Earth

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Earth.pngEarth is a core specialization of the elementalist that focuses on use of bleeds, defense, and signets.

Tier Trait Tango-recharge-darker.png Description
Minor Adept Stone Flesh.png Stone Flesh Gain toughness while attuned to earth.
Major Adept Earth's Embrace.png Earth's Embrace 75 Cast Armor of Earth when your health drops below the threshold.
Major Adept Serrated Stones.png Serrated Stones Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
Major Adept Elemental Shielding.png Elemental Shielding Auras you grant to allies also grant protection.
Minor Master Earthen Blast.png Earthen Blast Damage and cripple nearby foes when attuning to earth.
Also triggers on overload skills.
Major Master Strength of Stone.png Strength of Stone 3 Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.
Major Master Rock Solid.png Rock Solid Grant stability to nearby allies when attuning to earth.
Note: This effect will not trigger when attuning to the same element.
Major Master Earthen Blessing.png Earthen Blessing Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions.
Minor Grandmaster Geomancer's Training.png Geomancer's Training You receive less damage from nearby foes. Earth weapon skills gain reduced recharge.
Major Grandmaster Diamond Skin.png Diamond Skin 1 Remove conditions when struck while your health is above the threshold.
Major Grandmaster Written in Stone.png Written in Stone Signets gain reduced recharge and continue to grant their passive bonuses while recharging.
Major Grandmaster Stone Heart.png Stone Heart You cannot be critically hit while attuned to earth.
See also: List of elementalist traits

Version history[edit]

For a detailed specialization history, see here.