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|Minor Adept||Stone Flesh||Gain damage reduction while attuned to earth.|
|Major Adept||Earth's Embrace||Cast Armor of Earth when your health drops below the threshold.|
|Major Adept||Serrated Stones||Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.|
|Major Adept||Elemental Shielding||Auras you grant to allies also grant protection.|
|Minor Master||Earthen Blast||Damage and cripple nearby foes when attuning to earth.|
Also triggers on overload skills.
|Major Master||Strength of Stone||3||Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.|
|Major Master||Rock Solid||Grant stability to nearby allies when attuning to earth.|
Note: This effect will not trigger when attuning to the same element.
|Major Master||Earthen Blessing||Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions.|
|Minor Grandmaster||Geomancer's Training||You receive less damage from nearby foes. Earth weapon skills gain reduced recharge.|
|Major Grandmaster||Diamond Skin||1||Remove conditions when struck while your health is above the threshold.|
|Major Grandmaster||Written in Stone||Signets gain reduced recharge and continue to grant their passive bonuses while recharging.|
|Major Grandmaster||Stone Heart||You cannot be critically hit while attuned to earth.|
- See also: List of elementalist traits
For a detailed specialization history, see here.