Builds are locked after the match has started. All queued players are prompted to accept the match before it can start. Once all 10 players are ready, a map will be selected through a vote-weighted random roll, and the match will begin. Ranked arenas require the account to reach PvP Rank 20 and above before participating.
Primary article: Automated Tournaments
Automated tournaments are organized 5v5 matches. They run on an automatic schedule and may be queued for 15 minutes before they begin. They utilize standard PvP maps and require a party of 5 to register. There are both daily and monthly tournaments, where the player must compete in several daily tournaments to qualify for a monthly one. A variety of high-value prizes may be won from placing in these tournaments.
- Primary article: PvP Matchmaking Algorithm
- The PvP matchmaking algorithm is the Glicko2 matchmaking rating (MMR) and helps match players with other players with similar skill levels.
- It is used to place players queueing for Ranked and Unranked arenas.
- The metrics used during matchmaking include: rating, rank, party size, profession, ladder position, and dishonor.
- Players can search for parties for Unranked and Ranked Arenas in categories in the Looking For Group tool.
- Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
- Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
- Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used.
- Volunteer Rewards gives volunteers guaranteed win credit, even if they end the match on the losing team. Volunteers also receive a 25 rank points bonus. [verification requested]
Dishonor is a system to prevent players from joining unranked and ranked arenas after player misconduct, such as leaving or not participating (AFKing) in matches. Each instance of undesired behavior will immediately result in a timeout and increase the player's dishonor stat. Frequent misbehaving will result in increased duration of timeouts.
The dishonor system also includes a protection system and entitles the match in the players history accordingly, if one of the parameters applied.
Desertion - You disconnect the game: You will be punished by the dishonor system.
Byes - One or more players of the enemy team disconnect from the match: You will get less rewarded for winning.
Forfeits - One or more players from your team disconnect the match: You will get no punishment.
Taking above parameters in consideration, a players W/L ratio can be calculated with the following formula:
totalGames = wins + losses + desertions + byes //forfeits do not count as win or lose, making it invalid for the formula.
winRatio = ((wins + byes)/totalGames)*100 //win ratio in % lossRatio = ((losses + desertions)/totalGames)*100 //lose ratio in %
wlRatio = winRatio/lossRatio //W/L ratio as a float.
Rewards from structured PvP matches include rank points and coin. Players joining an already running match late may receive reduced rewards. Rank points from custom arenas (hot join) is capped at 5,000 points.
Maximum daily coin rewards are limited for each account for each arena type:
- Custom Arena — maximum 5
- Unranked Arena — maximum 15
- Ranked Arena — maximum 15 [verification requested]
- Primary article: PvP Reward Track
Reward tracks are goals that can be activated in the PvP panel. Each track has 8 tiers, each tier has 5 rewards. Reward track progress is not related to PvP rank points. Players can only make progress on a single reward track at a time. Custom Arena / hot join progression is capped at two tiers per day, thus requiring a minimum of four days to complete.
Whenever an account reaches a new PvP Rank, the player receives a rank-up chest based on the rank earned.
- Small Rank-Up Chest For Ranks 2-9
- Medium Rank-Up Chest For Ranks 10-29
- Large Rank-Up Chest For Ranks 30+
For every 10 ranks earned, a new finisher is unlocked for the account.
- Rabbit Rank Finisher (rank 1)
- Deer Rank Finisher (rank 10)
- Dolyak Rank Finisher (rank 20)
- Wolf Rank Finisher (rank 30)
- Tiger Rank Finisher (rank 40)
- Bear Rank Finisher (rank 50)
- Shark Rank Finisher (rank 60)
- Phoenix Rank Finisher (rank 70)
- Dragon Rank Finisher (rank 80)
With the release of Heart of Thorns, each 10 ranks also unlocks a new jungle themed Reward Track, that gives a variation of the rank finisher.
PvP Ranked League Rewards
Automated Tournament Rewards
Each member of a team that participates in an automated tournament will receive a reward based on their team's placement.
|Participation||1st place||2nd place||3rd-4th place||5th-8th place||9th-16th place|
|Potion of PvP Reward (2)
Qualifying Points (5)
|Unidentified Dye (5)
Mystic Coin (5)
Qualifying Points (50)
|Unidentified Dye (4)
Mystic Coin (3)
Qualifying Points (25)
|Unidentified Dye (3)
Mystic Coin (2)
Qualifying Points (15)
Qualifying Points (10)
|Qualifying Points (5)|
- Rewards those who reach 1-32nd place
|Participation||1st place||2nd place||3rd-4th place||5th-8th place||9th-16th place||17th-32nd place|
|Potion of PvP Reward
|A statue in Champion's Monument honoring your character
||Tournament Voucher (20)
Silver Llama Box
Champion's Rest Pass (2 weeks)
Mystic Coin (50)
Large Potion of PvP Reward
|Tournament Voucher (10)
Mini Bronze Llama
Champion's Rest Pass (2 weeks)
Mystic Coin (25)
Large Potion of PvP Reward
|Mystic Coin (15)
Large Potion of PvP Reward
|Mystic Coin (10)
Large Potion of PvP Reward
|Mystic Coin (5)|
Large Potion of PvP Reward
For unranked and ranked arenas, when the match is ready, players are given 15 seconds to vote on a map from a pool of three random options. At the end of the 15 seconds, or when all players have voted, a roll is performed to determine the map for the match, weighted by how many players selected each of the three options. If the vote is unanimous, the match begins immediately without a roll.
Maps by game mode
|Released in||Name||Game Mode||Public||Custom||Unranked||Ranked|
|2012-08-28||Battle of Kyhlo||Conquest||1||1||1||Conquest Season|
|2012-08-28||Forest of Niflhel||Conquest||1||1||1||Conquest Season|
|2012-08-28||Legacy of the Foefire||Conquest||1||1||1||Conquest Season|
|2012-08-28||Raid on the Capricorn||Conquest||0||0||0||0||0|
|2012-11-15||Temple of the Silent Storm||Conquest||1||1||1||Conquest Season|
|2015-10-23||Battle of Champion's Dusk||Stronghold||1||1||1||0|
|2016-07-26||Revenge of the Capricorn||Conquest||1||1||1||Conquest Season|
|2016-09-20||Eternal Coliseum||Conquest||1||1||1||Conquest Season|
|2017-06-20||Hall of the Mists||Team Deathmatch||0||1||0||Team Deathmatch Season||0|
|2018-11-13||Asura Arena||Team Deathmatch||0||1||0||Team Deathmatch Season||0|
|2018-11-13||Djinn's Dominion||Conquest||0||1||1||Conquest Season|
|2019-08-13||Auric Span||Team Deathmatch||0||1||0||Team Deathmatch Season||0|
In the past, ArenaNet has sponsored and held various PvP Tournaments. The following is a list of tournaments and tournament series. Various tournaments offered prizes for competing and placing in each.
- King of the (Custom Arena) Beta - One of the first tournaments introduced after the release of Custom PvP Arenas.
- Guild Wars 2 International All Stars Tournament - One of the first tournaments introduced in 2014 between teams from North America, Europe and China.
- Guild Wars 2 World Tournament Series — an international competition between teams from China, Europe, and North America
- Tournament of Glory — awarded Glorious Hero's armor and other items
- Tournament of Legends — awarded legendary weapons, components to craft them, and other items
- Go4GuildWars2 Cup Series — weekly competitions to enter the monthly final
- Guild Wars 2 World Championship 2016 - single-elimination PvP tournament with teams from Europe and North America, $200,000 USD prize pool.
- The PvP servers are not tied to a specific world. From the lobby, you may team up with or against players from other worlds.
- Scores are tracked on the scoreboard. Player statistics are tracked and used to generate a player ranking.
- It is possible for both teams to reach a score of 500 simultaneously. In this scenario (or if both teams are tied as time expires), the game enters an "Overtime" mode where the team that reaches a higher score, wins and subsequently ends the game.
- The Raid on the Capricorn map, which contained an underwater capture point, was removed. It was later replaced with Revenge of the Capricorn without an underwater capture point.
- The Glorious Reward Track was added with September 2014 Feature Pack
- Both Ranked and Unranked wins will contribute towards achievement and title totals.
- There used to be paid tournaments, which required tournament tickets to join and included gem rewards for winning teams. These were eliminated in favor of free 2-team tournaments in the February 26th 2013 update, which also introduced a vendor that lets players exchange left-over tournament tickets for reward chests.
- 8-team Free Tournaments were disabled as of the 28th of March, 2013.
- The announcer's voice is done by Jon St. John on all maps but Djinn's Dominion and Battle of Champion's Dusk (Stronghold).
- Glory, Rank reward chests and Match Win Reward Chests were removed as rewards in the March 18, 2014 game update.
- Glory Vendors and PvP equipment were removed in the April 15, 2014 game update.
- Arenas and matchmaking were changed in the December 2, 2014 game update.
- The ability to observe PvP matches was added via Spectator Mode with the Flame and Frost: Retribution release.
- Historically, if players did not move out of their starting area in a certain amount of time, they would have the effect Nudge applied to them, placing them outside their base.
- Structured PvP leaderboard
- Guild Wars 2 Developer Guide: PvP for beginners on Youtube
- Guild Wars 2 Developer Guide: Intro to PvP on Youtube
- Guild Wars 2 PvP Events playlist on YouTube