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|Minor Adept||Metaphysical Rejuvenation||15||Gain regeneration when struck while below the health threshold.|
|Major Adept||Method of Madness||Cast Lesser Chaos Storm when you use a healing skill.|
|Major Adept||Illusionary Defense||Gain stacking damage reduction whenever you summon an illusion.|
|Major Adept||Master of Manipulation||Manipulations gain recharge reduction and grant superspeed to yourself and allies affected by them.|
|Minor Master||Illusionary Membrane||15||Gain protection when you gain regeneration.|
|Major Master||Auspicious Anguish||Convert damaging conditions to boons whenever you gain Distortion or become disabled.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
|Major Master||Chaotic Transference||Gain condition damage based on your toughness. Gain expertise based on your concentration.|
|Major Master||Chaotic Dampening||Chaos armor grants protection. Staff and trident skills gain reduced recharge.|
|Minor Grandmaster||Chaotic Persistence||Outgoing boon and condition duration increase for every boon on you.|
|Major Grandmaster||Chaotic Interruption||1||When you interrupt a foe, recharge one of your equipped-weapon skills at random.|
Only affects weapon skills that are recharging.
|Major Grandmaster||Prismatic Understanding||Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.|
|Major Grandmaster||Bountiful Disillusionment||Gain stability when you use a Shatter skill. Gain an additional boon based on which Shatter is used.|
- See also: List of mesmer traits