Chronophantasma
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Chronophantasma
- Specialization
Chronomancer (trait list)
- Tier
- Grandmaster
- Type
- Major
- Training cost
- 10 Hero points
- Game link
- API
- API
“ChronophantasmaThe first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage.
(Resummoned phantasms are briefly dazed.)— In-game description
Related skills[edit]
Weapon skills that are improved by this trait
Phantasmal Duelist — Pistol
Phantasmal Swordsman — Sword
Phantasmal Warden — Focus
Phantasmal Mage — Torch
Phantasmal Berserker — Greatsword
Phantasmal Warlock — Staff
Phantasmal Mariner — Spear
Phantasmal Whaler — Trident
Echo of Memory — Shield
Deja Vu — Shield
Utility skills that are improved by this trait
Downed skills that are improved by this trait
Drowning skills that are improved by this trait
Trait skills that are improved by this trait
Related traits[edit]
Traits that improve this trait
Domination
- Illusion of Vulnerability — Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval.
- Furious Interruption — Gain quickness when you interrupt a foe.
- Vicious Expression — You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Power Block — Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.
Dueling
- Duelist's Discipline — Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval.
Chaos
- Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.
Chronomancer
- Delayed Reactions — Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
Notes[edit]
- Applies Chronophantasma to the phantasm.
- Effects that trigger on phantasms becoming clones (such as Persistence of Memory) will trigger both when the phantasm resummons itself, and when the second one eventually becomes a clone.
- Effects that trigger upon summoning a phantasm will also trigger on the second phantasm (Phantasmal Haste, Illusionary Inspiration, etc.)
Version history[edit]
For a detailed trait history, see here.
Patch | Changes |
---|---|
May 02, 2023 |
|
November 29, 2022 |
|
May 11, 2021 |
|
July 28, 2020 |
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July 07, 2020 |
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May 08, 2018 |
|
February 06, 2018 |
|
October 23, 2015 | Heart of Thorns release:
|
Trivia[edit]
- The name of this trait is likely a reference to the fighting game BlazBlue: Chrono Phantasma.
- Clones summoned while this effect is active have the Chronophantasma effect automatically applied.