From Guild Wars 2 Wiki
|Minor Adept||Metaphysical Rejuvenation||15||Gain regeneration when your health drops below the threshold.|
|Major Adept||Descent into Madness||Cast Lesser Chaos Storm when you take falling damage or use a heal skill. Take less damage from falling.|
|Major Adept||Illusionary Defense||Gain stacking damage reduction whenever you summon an illusion.|
|Major Adept||Master of Manipulation||Manipulations gain recharge reduction and grant superspeed to yourself and allies affected by them.|
|Minor Master||Illusionary Membrane||15||Gain protection when you gain regeneration.|
|Major Master||Auspicious Anguish|| Convert damaging conditions to boons whenever you gain Distortion or become disabled.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
|Major Master||Chaotic Transference||Gain condition damage based on your toughness. Gain expertise based on your concentration.|
|Major Master||Chaotic Dampening||Chaos aura grants protection. Staff and trident skills gain reduced recharge.|
|Minor Grandmaster||Chaotic Persistence||Outgoing boon and condition duration increase for every boon on you.|
|Major Grandmaster||Chaotic Interruption|| When you interrupt a foe, you immobilize them and gain might, then gain a random boon and inflict your target with a random condition.|
This trait can only activate on enemies with defiance bars once per interval.
|Major Grandmaster||Prismatic Understanding||Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.|
|Major Grandmaster||Bountiful Disillusionment||Gain stability when you use a Shatter skill. Gain an additional boon based on which Shatter was used.|
- See also: List of mesmer traits