Justice
Justice is a profession mechanic for the guardian. While the virtue skill 1 is not on cooldown and as the guardian attacks, the left half of the skill bar will show a blue flame of increasing intensity, until the fifth hit (third hit with Permeating Wrath) will active Justice's passive effect, causing the next hit to apply burning. Skills that hit multiple times or multiple targets build up the effect faster. The hit counter is conserved across combat sessions and the passive effect remains when combat ends. Using the core guardian profession skill Virtue of Justice provides Justice's active effect for 20 seconds, causing the next hit to apply burning with improved duration or stacks (depending on the game mode) compared to the passive effect.
The elite specializations have different passive or active Justice effects:
- Dragonhunters have a different active effect which applies burning periodically to the tethered target.
- Firebrands have no active Justice effect.
- Willbenders have no passive Justice effect, instead Rushing Justice grants a temporary effect which mimics the passive Justice mechanic.
Related skills[edit]
Related traits[edit]
Radiance
- Amplified Wrath — Burning you inflict deals increased damage. Burning duration applied by the passive effect of Virtue skill 1 is increased.
Virtues
- Permeating Wrath — The passive effect of Virtue skill 1 triggers more quickly and now burns in an area.
Dragonhunter
- Defender's Dogma — Gain vitality. Blocking an attack causes justice to reach its maximum charge and reduces the cooldown of Spear of Justice.
- Zealot's Aggression — Deal increased strike damage to crippled foes. Justice's passive effect cripples enemies.
Related effects[edit]
- Virtue of Justice (passive) • Justice (active)
- Virtue of Justice (passive) • Justice (active)
- Tome of Justice (passive)
- Justice (active)