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15 Recharge time
Thief icon small.png Deadly Arts (trait list)
Training cost
8 Hero points
Game link

Use stolen skills twice. Recharge one random equipped utility skill when you steal.
Goes on cooldown regardless of whether a utility skill is recharged. Does not affect inactive sequence skills.

— In-game description

Related skills[edit]

Profession mechanic skills that are improved by this trait


  • Stolen skills will have two charges.
  • Randomly selects any Utility skill to recharge, even if that skill is not currently on cooldown or the slot is empty.
  • The 15-second cooldown only affects the immediate recharge of a skill.
  • Cannot recharge healing or elite skills.
  • Specter icon small.png Specter lost access to steal items and does not gain benefits from the steal skills portion of this trait.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
May 11, 2021
  • The cooldown of this trait has been reduced from 20 seconds to 15 seconds.
August 11, 2020
  • Updated this trait's description to clarify that in the case of sequence skills, only the currently visible skill will be recharged.
October 01, 2019
  • Instead of recharging an entire skill category at random, this trait now recharges one of your equipped utility skills at random.
November 07, 2017
  • Fixed a bug that prevented this trait from working with ammo skills.
    • It now restores 1 use to affected skills.
August 08, 2017 Path of Fire pre-patch:
  • Updated the text description to refer to Stolen Skills instead of Stolen Items.
  • The skill-recharge portion of this trait now has a 20-second internal cooldown.
October 27, 2015
  • Fixed an issue that prevented this trait from recharging physical skills when stealing from an enemy.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Grandmaster tier.
  • No longer increses damage with environment weapons.
  • Added: You can use stolen items twice.
December 14, 2012
  • Now also increased damage with environment weapons by 10%.
August 28, 2012 Game release:
  • Improvisation has been added to the game.