Dueling

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Dueling.pngDueling is a core specialization of the mesmer that focuses on avoiding damage by enhancing dodging and blocking skills and favors use of mantras.

Tier Name Tango-recharge-darker.png Description
Minor Adept Critical Infusion.png Critical Infusion 10 Gain vigor when delivering a critical hit.
Major Adept Phantasmal Fury.png Phantasmal Fury Your phantasms have fury.
Major Adept Desperate Decoy.png Desperate Decoy Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Major Adept Duelist's Discipline.png Duelist's Discipline Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills.
Minor Master Sharper Images.png Sharper Images Illusions inflict bleeding on critical hits.
Major Master Blinding Dissipation.png Blinding Dissipation Blind foes around you whenever you use a shatter skill.
Major Master Evasive Mirror.png Evasive Mirror 10.5½ Gain a barrier that reflects projectiles after a successful evasion.
Major Master Fencer's Finesse.png Fencer's Finesse Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Minor Grandmaster Master Fencer.png Master Fencer 5 Gain fury when you strike an enemy whose health is below the threshold.
Major Grandmaster Harmonious Mantras.png Harmonious Mantras Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Major Grandmaster Mistrust.png Mistrust Whenever you interrupt a foe, inflict confusion in an area around them.
Major Grandmaster Deceptive Evasion.png Deceptive Evasion Create a clone at your current position when you dodge.
See also: List of mesmer traits